Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-23-2013, 10:06 AM
purpose
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default Caster balance buff

Hi all,

Has anyone had any success in creating a buff spell to help increase spell damage (DD, DOT, AoE?) and healing (HOT, direct heals, group?)?

I have not had much success in getting them to work and stack properly.

My goal is to have a server buff that can be applied to help casters and healers to keep up with melee classes without having to edit every spell (as this would affect NPCs as well).

Anyone have any suggestions?
Reply With Quote
  #2  
Old 07-23-2013, 11:17 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

NPCs you can just use "healscale" and "spellscale" to scale their spells.

Players can use a buff like what you described though
Reply With Quote
  #3  
Old 07-23-2013, 08:55 PM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default

Quote:
Originally Posted by purpose View Post
Hi all,

Has anyone had any success in creating a buff spell to help increase spell damage (DD, DOT, AoE?) and healing (HOT, direct heals, group?)?

I have not had much success in getting them to work and stack properly.

My goal is to have a server buff that can be applied to help casters and healers to keep up with melee classes without having to edit every spell (as this would affect NPCs as well).

Anyone have any suggestions?
Are you familiar with focus effects? That would be a good place to start. In regards to stacking, the stack rules are generally additive, selecting the highest worn + buff + AA.
__________________
Drajor regards you indifferently -- what would you like your tombstone to say?
Reply With Quote
  #4  
Old 07-23-2013, 10:14 PM
purpose
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default

Hi guys, thanks for the replies.

What does spellscale mean? Is that an entry in the DB?

And yes, I am familiar with focus effects and how they stack.

The issue is I would like a new buff that stacks with the worn and AA, and I am not having any luck getting a DD/DOT focus on a buff that works properly (or a heal/hot).

Was hoping someone might have an example?
Reply With Quote
  #5  
Old 07-24-2013, 06:59 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

Lazy way would be to just give a caster-only charm the "Improve all damage XX" line, and manually edit how much you want all their damage to multiply by. Sorry, I'm not nearly as gifted as the real OG coders, I'm lazy :/

EDIT: 'cept this doesn't work for heals. Sorry...
Reply With Quote
  #6  
Old 07-24-2013, 07:13 AM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
Default

Quote:
Originally Posted by purpose View Post
Hi guys, thanks for the replies.

What does spellscale mean? Is that an entry in the DB?

And yes, I am familiar with focus effects and how they stack.

The issue is I would like a new buff that stacks with the worn and AA, and I am not having any luck getting a DD/DOT focus on a buff that works properly (or a heal/hot).

Was hoping someone might have an example?
I seriously hate doing spells, however what you want is possible.
If I get the time and no one helps you faster I'll find a example.
Reply With Quote
  #7  
Old 07-24-2013, 10:43 PM
purpose
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default

I do appreciate your time, thanks!

I'll let you know if I get anything working.
Reply With Quote
  #8  
Old 11-17-2013, 02:31 PM
purpose
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default

As a followup, I edited the client damage and heal modifier in effects.cpp, works okay. Would be nice if I could code it to scale with levels or int or something, but that is beyond me!

Thanks again.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:18 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3