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  #1  
Old 07-29-2021, 06:56 AM
Vire70
Sarnak
 
Join Date: Apr 2010
Posts: 35
Default zlib-ngd1.dll and compiling server issues

I've been trying to compile my own eqemu-based server, with some code modifications of my own. I'm reasonably sure my code works, in as far as one can be without actively testing it, and when I build the project in Visual Studio there are no errors.

However when I copy the binaries back into my server and overwrite the old ones, the server doesn't work. Upon launching it I experience this error;

world.exe - System Error:
"The code execution cannot proceed because zlib-ngd1.dll was not found. Reinstalling the program may fix this problem."

Searching the internet led me to this thread, http://www.eqemulator.org/forums/sho...d.php?p=266200
which is oddly enough not for the same dll but a very similarly named one. So... is this just the newest iteration of the same problem? Can anyone help me figure this out?
Thanks in advance.
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  #2  
Old 07-29-2021, 10:05 AM
Bawan
Fire Beetle
 
Join Date: May 2007
Posts: 2
Default

That DLL is also created in another folder in the build, under libs/release or /debug etc or w/e was your build, it gets dumped along with your other binaries into your working server folder /bin.
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  #3  
Old 07-29-2021, 06:58 PM
Vire70
Sarnak
 
Join Date: Apr 2010
Posts: 35
Default

Quote:
Originally Posted by Bawan View Post
That DLL is also created in another folder in the build, under libs/release or /debug etc or w/e was your build, it gets dumped along with your other binaries into your working server folder /bin.
zlib-ng1.dll is in my bin folder: zlib-ngd1.dll isn't, and that's the error I'm getting. In fact I can't find any record of this file. If I rename that one to ngd1, it just gives me some other error on server start; world.exe can't start, error 0x07000000000 or something like that.

[edit] So I bit the bullet and tried recompiling a standard unmodified EQEMU source, and that worked fine on the server. So apparently these vague & unhelpful errors are telling me something in my code changes has not worked. Not exactly sure how I track that down when the code is solid, VS shows no errors etc. but oh well.
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  #4  
Old 07-30-2021, 05:25 AM
Bawan
Fire Beetle
 
Join Date: May 2007
Posts: 2
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Ahh well noticed, ) yea, I do have zlib-ngd1.dll within my working server folder but it isn't created it seems with a compile. I used the Akk installer first time around and have been compiling my own binaries with pasting them over ontop into the bin folder. It seems to work so far.
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  #5  
Old 07-30-2021, 11:21 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by Bawan View Post
Ahh well noticed, ) yea, I do have zlib-ngd1.dll within my working server folder but it isn't created it seems with a compile. I used the Akk installer first time around and have been compiling my own binaries with pasting them over ontop into the bin folder. It seems to work so far.
I always do my own compiles and i have never had that infamous zlib-ngd1.dll in my server folder and it always runs fine. As you can see from the folder screenshot, it's not there. I just did a fresh server setup last night, for other testing references.

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  #6  
Old 08-01-2021, 05:58 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
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I was able to replicate your issue by building in "debug" referencing the fact the file name is asking for the d version.

Perhaps the issue is zlib dll is not building a debug compatible version when set to debug build with emus internal zlib?

If you must build in debug until this is addressed, in cmake uncheck EQEMU_BUILD_ZLIB and ZLIB_COMPAT, re-generate, re-compile, then just copy the contents of the debug into your servers bin directory.
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