Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-30-2010, 01:47 PM
loglos
Sarnak
 
Join Date: Feb 2008
Posts: 51
Default Np NPCs

Hi.

I have a strange issue that I cannot figure out.

I have a server running on win7 64 bit. Running with the eqemulogin server and current binaries. Had a problem in that the eqemuloginserver.exe would error out whenever I connected. I downloaded the source and recompiled and it ran fine after that.

The overall server runs well. Plays fine. I loaded bots. Grabbed new binaries. Still runs fine. I can create and use bots.

I downloaded the source for the server. I compiled the source. Plugged in my new shared mem dll, world and zone. I can connect, select a character and play but I have no NPCs in my world.

I copy the old zone.exe back over (the original one I downloaded) and it now has NPCs. Copy my newly compiled version in and, while I can play just dandy, it has no NPCs again.

I tried Release and ReleaseBots when I compile but it doesn't seem to make any difference (beyond making bots available or not).

I can zone, gate, jump up and down, emote my heart out. Doors open and close. I have all my equipment. Spells work. I can create and spawn bots. A note here: I get the error #1054: Unknown column 'charges' in 'field list'. Just noticed that. Don't get that with the original binaries. Hmmmm.

At this point I am stumped. I rererecompiled zone.exe and it compiles fine. No errors, a few warnings but nothing killer I don't think.

I am willing to bet it is something fairly stupid and I need to set an option or something. Can someone please beat me with a clue by four? Is it possible I somehow got the database out of sync? Since it still plays with the downloaded binary, I don't think so but that message above says maybe I did.

A little more info: win7 64, 4gb ram, core i5. Current binaries and source. Current DB (I think). Titanium client.

Thanks in advance for any assistance.
Reply With Quote
  #2  
Old 03-30-2010, 01:56 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

When you upgrade server revisions, you need to upgrade your database to match by sourcing in any SQL from here:

http://code.google.com/p/projecteqem.../utils/sql/svn

between your old and new revisions.

It would appear you need 1280_bot_augs.sql in particular.
Reply With Quote
  #3  
Old 03-30-2010, 02:18 PM
loglos
Sarnak
 
Join Date: Feb 2008
Posts: 51
Default

Sweet! Thank you very much. I was missing half a dozen or so updates. Duh me.

Ran those, restarted everything and I now have NPCs. Who'da thunk it?

Thanks again. I feel very cluebified.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3