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  #1  
Old 08-12-2012, 05:15 PM
demonstar55
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Posts: 1,164
Default COMMITTED: Damage Shield EXP fix

Currently the damage dealt via a damage shield factors into who gets experience. This is not how it functions on live.

Proof: http://www.magecompendium.com/pets-library.html#petexp and this post on Alla also mentions this fact in the "pincushioning" part http://everquest.allakhazam.com/foru...73098101489300

Code:
Index: attack.cpp
===================================================================
--- attack.cpp  (revision 2183)
+++ attack.cpp  (working copy)
@@ -3241,7 +3241,8 @@

        if(attacker){
                if(attacker->IsClient()){
-                       if(!attacker->CastToClient()->GetFeigned())
+                       // Damage shield damage shouldn't count towards who gets EXP
+                       if(!attacker->CastToClient()->GetFeigned() && !FromDamageShield)
                                AddToHateList(attacker, 0, damage, true, false, iBuffTic);
                }
                else

Last edited by cavedude; 09-13-2012 at 01:46 PM..
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  #2  
Old 09-10-2012, 12:30 PM
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cavedude
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Default

This was added to PEQ with the AA timer fix and I forgot to mention it.
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  #3  
Old 09-10-2012, 07:18 PM
lerxst2112
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Default

That's gonna make people that are working on their RoA sad on EZ. Any chance of making it a rule to toggle the old behaviour on?
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  #4  
Old 09-10-2012, 07:47 PM
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cavedude
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Default

Of course, just an extra 2 lines.
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  #5  
Old 09-10-2012, 09:08 PM
lerxst2112
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I'm totally adding another gnome to my "Cavedude is the best!" shrine.
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  #6  
Old 02-03-2013, 01:20 AM
quido
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Default

Damageshield should still add hate though, right? The damage just shouldn't count towards exp.
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  #7  
Old 02-03-2013, 01:58 AM
demonstar55
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Default

No, and damage shields should cause no hate.
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  #8  
Old 09-01-2013, 05:58 AM
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knowom
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Join Date: Jun 2006
Posts: 371
Default

Quote:
Originally Posted by demonstar55 View Post
No, and damage shields should cause no hate.
Says who? I get the exp thing and the concern, but actually if a toggle could also be implemented to make damage shields cause hate that would be a interesting feature.

Especially if you could even categorize it further by damage shields from items and damage shields from spells and adjust the aggro generation amounts caused.

Additionally same could be said with reverse damage shield which has often had limited usage though that could have fantastic use for a custom Paladin class with like a custom reverse damage shield spell proc buff for example and or Bard class for song spells.
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  #9  
Old 09-01-2013, 11:12 AM
HeyJudd
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Default

This project is about recreating the EQ from Live, if you want crazy crap like that then edit the source yourself.
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