Quote:
Originally Posted by Bytebait
Is there a way to add a random stats on an item on a corpse before it's looted? For example:
Player kills a "the ghoul lord" , and a Skull-shaped Barbute has random +10 to +100 Health instead of a flat Health +30.
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As far as I know - NO. This because unlike say EQ2, Diablo or WoW, item in EQ is "a projection" of a single base item, rather than individual item of its own. In other words it is always an exact copy of what is entered in DB and cannot have its own individual properties - like durability.
Your best bet is to go with pre-inserted augment that cannot be removed which will be selected by script from a list of available variations...