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  #1  
Old 11-10-2004, 04:38 PM
WildcardX
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Join Date: Apr 2003
Posts: 589
Default Translocate Player Quest

Hello! I am installing my soulbinder quest as I type this, but I was wondering about the quest for the translocators to TL a player to other places besides their own bind point. Take Translocator Eniela for example... Shes suppose to TL a player across the ocean to Freeport to the LOC where her TL counterpart is standing.. Would I have to make a spell then have her cast it? Or does someone else have a better method I can study to improve my quest writing skills?
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  #2  
Old 11-10-2004, 07:14 PM
Kroeg's Avatar
Kroeg
Hill Giant
 
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Posts: 241
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the spells are already in, as they are spells used on eqlive. The issue with translocators is that the spells used to accomplish this are beneficial spells, like bind, which haven't been working. I'm not sure if this is fixed, and if not, when it's slated to be.. but it is known that this is only possible by using the movepc(zonid, x, y, z) function.
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  #3  
Old 11-10-2004, 07:42 PM
WildcardX
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bind doesnt work? Actually it does.... quest::selfcast(xxxx); function is allowing the soulbinders to bind players on my server so I can just lookup the spells for TL's and do the same then I would think...

Thanks for the tip about the TL spells in my DB .. I'm gonna go check those out right now
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  #4  
Old 11-11-2004, 04:04 AM
Scorpx725
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Ive always used the quest::movepc command, but if your binder works then translocators should work too, tell us what you find.
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  #5  
Old 11-11-2004, 05:44 AM
WildcardX
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Yeah I just tested it... I am able to have my translocator do a quest::selfcast(2285); and that sends me to OOT zone.. works great!
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  #6  
Old 11-11-2004, 01:31 PM
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Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

yep, that works too

My main thing is sticking to eqlive as much as possible, and on eqlive it uses a spell casted on you. This is why I myself haven't added in soulbinders yet.
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  #7  
Old 11-12-2004, 03:17 PM
Foxseven
Fire Beetle
 
Join Date: Oct 2004
Posts: 19
Default

Here is what I use to move my char around from PoTimeA to PoTimeB.


#Zone - Plane of Time A
#Type - Teleport
#Class - ALL
#mob - Teleporter of Time

sub EVENT_SAY
{
if($text=~/Hail/i)
{
quest::say("Greetings! Ready to move on to Plane of Time B?");
}
if($text=~/yes/i &amp;&amp; $ulevel>=65)
{
quest::say("Okay, off you go then.");
quest::movegrp(223,-45,1636,500);
}
}

I used portals/doors also. But this is something I use that I prefer.

#Zone - Plane of Time B
#Type - Teleport
#Class - ALL
#mob - Teleporter of Time

sub EVENT_SAY
{
if($text=~/Hail/i)
{quest::say("Greetings! Would you like to go to Tier 1, Tier 2, or Quarm?");}
if($text=~/tier 1/i &amp;&amp; $ulevel>=65)
{
quest::say("Okay, off you go then.");
quest::movegrp(223,-0,0,400);
}
if($text=~/tier 2/i &amp;&amp; $ulevel>=65)
{
quest::say("Okay, off you go then.");
quest::movegrp(223,-0,0,50);
}
if($text=~/quarm/i &amp;&amp; $ulevel>=65)
{
quest::say("Okay, off you go then.");
quest::movegrp(223,247,-1117,2);
}
}
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  #8  
Old 11-14-2004, 09:06 PM
Xentar
Fire Beetle
 
Join Date: Oct 2004
Posts: 18
Default

Got a problem here with the TL function not sending me where I want to be sent. For example:

#Narrik
#zone OOT
#used to port chars

sub EVENT_SAY
{
if ($text=~ /Hail/i)
{quest::say("Hello there, $name. Would you like to go

to [Butcher] Block?");}
if ($text=~ /butcher/i){quest::say("Well, off you go to

Butcher Block");
quest::movepc(68,1351.96,3234.84,11.03);}
}


This does not send me to butcher block to those coordinates, instead sends me to 3234.75,1351.88,11.75, which is stuck underworld some place. I have swapped the x,y coordinates but it still does the same thing. I have done both #reloadquest and restarted the server but did not fix it.

In zone.exe file it says:
[Status] Zoning 'Charname' to: Butcher (6 x=1351.959961, y=3234.840088, z=11.030000

So I'm guessing it's sending me to the right place, but still I don't end up anywhere close to that. It's always at the stated loc above.

Just wondering what is going on here. Why are the x,y zone coordinates not being taken?
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  #9  
Old 11-15-2004, 11:28 AM
subere
Fire Beetle
 
Join Date: Nov 2004
Posts: 6
Default

i have noticed some zones will spawn you in the safe coordinates no matter where you send them or what zone they arrive from... on my server ecommons is that way..in the case of those zone i tend to move the safe coords to the most used zone line.

Hasn't been a big enough issue for me to look for the real solution.


Subere
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  #10  
Old 11-15-2004, 03:37 PM
Xentar
Fire Beetle
 
Join Date: Oct 2004
Posts: 18
Default

Well this is definitely not sending me to safe zone in Butcher, safe zone in butcher by PEQ default is 2550, -700, 3.

So I don't know what is going on. Messed up.
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  #11  
Old 11-15-2004, 07:29 PM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

try not using the . dots ... perhaps that's screwing with it.. not sure, but this is the first thing I would try. Use whole integers.
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  #12  
Old 11-16-2004, 02:42 AM
scaerick
Fire Beetle
 
Join Date: Oct 2004
Posts: 10
Default

I was haing a similar problem and I can verify that movepc does have the x and y coordinates swapped. Here's my OOT translocater perl (that works):

Quote:
sub EVENT_SAY{

if($text=~/Hail/i)
{
quest::say("Greetings $name. Where do you want to go: [freeport] or [butcherblock]?");
}
if ($text=~/freeport/i)
{
quest::say("PULL!!!");
quest::movepc(10,-1031,-16,-45);
quest::say("Booyah.");
}
if ($text=~/butcherblock/i)
{
quest::say("PULL!!!");
quest::movepc(68,3248,1354,18);
quest::say("Booyah.");
}

}
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  #13  
Old 11-17-2004, 06:58 AM
1Boppoom1's Avatar
1Boppoom1
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Location: Lake Isabella
Posts: 90
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ok a few questions do we have to put the coordinates? or can we just list the zone id?

like
Code:
quest::movepc(68);
or does it have to be

Code:
quest::movepc(68,3248,1354,18);
?
also is there a way to get them to boot up the zone before sending as in #zonestartup zoneshortname id ?
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  #14  
Old 11-17-2004, 09:41 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by 1Boppoom1
ok a few questions do we have to put the coordinates? or can we just list the zone id?

like
Code:
quest::movepc(68);
or does it have to be

Code:
quest::movepc(68,3248,1354,18);
?
also is there a way to get them to boot up the zone before sending as in #zonestartup zoneshortname id ?
for the movepc thing...yeah you have to specify the loc
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  #15  
Old 11-17-2004, 11:17 AM
Scorpx725
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Posts: 251
Default

And for the zone bootup thing, I think you can.. at the time. It might be possible, but its not in right now.
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