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  #1  
Old 01-10-2016, 04:31 PM
Xenerox's Avatar
Xenerox
Hill Giant
 
Join Date: Aug 2009
Location: Shelby Twp, MI
Posts: 114
Default Friends cant Connect but i can on LAN

ive gotten as far as connecting to my server thro the public eqemu loginserver but when anyone outside the LAN attempts to join it just kicks them back to the login screen, now its been awhile since ive dealt with that problem i know its something small and any help would be greatly appreciated. also i have at t internet with IP Passthrough for the server on when i attempt to forward ports with ip passthrough on the ports conflict so i assume they are the same thing.
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  #2  
Old 01-10-2016, 08:14 PM
Huppy's Avatar
Huppy
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Join Date: Oct 2010
Posts: 1,332
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This is the eqemu_config.xml file I am using right now for my public server (The LockJaw)
(NOTE: with obvious names, passwords,numbers changed in RED)
I have ports 5998, 5999, 7000 to 7500 and 9000 open on my router.

Code:
<?xml version="1.0"?>
<server>
	<world>
		<shortname>huppys</shortname>
		<longname>Huppys Test Server</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<!-- <address>some.server.com</address> -->
		<localaddress>192.168.0.41</localaddress>

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>login.eqemulator.net</host>
			<port>5998</port>
			<account>huppys</account>
			<password>password</password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>sowhatdoesthisonestringdoforyou</key>

		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</mailserver>

	<zones>
		<defaultstatus>0</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7500"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>password</password>
		<db>peq</db>
	</database>
	
	<qsdatabase>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>password</password>
		<db>peq</db>
	</qsdatabase>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<maps>Maps</maps>
		<quests>quests</quests>
		<plugins>plugins</plugins>
	</directories>
</server>
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  #3  
Old 01-10-2016, 09:44 PM
Nightrider84's Avatar
Nightrider84
Discordant
 
Join Date: Aug 2010
Location: Colorado
Posts: 410
Default

You need to take out the localaddress you put in. and add another line to your login.eqemulator.net section. It will look like this.

<loginserver1>
<host>192.168.1.x</host>
<port>5998</port>
<account>xxxxx</account>
<password>xxxx</password>
</loginserver1>
<loginserver2>
<host>login.eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver2>

After the recent updates ive had issues with people connecting to my server if I specified my local address. You can try it and see if that fixes it for you.
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  #4  
Old 01-10-2016, 09:46 PM
Nightrider84's Avatar
Nightrider84
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Join Date: Aug 2010
Location: Colorado
Posts: 410
Default

When you add that second section in it gives your server 2 ways to login, locally and over the net. (althow now that I think about it you might need to have a loginserver compiled to do it that way) Sorry might be useless advice lol
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  #5  
Old 01-10-2016, 10:23 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Quote:
Originally Posted by Nightrider84 View Post
When you add that second section in it gives your server 2 ways to login, locally and over the net. (althow now that I think about it you might need to have a loginserver compiled to do it that way) Sorry might be useless advice lol
Sorry, when I posted my config for him to use, I didn't see any indication in his issue that
referred to a dual login, (if thats what he's looking for). He just said friends can't connect,
(similiar to another post, which refers to dual login issues).
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  #6  
Old 01-10-2016, 11:38 PM
Xenerox's Avatar
Xenerox
Hill Giant
 
Join Date: Aug 2009
Location: Shelby Twp, MI
Posts: 114
Default

thank you for replying you both, now do you know if i need a public subnet for the ports to apply? because i forwarded the ports and still run into the same issue my server is on the emulator right now and you could try to join it with no luck im thinking its how at &t have their routers set up ...
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  #7  
Old 01-11-2016, 01:51 AM
Nightrider84's Avatar
Nightrider84
Discordant
 
Join Date: Aug 2010
Location: Colorado
Posts: 410
Default

do you use a router and a modem seperately? Also if you have a router and a modem is the modem a dual setup I.e. a router and a modem built into one piece of crap.....Also I really need to see his eqemu.config file so I can see the setup. 1 letter wrong can screw the whole thing up.
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  #8  
Old 01-11-2016, 02:41 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

world ip address needs to be changed for outside connections too work.
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  #9  
Old 01-11-2016, 02:50 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Make sure your firewall allows connections on that port. Its usually the thing I forget
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