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  #1  
Old 11-07-2014, 11:28 PM
zerjz3
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Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default Faction-based movepc

Trying to get an invisible NPC to move the player to another area if their faction is below a certain value.... here's what I came up with, but can't seem to get it to work. Probably something silly that I'm overlooking!


Code:
sub EVENT_SPAWN {
  my $x = $npc->GetX();
  my $y = $npc->GetY();
  quest::set_proximity($x - 3, $x + 3, $y - 3, $y + 3);
}

sub EVENT_ENTER {
     if($faction >=3) {
    quest::movepc(6, 49.76, -14.47, 3.75, 194.0);
}

sub EVENT_EXIT {
  quest::clear_proximity();
  my $x = $npc->GetX();
  my $y = $npc->GetY();
  quest::set_proximity($x - 3, $x + 3, $y - 3, $y + 3);
}
}
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  #2  
Old 11-07-2014, 11:37 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Your brackets are way off and wrong in two places.

Your use of proximities is a bit off.

Should look something like this:

Code:
sub EVENT_SPAWN {
	plugin::SetProx(20, 20);
}

sub EVENT_ENTER {
	if($faction >= 3){
		quest::movepc(6, 49.76, -14.47, 3.75, 194.0);
	}
}
Also your use of $faction I'm assuming is intentional and you know that the data that gets returned from $faction is the value the client has with the NPC's faction.

This plugin assumes you have the latest plugins repo, that plugin I used has been around for ages:

http://wiki.eqemulator.org/p?Perl_Pl...-for-debugging

Hopefully that helps.
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  #3  
Old 11-08-2014, 12:08 AM
zerjz3
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Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default

Works beautifully. Thanks, Akka!
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