Ok I just noticed this thread, so I will answer all questions -
The item editor uses a delimited "^" file in resources called spells.txt
- add your spell there. This file is just for my program, but I think I will change it so it will use 'spells_new' in the database. Please use the spells.txt until I change the program in the next revision (which also will allow 'profile' blob editing
)
To create a potion (has clicky) let's say. Examine item 51112 - 10 dose mist of the wolf.
click on 'new edit' and look at the field "click effect" = pack spirit spell
to change it, click on the white square next to spell name and load in the spells and assign it. If you have no idea how to prefill the click level and click type, use the ? help button and click on prepopulate with suggested values.
Change maximum charges to a new number.
item type=potions
Then save the item , and you have a click item.
Remember to use an existing item as a template to assist.
also in 'new edit' you should copy the item and then modify it - best way.
GeorgeS