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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 07-24-2007, 06:33 AM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
Default Evac/Succor

A minor issue, but Evac and Succor are not reloading the zone and due to this players do not lose agro. Making the spell semi-worthless.
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  #2  
Old 07-25-2007, 03:30 PM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
Default

Worked around this addding WhipeHateList() at line 302 in spell_effects.cpp

If anyone know's of a better way then please let me know
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  #3  
Old 09-20-2007, 02:37 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

I did some testing with this yesterday. I found that if you are in the zone, then cast a port spell (i.e. toon is in Lavastorm, then cast Succor: Lavastorm (#cast 610)), all of the spells will take you to the loc without zoning you (which is the behavior in EQLive).

There is an exception to this, if you cast Alter Plane: Hate (#cast 666), it will zone you, even if you are already in Plane of Hate. I am wondering if there is a flag in that spell that causes you to zone. If so, could that flag be put into Abscond, Egress, Succor and Evacuate, and fix this problem?

I did some looking with OpenSpell, Notepad and Excel (csv files), but couldn't identify which flag would be causing this behavior.

Has anyone else looked into this? I am going to continue researching and will report back what I find, but any input would be helpful.

Thanks,
Dax
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  #4  
Old 09-20-2007, 03:47 PM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

In spells_us.txt there is a field (around #72) that indicates the type of spell as defined in spdat.h. The PoH spell (666) is to be flagged as 83, which is SE_Teleport. The Abscond spell is type 88 which is SE_Succor.

Also, the 4th field specifies the target zone. Succor type spells all have "same" as the zone. Teleport spells have the actual target zone name.

I believe the coords and heading are around fields 18-21, although I am not clear on that.

spell_effects.cpp checks if the target zone field is set to "same", if so, the client is sent to the zone's safe coords. If it's a zone, it moves the client to the target zone.

It seems like you could change the succor type spells to teleport type and put in the coords and zone name and it should zone you, although I haven't tried it.
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  #5  
Old 12-26-2007, 05:00 AM
Qillz
Fire Beetle
 
Join Date: Nov 2007
Posts: 4
Default

I have a different issue with the Druid spell Lesser Succor. Everytime my druid casts it, my cleric gets left behind. It has also left my warrior behind, but not every time like the cleric.

FYI, I'm 4-boxing on one PC. The cleric is about 5 levels below my druid. It doesn't matter what zone we are in, who joined the group first or whether all 4 toons are being succorred (I've tried it with just the druid and cleric). I'll continue testing, but so far nothing fixes it.
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