Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2009, 12:42 AM
Shin Noir's Avatar
Shin Noir
Legendary Member
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
Default spell_convert sln and readme

Inside the svn's util folder is a helpful program to dump spell information in a raw context. Below is a simple readme and a sln file I conjured up (I've never made a sln file before..) the utils directory just had a raw cpp file from what I see.
Perhaps create a makefile for gcc (or if you like I can).

Code:
Index: utils/spell explorer/readme.txt
===================================================================
--- utils/spell explorer/readme.txt	(revision 0)
+++ utils/spell explorer/readme.txt	(revision 0)
@@ -0,0 +1,3 @@
+Spell Explorer is a console based program to get a dump on spell data.
+After compiling, copy your spells_us.txt file to the same directory the spell_convert.exe file is found.
+Inside a console type spell_convert.exe <spellid> to get a dump on this spell.
\ No newline at end of file
Index: utils/spell explorer/spell_explorer.cpp
===================================================================
--- utils/spell explorer/spell_explorer.cpp	(revision 0)
+++ utils/spell explorer/spell_explorer.cpp	(revision 0)
@@ -0,0 +1,188 @@
+#include <stdio.h>
+#include "../../common/types.h"
+#include "../../common/seperator.h"
+#include "../../zone/spdat.h"
+
+int main(int argc, char** argv) {
+	
+	int spid = 0;
+	
+	if(argc != 2) {
+		printf("Invalid args: %s [spell id]\n", argv[0]);
+		return(1);
+	}
+	
+	spid = atoi(argv[1]);
+	
+	
+	int tempid=0;
+	int16 counter=0;
+	char spell_line[2048];
+	
+	FILE *sf = fopen("spells_us.txt", "r");
+	
+	if(sf == NULL) {
+		printf("Unable to open spells_us.txt file.\n");
+		return false;
+	}
+	
+	SPDat_Spell_Struct sp;
+		
+	while(!feof(sf)) {
+		fgets(spell_line, sizeof(spell_line), sf);
+		Seperator sep(spell_line, '^', 205, 100, false, 0, 0, false);
+		
+		if(spell_line[0]=='\0')
+			break;
+		
+		tempid = atoi(sep.arg[0]);
+		if(tempid != spid)
+			continue;
+		
+		printf("Found spell %d\n", spid);
+		
+		counter++;
+		strcpy_s(sp.name, sep.arg[1]);
+		strcpy_s(sp.player_1, sep.arg[2]);
+		strcpy_s(sp.teleport_zone, sep.arg[3]);
+		strcpy_s(sp.you_cast,  sep.arg[4]);
+		strcpy_s(sp.other_casts, sep.arg[5]);
+		strcpy_s(sp.cast_on_you, sep.arg[6]);
+		strcpy_s(sp.cast_on_other, sep.arg[7]);
+		strcpy_s(sp.spell_fades, sep.arg[8]);
+
+		sp.range=atof(sep.arg[9]);
+		sp.aoerange=atof(sep.arg[10]);
+		sp.pushback=atof(sep.arg[11]);
+		sp.pushup=atof(sep.arg[12]);
+		sp.cast_time=atoi(sep.arg[13]);
+		sp.recovery_time=atoi(sep.arg[14]);
+		sp.recast_time=atoi(sep.arg[15]);
+		sp.buffdurationformula=atoi(sep.arg[16]);
+		sp.buffduration=atoi(sep.arg[17]);
+		sp.AEDuration=atoi(sep.arg[18]);
+		sp.mana=atoi(sep.arg[19]);
+		
+		int y=0;
+		for(y=0; y < EFFECT_COUNT;y++)
+			sp.base[y]=atoi(sep.arg[20+y]);
+		for(y=0;y<11;y++)
+			sp.base2[y]=atoi(sep.arg[33+y]);
+		for(y=0; y < EFFECT_COUNT;y++)
+			sp.max[y]=atoi(sep.arg[44+y]);
+		
+		sp.icon=atoi(sep.arg[56]);
+		sp.memicon=atoi(sep.arg[57]);
+		
+		for(y=0; y< 4;y++)
+			sp.components[y]=atoi(sep.arg[58+y]);
+		
+		for(y=0; y< 4;y++)
+			sp.component_counts[y]=atoi(sep.arg[62+y]);
+		
+		for(y=0; y< 4;y++)
+			sp.NoexpendReagent[y]=atoi(sep.arg[66+y]);
+		
+		for(y=0; y< 12;y++)
+			sp.formula[y]=atoi(sep.arg[70+y]);
+		
+		sp.LightType=atoi(sep.arg[82]);
+		sp.goodEffect=atoi(sep.arg[83]);
+		sp.Activated=atoi(sep.arg[84]);
+		sp.resisttype=atoi(sep.arg[85]);
+		
+		for(y=0; y< 12;y++)
+			sp.effectid[y]=atoi(sep.arg[86+y]);
+		
+		sp.targettype=(SpellTargetType)atoi(sep.arg[98]);
+		sp.basediff=atoi(sep.arg[99]);
+		sp.skill=(SkillType)atoi(sep.arg[100]);
+		sp.zonetype=atoi(sep.arg[101]);
+		sp.EnvironmentType=atoi(sep.arg[102]);
+		sp.TimeOfDay=atoi(sep.arg[103]);
+		
+		for(y=0; y< 16;y++)
+			sp.classes[y]=atoi(sep.arg[104+y]);
+		
+		sp.CastingAnim=atoi(sep.arg[120]);
+		sp.TargetAnim=atoi(sep.arg[121]);
+		sp.TravelType=atoi(sep.arg[122]);
+		sp.SpellAffectIndex=atoi(sep.arg[123]);
+		
+		for(y=0; y< 23;y++) {
+			sp.spacing124[y]=atoi(sep.arg[124+y]);
+		}
+		
+		sp.ResistDiff=atoi(sep.arg[147]);
+		sp.dot_stacking_exempt=atoi(sep.arg[148]);
+		sp.deletable=atoi(sep.arg[149]);
+		
+		sp.RecourseLink = atoi(sep.arg[150]);
+		sp.descnum = atoi(sep.arg[155]);
+		sp.typedescnum = atoi(sep.arg[156]);
+		sp.effectdescnum = atoi(sep.arg[157]);
+
+//		for(y=0; y< 17;y++)
+//			sp.Spacing4[y] = atoi(sep.arg[158+y]);
+		
+		break;
+	}
+
+	fclose(sf);
+	
+	const struct SPDat_Spell_Struct *s=&sp;
+	
+	printf("Spell info for spell #%d:\n", spid);
+	printf("  name: %s\n", s->name);
+	printf("  player_1: %s\n", s->player_1);
+	printf("  teleport_zone: %s\n", s->teleport_zone);
+	printf("  you_cast: %s\n", s->you_cast);
+	printf("  other_casts: %s\n", s->other_casts);
+	printf("  cast_on_you: %s\n", s->cast_on_you);
+	printf("  spell_fades: %s\n", s->spell_fades);
+	printf("  range: %f\n", s->range);
+	printf("  aoerange: %f\n", s->aoerange);
+	printf("  pushback: %f\n", s->pushback);
+	printf("  pushup: %f\n", s->pushup);
+	printf("  cast_time: %d\n", s->cast_time);
+	printf("  recovery_time: %d\n", s->recovery_time);
+	printf("  recast_time: %d\n", s->recast_time);
+	printf("  buffdurationformula: %d\n", s->buffdurationformula);
+	printf("  buffduration: %d\n", s->buffduration);
+	printf("  AEDuration: %d\n", s->AEDuration);
+	printf("  mana: %d\n", s->mana);
+	printf("  base[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->base[0], s->base[1], s->base[2], s->base[3], s->base[4], s->base[5], s->base[6], s->base[7], s->base[8], s->base[9], s->base[10], s->base[11]);
+	printf("  base2[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->base2[0], s->base2[1], s->base2[2], s->base2[3], s->base2[4], s->base2[5], s->base2[6], s->base2[7], s->base2[8], s->base2[9], s->base2[10], s->base2[11]);
+	printf("  max[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->max[0], s->max[1], s->max[2], s->max[3], s->max[4], s->max[5], s->max[6], s->max[7], s->max[8], s->max[9], s->max[10], s->max[11]);
+	printf("  icon: %d\n", s->icon);
+	printf("  memicon: %d\n", s->memicon);
+	printf("  components[4]: %d, %d, %d, %d\n", s->components[0], s->components[1], s->components[2], s->components[3]);
+	printf("  component_counts[4]: %d, %d, %d, %d\n", s->component_counts[0], s->component_counts[1], s->component_counts[2], s->component_counts[3]);
+	printf("  NoexpendReagent[4]: %d, %d, %d, %d\n", s->NoexpendReagent[0], s->NoexpendReagent[1], s->NoexpendReagent[2], s->NoexpendReagent[3]);
+	printf("  formula[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->formula[0], s->formula[1], s->formula[2], s->formula[3], s->formula[4], s->formula[5], s->formula[6], s->formula[7], s->formula[8], s->formula[9], s->formula[10], s->formula[11]);
+	printf("  LightType: %d\n", s->LightType);
+	printf("  goodEffect: %d\n", s->goodEffect);
+	printf("  Activated: %d\n", s->Activated);
+	printf("  resisttype: %d\n", s->resisttype);
+	printf("  effectid[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->effectid[0], s->effectid[1], s->effectid[2], s->effectid[3], s->effectid[4], s->effectid[5], s->effectid[6], s->effectid[7], s->effectid[8], s->effectid[9], s->effectid[10], s->effectid[11]);
+	printf("  targettype: %d\n", s->targettype);
+	printf("  basediff: %d\n", s->basediff);
+	printf("  skill: %d\n", s->skill);
+	printf("  zonetype: %d\n", s->zonetype);
+	printf("  EnvironmentType: %d\n", s->EnvironmentType);
+	printf("  TimeOfDay: %d\n", s->TimeOfDay);
+	printf("  classes[15]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n",
+			s->classes[0], s->classes[1], s->classes[2], s->classes[3], s->classes[4],
+			s->classes[5], s->classes[6], s->classes[7], s->classes[8], s->classes[9],
+			s->classes[10], s->classes[11], s->classes[12], s->classes[13], s->classes[14]);
+	printf("  CastingAnim: %d\n", s->CastingAnim);
+	printf("  TargetAnim: %d\n", s->TargetAnim);
+	printf("  SpellAffectIndex: %d\n", s->SpellAffectIndex);
+	printf(" RecourseLink: %d\n", s->RecourseLink);
+	printf("  Spacing124[23]: %d, %d, %d, %d, %d\n", s->spacing124[0], s->spacing124[1], s->spacing124[2], s->spacing124[3], s->spacing124[4]);
+
+	
+
+	return(0);
+}
+
Index: utils/spell explorer/spell_explorer.sln
===================================================================
--- utils/spell explorer/spell_explorer.sln	(revision 0)
+++ utils/spell explorer/spell_explorer.sln	(revision 0)
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual C++ Express 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spell explorer", "spell explorer.vcproj", "{D9195864-3599-4DA0-94C9-6AAD1AD7B190}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{D9195864-3599-4DA0-94C9-6AAD1AD7B190}.Debug|Win32.ActiveCfg = Debug|Win32
+		{D9195864-3599-4DA0-94C9-6AAD1AD7B190}.Debug|Win32.Build.0 = Debug|Win32
+		{D9195864-3599-4DA0-94C9-6AAD1AD7B190}.Release|Win32.ActiveCfg = Release|Win32
+		{D9195864-3599-4DA0-94C9-6AAD1AD7B190}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
__________________

~Shin Noir
DungeonEQ.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3