I like to use scripts to randomize npcs so I can use less spots in the npc_types tree. I was combing through the
perl reference page looking for how to assign a spell set to an npc. What I was hoping to do is create a generic npc, assign a random race, then depending on the race that is generated to then have the script select a class and the corresponding spell set that goes along with that particular class.
I know how to select a random race and even a npc_faction ID but not how to assign a class or a spell set. I can't seem to find how to do so on the reference page. I was hoping someone could shine some light on this issue.
Much appreciated. =)