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Spell Support Broken Spells? Want them Fixed? Request it here. |
11-30-2015, 09:53 PM
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Hill Giant
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Join Date: Apr 2014
Posts: 156
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Spell Recast time not yet met
HI Folks,
It seems that randomly players will have this message when trying to cast spells but it will only effect that one player. I haven't found a way to fix broken players like this other than completely re-creating them but that is tedious and sucks.
"Spell Recast time not yet met."
Player A: Has this issue
Other players: Do not have this issue, but can happen to anyone it seems randomly.
Any ideas on how to fix this or reset the player ?
Mort
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04-09-2018, 04:16 AM
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Fire Beetle
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Join Date: Aug 2016
Location: Seattle
Posts: 4
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Did you ever get an answer? I'm having this issue currently.
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04-09-2018, 09:47 AM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Quote:
Originally Posted by HeyPretty
Did you ever get an answer? I'm having this issue currently.
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Does the client have the same spell files that the server is using ?
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04-09-2018, 05:28 PM
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Fire Beetle
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Join Date: Aug 2016
Location: Seattle
Posts: 4
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Well I assume so, unless Morty has gone and updated without my knowledge? It was working earlier in the day, then nope.
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04-09-2018, 10:02 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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did you cast an instant spell and fizzle?
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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04-09-2018, 11:49 PM
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Fire Beetle
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Join Date: Aug 2016
Location: Seattle
Posts: 4
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No it was my pet heal, takes a second or two to cast.
For the record I'm using RoF2
I deleted my INI files for this character and logged in fresh. No luck.
Last edited by HeyPretty; 04-10-2018 at 12:14 AM..
Reason: Adding more info
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04-10-2018, 12:31 AM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Just by coincidence, that expression is in a script example found in this thread here :
http://www.eqemulator.org/forums/sho...d.php?p=199896
I have no idea if it's relevant to this issue. Just digging.
Quote:
Originally Posted by trevius
Here is a fairly simple example of using these 2 plugins together:
Code:
sub EVENT_ITEM_CLICK {
if (!$client->EntityVariableExists(15) || plugin::GetTimeLeft($client->GetEntityVariable(15), "S") == 0)
{
# Do your spell script here
# ...
# Then set the new end time for the recast delay here
my $EndTime = plugin::GetEndTime("S5");
$client->SetEntityVariable(15, $EndTime);
}
else
{
$client->Message(13, "Spell recast time not yet met.");
}
}
Basically, in this example, you are just using these plugins to create and enforce a recast delay within an item click script, which otherwise would not have a simple way to set a recast delay on.
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04-10-2018, 12:48 AM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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The message is generated by the client.
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04-10-2018, 01:20 AM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Quote:
Originally Posted by demonstar55
The message is generated by the client.
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Ok, was doing some more searching. Someone posted this issue on DB games forums (2013)
with a "possible" client cause, regarding the system clock.
https://forums.daybreakgames.com/eq/...et-met.204408/
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04-10-2018, 01:57 AM
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Fire Beetle
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Join Date: Aug 2016
Location: Seattle
Posts: 4
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That's so interesting... it wouldn't explain why my other characters aren't having similar or the same issue and why my other abilities recast timers seem fine.
Morty thinks it's something to do with an AA timer but he reset all of mine and it was still "greyed out".
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04-10-2018, 02:11 AM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Well, I guess I don't have enough details about your situation to test anything out.
You just mentioned a pet heal spell. But as usual, issues like will be around a long
time and nobody from other servers will jump in and give any indication as to whether
it's happening elsewhere. I like to help out when I can, if I have the knowledge to seek
out a solution or cause.
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04-10-2018, 02:49 AM
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Discordant
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Join Date: Oct 2016
Posts: 445
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