Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-10-2016, 08:15 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default Bot spawn limit working?

Not sure if this is the right forum thread to post the problem, but doing it anyways
Since server launch, I have had the Bots:SpawnBotCount set to 5 in rule_values.
I only use 2 rulesets and I have also confirmed that all zones are set to use either
1 or 2 when it was all set two weeks ago.
BUT, as I have recently learned (and verified through records and logs), at least
one player, who is boxing, is indeed spawning more than 5 bots at once per box.
Am I missing something here, that may be allowing this to happen ?
__________________
Project Insect Completed
Reply With Quote
  #2  
Old 10-10-2016, 08:26 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

https://github.com/EQEmu/Server/blob...mand.cpp#L4973

I changed a few rule names when I implemented the new bot command system.

Check your rule names against these: https://github.com/EQEmu/Server/blob...erver.pl#L1810
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #3  
Old 10-10-2016, 08:35 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

Ok, thanks for that, but just to clarify, the new rule name is supposed to be Bots:SpawnLimit ?
I did run the update script for bots on Sept 28th last, so not sure if that was supposed
to grab the new table name or not ?
__________________
Project Insect Completed
Reply With Quote
  #4  
Old 10-10-2016, 08:49 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

That's part of the initial install/conversion process.

If you used another method, your install may not have been exposed to that code.

(That code has been in place since around March 24, 2016)
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #5  
Old 10-10-2016, 08:53 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

Ok, thank you very much. The code I am using is definately updated to recent.
I changed the table name to what it's supposed to be and reloaded the rules.
So hopefully that solves the issue. Someone 3-boxing with an army of 42 was
just not intended. (chuckle)
__________________
Project Insect Completed
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3