Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2004, 11:18 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default Poor Vah shir...

Maybe... I was the only one that loved the Vah Shir (and no, i resent the remark about the "hellokitty" crap. But the Vah shir were my favorite class. I was relatively crushed to find out that they were not supported here... Any idea if they will be brought back? Or am i really the only one who loved them?
Reply With Quote
  #2  
Old 11-15-2004, 11:19 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

They aren't supported here? Since when?
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #3  
Old 11-15-2004, 11:20 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

It told me that they were useless and that they were removed as player characters and are only used as target practise... Since they were the ONLY reason i came back to EQ, i kinda wanted to play one... I am determined to get those darned claws...
Reply With Quote
  #4  
Old 11-15-2004, 11:24 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
It
Who?

As long as you dont use PEQ, Vah Shir work fine.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #5  
Old 11-15-2004, 11:28 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

I just started this server today.
I have the trilogy installed, and luclin.
i followed all the directions to install and get the accounts and so one and so forth.
I went to create my first character, and clicked vah shir.
after many such attempts, i read the bottom box on the screen, it said "the vah shir were the no use token race that came with the useless patch luclin, they have been used only for target practise " or something to that effect, and it wont let me make a character with it.

I didnt mean sfor this to become a support ticket. I just thought i couldnt make a vah shir.

please, if you use AIM or YAHOO or ICQ let me know, we can continue this there instead...
Reply With Quote
  #6  
Old 11-15-2004, 11:37 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

I'm not sure what to tell you, lol. I know that Vah Shir work fine on Evolution II (the server I work on), and we use 0.6.0-DR1.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #7  
Old 11-15-2004, 11:46 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

please email me at shadowsbane@gmail.com

i am interested in how to get a vah shir character as a player character, as they are the ONLY reason that i came back to EQ in the first place.
Reply With Quote
  #8  
Old 11-15-2004, 08:21 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

..
Reply With Quote
  #9  
Old 11-16-2004, 03:12 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

check your variables table and set expansions to 255.. that will turn on all races/classes
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #10  
Old 11-16-2004, 03:36 AM
Slayden
Hill Giant
 
Join Date: Jun 2003
Location: PA
Posts: 203
Default ...

Kerrans > Vah Shir













Better music too =x
__________________
"I know of no higher fortitude than stubbornness in the face of overwhelming odds." Louis Nizer
Reply With Quote
  #11  
Old 11-16-2004, 06:05 AM
Snav
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default wtf

kerrans and vah shir are both horrible creations... goddamn furries.
Reply With Quote
  #12  
Old 11-16-2004, 10:23 AM
Slayden
Hill Giant
 
Join Date: Jun 2003
Location: PA
Posts: 203
Default !

Quote:
kerrans and vah shir are both horrible creations... goddamn furries.
Aight anti-kitty snoogler, you can atleast admit the Kerrans had better music =P
__________________
"I know of no higher fortitude than stubbornness in the face of overwhelming odds." Louis Nizer
Reply With Quote
  #13  
Old 11-17-2004, 02:23 AM
Snav
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default

As much as I hate to admit it, they did :P
Reply With Quote
  #14  
Old 11-17-2004, 03:10 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Quote:
after many such attempts, i read the bottom box on the screen, it said "the vah shir were the no use token race that came with the useless patch luclin, they have been used only for target practise " or something to that effect, and it wont let me make a character with it.
Either you're trying to play on Winter's Roar (where the Vah Shir were disabled on purpose) or you patched via the WR patcher and are now trying to play on a different server (which won't work anyway with the WR files) using the WR text files.

The Vah Shir should be available on all "normal" servers.
__________________
EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3