modifiers for those races...
race 108, 120, 128, 130, and 161
for example
mod_r108 -100 (this race has a -100 to faction with this mob)
mod_r120 0 (this race has no modifier with this mob)
mod_r128 500 (this race has a positive 500 modifier with this mob)
If you're unsure of the races that go with those numbers, just leave it at 0 to be on the safe side.
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An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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