Quote:
Originally Posted by provocating
Also I wonder if turning up the zone clipping distance will effect how much traffic the server sends back to the individual clients.
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Unlikely. The client is basically omniscient about what's going on in a zone, except that beyond a certain (fixed?) distance mob position updates won't be pushed as frequently, animation triggers might not be sent, etc. Doubt that the max clipping distance setting for the zone is factored in anywhere.
Quote:
Originally Posted by provocating
Yeah I meant zone table. I really want to control more via Lua, I seem to be limited a bit.
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Pretty niche, probably no functions exported for it. From the looks of it you'd just need to send OP_NewZone / NewZone_Struct to all the clients in the zone; most of the details could probably be copied from command_zclip and command_zsky in command.cpp (I don't know if those commands actually work, too lazy to get a server up to test).