Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2004, 08:17 AM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default Faction modifier help

I have a list of faction modifiers but there are a few missing from the list and were unknown at the time. Has anyone figured these out yet?

mod_r108
mod_r120
mod_r128
mod_r130
mod_r161

Thanks in advance!
Reply With Quote
  #2  
Old 04-23-2004, 08:54 AM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

modifiers for those races...

race 108, 120, 128, 130, and 161

for example

mod_r108 -100 (this race has a -100 to faction with this mob)
mod_r120 0 (this race has no modifier with this mob)
mod_r128 500 (this race has a positive 500 modifier with this mob)

If you're unsure of the races that go with those numbers, just leave it at 0 to be on the safe side.
__________________
An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
Reply With Quote
  #3  
Old 04-23-2004, 09:08 AM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default

OK! Thanks for the info!
Reply With Quote
  #4  
Old 04-23-2004, 10:07 AM
Gossamer
Sarnak
 
Join Date: Apr 2004
Posts: 92
Default

Hmmm. Take a look at this...

http://www.eqemulator.net/forums/vie...ction+modifier

According to his modifier list, it shows different values for the races than what the actual values are. Most are correct, but it starts to stray a bit. Makes me believe there may be a different code for the modifiers.

Thoughts?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3