AT LONG LAST...
1. Added the ability to import Anim8or files. Anim8or is a free 3D program available at
http://www.anim8or.com. OpenZone's Anim8or importer cannot understand grouped meshes in Anim8or files so it's important when using Anim8or to make sure that meshes are ungrouped.
2. Added the ability to import Anim8or files directly to the mesh library.
3. OpenZone requires that textures be a power of 2 on each side (e.g. 16, 32, 64, 128, 256, etc.). If a texture is not a power of 2, OpenZone will automatically resize the texture up in memory until it is the correct size. The original texture file is not affected. Resizing in this manner is probably not as smooth as it would be if done in a standard paint tool but this eliminates potential crashes.
4. Made improvements to importing of Quake 3 zones.
5. Added the menu item Object...Split selected meshes along grid. The purpose of this option is to break up meshes to prevent them having too many polygons. The only reason for this is so zones can be exported to formats that have limits on the number of polygons per object, like .3DS.
6. Added the ability for OpenZone to export creature models created in Anim8or. Creature models and their textures should be placed in OpenZone's /library/creatures subfolder.
7. Included a sample creature model and textures with OpenZone to show how creatures are made. The model is a male wood elf with the full set of required animations (including emotes). For those who want to make humanoid models, copying the file and using it as a base is strongly recommended to avoid having to recreate the animations.
8. Updated the online help to describe making creatures with Anim8or for use with OpenZone. Anim8or files used for creatures must conform to a series of standards and the online help explains these standards in detail (and the sample model described above acts as a concrete example).
9. Bugfixes, bugfixes, bugfixes.
The model that comes with it is a male wood elf. Amyone making zones will immediately be able to use it in their zones, and I encourage people to use the file as a template for your own models (it contains over 70 animations and you don't want to have to recreate them, do you? It only took me a year to make it
) Make sure to look at the online help: it is your friend and should help you on your way toward making creature models.
OpenZone 6.7 is available here:
http://prdownloads.sourceforge.net/e...7.zip?download
Cheers,
WC