Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 03-16-2019, 12:45 AM
lctucker2999
Sarnak
 
Join Date: Jan 2018
Posts: 51
Default Can someone help me understand qglobal expiration

I understand that databuckets have replaced qglobals but since so many quests utilize qglobals still, I'm trying to understand some things that I just can't quite seem to figure out.

Basically I am trying to reduce the respawn time of the Cursed Cycle in ssra temple.

Looking at the #cursed_controller script, I see there is are spawntime and variance variables, so I adjusted those accordingly. Then at the bottom of the script, upon being signaled by Cursed death, there is a setglobal to the respawn time.

So far... all that makes sense to me. What I don't understand is why the qglobal cursed_dead is still defined in the questglobals table when it should have expired (as of the time I'm typing this) 33 minutes ago. And that qglobal definition is preventing the final trigger NPC (Rhozth_ssrakezh) from spawning
Reply With Quote
  #2  
Old 03-19-2019, 02:27 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

First, data buckets haven't replaced qglobals. As I understand it, it was added so the script kiddies who write their entire server in interpreters (perl/lua) have an easier way to do it.

As for your problem, more information would be needed.
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #3  
Old 03-19-2019, 09:48 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by Scorpious2k View Post
First, data buckets haven't replaced qglobals. As I understand it, it was added so the script kiddies who write their entire server in interpreters (perl/lua) have an easier way to do it.

As for your problem, more information would be needed.
Quote:
Data buckets are a replacement to the well-known qglobals, but they are far more performant, reliable and simpler to use
https://github.com/EQEmu/Server/wiki/Data-Buckets
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #4  
Old 03-19-2019, 11:36 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by lctucker2999 View Post
I understand that databuckets have replaced qglobals but since so many quests utilize qglobals still, I'm trying to understand some things that I just can't quite seem to figure out.

Basically I am trying to reduce the respawn time of the Cursed Cycle in ssra temple.

Looking at the #cursed_controller script, I see there is are spawntime and variance variables, so I adjusted those accordingly. Then at the bottom of the script, upon being signaled by Cursed death, there is a setglobal to the respawn time.

So far... all that makes sense to me. What I don't understand is why the qglobal cursed_dead is still defined in the questglobals table when it should have expired (as of the time I'm typing this) 33 minutes ago. And that qglobal definition is preventing the final trigger NPC (Rhozth_ssrakezh) from spawning
I've been playing with this for a bit. I've noticed when the qglobal timers expire (or are deleted) they are still showing as defined to the NPC (which means that check always fails). I had to shutdown the zone to get the timers to truly expire.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #5  
Old 03-19-2019, 02:40 PM
Almusious
Fire Beetle
 
Join Date: Sep 2012
Posts: 25
Default

/quests/ssratemple/#cursed_controller.pl
Code:
my $check;

sub EVENT_SPAWN 
{
	quest::settimer("cursed",60);
}

sub EVENT_TIMER 
{
	$check = 0;
	if($timer eq "cursed") 
	{
		foreach my $boss_to_check (162270,162271,162272,162273,162274,162275,162276,162277,162278,162279)
		{
			if ($entity_list->GetMobByNpcTypeID($boss_to_check))
			{
				$check = 1;
				last;
			}
		}
		if ($check == 0)
		{
			if (quest::get_data("glyphed_dead"))
			{
				quest::spawn2(162253,0,0,-51,-9,-218.1,63);	## runed
			} else {
				quest::spawn2(162261,0,0,-51,-9,-218.1,63);	## glyphed
			}
			quest::stoptimer("cursed");
			quest::stoptimer("one");
			quest::settimer("one",21600);
		}
	}
	if ($timer eq "one" && (not quest::get_data("cursed_dead")))
	{
		quest::stoptimer("one");
		quest::depop(162206);
		quest::depop(162232);
		quest::depop(162214);
		quest::depop(162261);
		quest::depop(162253);
		quest::depop_withtimer();
	}
}

sub EVENT_SIGNAL 
{
	if ($signal == 1)
	{
		if (quest::get_data("exiled_dead"))
		{
			quest::spawn2(162214,0,0,-51,-9,-218.1,63);	## Banished
		} else {
			quest::spawn2(162232,0,0,-51,-9,-218.1,63);	## Exiled
		}
	}
	elsif ($signal == 2 && (quest::get_data("cursed_dead")))
	{
		quest::spawn2(162206,0,0,-51,-9,-218.1,63);	## Cursed
	}
	elsif ($signal == 3) 
	{  
		quest::set_data("cursed_dead", 1, (4320 + quest::ChooseRandom(0..600)));
		quest::stoptimer("one");
		quest::depop_withtimer();
	}
}

/quests/ssratemple/#a_glyph_covered_serpent.pl
Code:
sub EVENT_DEATH_COMPLETE 
{
	quest::signalwith(162255,1,0);
	quest::set_data("glyphed_dead", 1, 259200); ## 86400 seconds (in a day) x 3 days
}

/quests/ssratemple/#Vyzh-dra_the_Exiled.pl
Code:
sub EVENT_DEATH_COMPLETE 
{
	quest::signalwith(162255,2,0);	
	quest::set_data("exiled_dead", 1, 259200); ## 86400 seconds (in a day) x 3 days
}

Qglobals is dated, buggy and slow(er) than data buckets, hence the reason Akka implemented them (buckets). The above is code to go from qglobals to buckets, cleaned up a little, though could likely be even more efficient, being unfamiliar with how the stock cycle went anymore, I minimized alterations.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3