Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-08-2017, 06:35 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default Bot Trading

I have been dreading the day that I would have to touch that code..but, it has finally been updated.


Features:
  • Bots should now 'observe' the proper equipping of items
  • Admins can tailor the priority that equipment slots receive when equipping a bot (recompile required at this point)
  • All bi-directional validations and assignments are performed before any item movements occur
  • Failed transfers and returned items will go straight into the client's inventory - just like a normal trade transaction
  • A message is given at the end successful transactions indicating the number of 'accepted' and 'returned' items
  • Bots now use 'tell' to respond to the trading client
  • Currently, bots are still limited to trading with their owning client due to risk of exploits and malicious activity
  • Partial stack movements have been scoped..but, are not implemented at this time

NOTE: The reports of item duplication appear to be standard inventory desync conditions. Testing before and after only

yielded this condition with RoF+ clients. UF- clients functioned correctly.


Please post any issues with this change as they arise.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 03-08-2017, 08:49 PM
Jahosphat
Sarnak
 
Join Date: Apr 2009
Location: LA
Posts: 97
Default

Truly a happy day. Waiting for AKK to update the script with all the updates you've been bustin' out.
Reply With Quote
  #3  
Old 03-08-2017, 09:08 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I am working on a tweak for it atm..forgot to exclude stackable items in the initial checks.

I'll get that in as soon as possible.


I've got one more major bot issue that I would like to see resolved before bots get updated.

I'll talk to Akkadius about updating the bots binaries after that.

(I have commit access and may be able to do it..but, my system config is different than what the installer uses and I may not create compatible binaries.)
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #4  
Old 03-09-2017, 03:55 AM
Proxeeus
Fire Beetle
 
Join Date: May 2005
Posts: 27
Default

That's awesome!

Thank you so much for your work on bots Uleat ! <3
Reply With Quote
  #5  
Old 03-09-2017, 03:50 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Ok, a fail clause for partial stacks is in the repo.

As well, I fixed a few non-critical glitches related to return item slot selection.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3