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  #1  
Old 12-04-2006, 02:48 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
Default Some New Map Files

All,

I have posted some new map files to sourceforge for zones below. Unfortunately, the eqg loader from openEQ is far from complete, so a general solution to the crashes does not exist (and may never). I had to analyze each zone's eqg to find the right offset to get the map built... I decided to do it (for the zones we have packet collects of). Other zones may come later if I get a reason to do them.

NOTE: there are a few maps here which will overwrite existing zones! Do not put them in place unless your players are using the eqg zones.


anguish.map
arena.map
bazaar.map
bloodfields.map
broodlands.map
causeway.map
chambersa.map
chambersb.map
chambersc.map
chambersd.map
chamberse.map
chambersf.map
delvea.map
delveb.map
dranik.map
dranikhollowsa.map
dranikhollowsb.map
dranikhollowsc.map
draniksscar.map
guildhall.map
guildlobby.map
harbingers.map
lavastorm.map
nektulos.map
provinggrounds.map
riftseekers.map
stillmoona.map
stillmoonb.map
thenest.map
thundercrest.map
tutoriala.map
tutorialb.map
wallofslaughter.map
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  #2  
Old 12-04-2006, 03:11 AM
Angelox
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Join Date: May 2006
Location: filler
Posts: 2,049
Default

Thanks FNW. this is a great help - maybe it will solve my tutoral "delema". I noticed you posted an Anguish map, does this mean you can spawn this zone?
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  #3  
Old 12-04-2006, 04:57 AM
bufferofnewbies
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Location: Lurking in KY
Posts: 239
Default

Quote:
lavastorm.map
WWOOHOOOO!!!
I so much like the new lavastorm better than the old one.

but Im keeping the old nektulos, new one is just eeehhhh
Danke, FNW. Good Show, 1 Bran point to you.
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  #4  
Old 12-08-2006, 07:21 AM
daeken_bb
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Location: Chambersburg, PA
Posts: 469
Default

If you need any help fixing the EQG loader or anything of that sort, let me know.

- Cody Brocious
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Check out my deviantART page at http://daeken.deviantart.com/
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  #5  
Old 12-15-2006, 03:48 PM
Craleu
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Join Date: Mar 2005
Posts: 54
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http://downloads.sourceforge.net/eqe...use_mirror=umn


link to new maps!
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~Craleu~
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  #6  
Old 01-09-2007, 01:24 PM
morganpartee
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Join Date: Dec 2006
Posts: 83
Talking

lol i was a slight nob when i quit eq...(1 year) so... i like the new zones! lol

Thanks!
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  #7  
Old 02-16-2007, 07:57 PM
gernblan
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Join Date: Aug 2006
Posts: 394
Default

Know what would ROCK to have a map file for, even though it's not part of titanium?

Barter zone.
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  #8  
Old 09-02-2007, 02:25 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by fathernitwit View Post
Other zones may come later if I get a reason to do them.
Sorry to wake the dead, but it's coming time to start considering how to deal with missing maps again.

fathernitwit, I have a good reason for you to do more mapping. We need them! More admins are branching into zones that have no maps, and render the encounters kinda futile.

You mentioned having to analyze each eqg - is this something you can 1-2-3 out for us to maybe someone else can help? I cannot get openEQ to even compile, and azone is missing pieces (.hpp files?) so I am kinda at a loss where to begin here. Any advice/direction would be appreciated - from any dev type that may understand how to build a heightmap from an existing .eqg zone file.

Thanks!
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  #9  
Old 09-03-2007, 09:52 AM
GeorgeS
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Location: California
Posts: 1,474
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Sounds pretty easy enough from the example, but the only thing is I have the openeq sources (on my site) with the .hpp files and all, but this won't compile into windows?

I should just check out the source and make a vb version or just a dos version.

GeorgeS
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  #10  
Old 09-03-2007, 04:02 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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I just made another quick hack to better support some of the new zones, committed the missing files (will hit download tonight), and posted a little guide... good luck.. hit me up on IRC if you are struggling.

http://www.eqemulator.net/wiki/wikka...a=AZoneEQGHack
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  #11  
Old 09-06-2007, 10:51 AM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
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I for one am wondering if there is any way to do this under Windows. I would be happy to spend the next few weeks knocking out the rest of the zones if there is a way. I feel like DoD has a limited amount of zones and once theyre done, we can all forget about them.

I guess I can dual boot Linux - it's just I haven't used it in so long (read 15 years) that I have heard I would have to basically relearn everything as it has all changed alot.

Thank you,
Criimson
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  #12  
Old 09-07-2007, 06:40 PM
Criimson
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Join Date: Sep 2006
Posts: 172
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fathernitwit

If you can post me a link to a linux build of aZone_eqg or even a link to getting it built with Code::Blocks I'll help ya tackle the rest of the .map files that need to be built. I don't mind searching for opcodes and would love to help.

I have Fedora 6 installed now, but I get all kinds of errors trying to build it with Code::Blocks

Criimson
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  #13  
Old 09-08-2007, 10:15 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
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OK reinstalled Linux (Fedora 7) and have Eclipse installed. This is a really nice IDE.
I am trying to get azone_eqg compiled but am getting these errors.

Code:
Severity and Description	Path	Resource	Location	Creation Time	Id
error: ‘FACE’ has not been declared	aZone	azone.h	line 129	1189332762511	146
error: ‘FACE’ was not declared in this scope	aZone	azone.cpp	line 240	1189332762521	166
error: ‘FACE’ was not declared in this scope	aZone	azone.cpp	line 305	1189332762525	173
error: ‘FACE’ was not declared in this scope	aZone	azone.h	line 117	1189332762508	140
error: ‘faceBlock’ was not declared in this scope	aZone	azone.cpp	line 97	1189332762511	148
error: ‘faceBlock’ was not declared in this scope	aZone	azone.cpp	line 114	1189332762512	149
error: ‘faceBlock’ was not declared in this scope	aZone	azone.cpp	line 116	1189332762512	151
error: ‘faceBlock’ was not declared in this scope	aZone	azone.cpp	line 181	1189332762518	159
error: ‘faceBlock’ was not declared in this scope	aZone	azone.cpp	line 305	1189332762525	172
error: ‘faceptr’ was not declared in this scope	aZone	azone.cpp	line 240	1189332762522	167
error: ‘head’ was not declared in this scope	aZone	azone.cpp	line 280	1189332762524	171
error: ‘heads’ was not declared in this scope	aZone	azone.cpp	line 386	1189332762532	182
error: ‘int QTNode::fillBlocks’ is not a static member of ‘class QTNode’	aZone	azone.cpp	line 386	1189332762530	180
error: ‘mapHeader’ was not declared in this scope	aZone	azone.cpp	line 279	1189332762523	169
error: ‘nodeHeader’ has not been declared	aZone	azone.h	line 158	1189332762511	147
error: ‘nodeHeader’ was not declared in this scope	aZone	azone.cpp	line 312	1189332762526	174
error: ‘nodeHeader’ was not declared in this scope	aZone	azone.cpp	line 386	1189332762531	181
error: ‘nodes’ was not declared in this scope	aZone	azone.cpp	line 312	1189332762526	175
error: ‘struct FaceRecord’ has no member named ‘face’	aZone	azone.cpp	line 243	1189332762522	168
error: ‘v’ was not declared in this scope	aZone	azone.cpp	line 194	1189332762520	163
error: ‘v’ was not declared in this scope	aZone	azone.cpp	line 205	1189332762520	164
error: ‘v’ was not declared in this scope	aZone	azone.cpp	line 216	1189332762521	165
error: ‘v1’ was not declared in this scope	aZone	azone.cpp	line 140	1189332762513	154
error: ‘v2’ was not declared in this scope	aZone	azone.cpp	line 148	1189332762514	155
error: ‘v3’ was not declared in this scope	aZone	azone.cpp	line 156	1189332762516	156
error: ‘VERTEX’ does not name a type	aZone	azone.h	line 56	1189332762502	133
error: ‘VERTEX’ does not name a type	aZone	azone.h	line 125	1189332762510	145
error: ‘VERTEX’ has not been declared	aZone	azone.h	line 111	1189332762505	139
error: ‘VERTEX’ was not declared in this scope	aZone	azone.cpp	line 137	1189332762513	152
error: /zone/map.h: No such file or directory	aZone	azone.h	line 5	1189332762502	132
error: expected `;' before ‘FACE’	aZone	azone.cpp	line 181	1189332762519	161
error: expected `;' before ‘head’	aZone	azone.cpp	line 279	1189332762524	170
error: expected `;' before ‘nodeHeader’	aZone	azone.cpp	line 312	1189332762528	177
error: expected `;' before ‘v1’	aZone	azone.cpp	line 137	1189332762513	153
error: expected `)' before ‘&’ token	aZone	azone.h	line 63	1189332762503	134
error: expected ‘,’ or ‘;’ before ‘{’ token	aZone	azone.cpp	line 386	1189332762534	185
error: expected ‘,’ or ‘...’ before ‘*’ token	aZone	azone.h	line 108	1189332762504	137
error: expected ‘;’ before ‘*’ token	aZone	azone.h	line 94	1189332762503	136
error: expected ‘;’ before ‘*’ token	aZone	azone.h	line 123	1189332762510	144
error: expected primary-expression before ‘unsigned’	aZone	azone.cpp	line 386	1189332762532	183
error: expected type-specifier before ‘FACE’	aZone	azone.cpp	line 181	1189332762519	160
error: expected type-specifier before ‘nodeHeader’	aZone	azone.cpp	line 312	1189332762527	176
error: initializer expression list treated as compound expression	aZone	azone.cpp	line 386	1189332762534	184
error: invalid types ‘int[long unsigned int]’ for array subscript	aZone	azone.cpp	line 184	1189332762520	162
error: ISO C++ forbids declaration of ‘FACE’ with no type	aZone	azone.h	line 94	1189332762503	135
error: ISO C++ forbids declaration of ‘FACE’ with no type	aZone	azone.h	line 108	1189332762504	138
error: ISO C++ forbids declaration of ‘FACE’ with no type	aZone	azone.h	line 123	1189332762509	143
error: request for member ‘size’ in ‘((QTBuilder*)this)->QTBuilder::_FaceList’, which is of non-class type ‘int’	aZone	azone.cpp	line 167	1189332762517	157
error: request for member ‘size’ in ‘((QTBuilder*)this)->QTBuilder::_FaceList’, which is of non-class type ‘int’	aZone	azone.cpp	line 172	1189332762517	158
error: template argument 1 is invalid	aZone	azone.h	line 117	1189332762508	141
error: template argument 2 is invalid	aZone	azone.h	line 117	1189332762509	142
error: type ‘’ argument given to ‘delete’, expected pointer	aZone	azone.cpp	line 115	1189332762512	150
error: type ‘’ argument given to ‘delete’, expected pointer	aZone	azone.cpp	line 342	1189332762529	178
error: variable or field ‘fillBlocks’ declared void	aZone	azone.cpp	line 386	1189332762530	179
Any ideas?

Criimson
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  #14  
Old 09-09-2007, 01:57 AM
Secrets's Avatar
Secrets
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Location: b
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Quote:
Originally Posted by Criimson View Post
OK reinstalled Linux (Fedora 7) and have Eclipse installed. This is a really nice IDE.
I am trying to get azone_eqg compiled but am getting these errors.
Remember to have zlib and the full CVS. It relies on a lot of files to compile.
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  #15  
Old 09-09-2007, 08:20 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
Default

Quote:
/zone/map.h: No such file or directory
azone_eqg and it's files must live in ./utils/ dir under eqemu source, or you have to change the paths throughout.

I moved mine to (example) /eqemu/build/current/util/azone_eqg, and it compiled - but still did not work when executing.
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