Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-29-2016, 10:40 PM
Vilkata
Fire Beetle
 
Join Date: Mar 2011
Posts: 7
Default Create Mayong Mistmoore

Was trying to make this mob to have fun with. I can create the base mob with hps, but I cant seem to add a spells list to him. Wondering if anyone can help?
Also wondering if I can add an ID number so I can respawn him when needed?
Reply With Quote
  #2  
Old 09-30-2016, 12:10 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Search the forums. All kinds of guides on creating an NPC and adding a spawn point for it.

As far as spells, create a spell list and assign it to the NPC and you'll be all set.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #3  
Old 10-01-2016, 05:52 PM
Vilkata
Fire Beetle
 
Join Date: Mar 2011
Posts: 7
Default

Still having troubles. I create my npc named Mayong Mistmoore. I know from other sites he was lvl 53. I gave him 24k hps which is above Phinny and less than naggy and vox. I then used npcspawn create and npcspawn add which adds him to the database and gives him a npcid. I then add money and his dagger to his loot table. I then try npcspawn update and get an error. So I figure I should have added the loot to him before adding him to the DB, so I try to start over but npcspawn delete and remove wont work either. It says he is removed from the DB, but I can still spawn him with his earlier id.
Any help is really appreciated.
Reply With Quote
  #4  
Old 10-03-2016, 01:19 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Really, the easiest way is to just #dbspawn the NPC ID then #npcspawn add him. Loot and spells have nothing to do with any of that. Just do those 2 things and #repop and he should be spawning.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #5  
Old 10-03-2016, 01:47 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

#npcspawn remove removed a spawn point.

#npcspawn delete removes it from the NPC_TYPES table.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:14 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3