Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-18-2022, 09:57 AM
Skream
Fire Beetle
 
Join Date: Feb 2020
Posts: 13
Default akk-stack - unable to log in with RoF2 client

I only have the RoF2 client and only wish to play with this client.

My loginserver shows as listenting on 5998.
telnet <myip>:5998 works.

telnet <myip>:5999 does not.

I have tried changing the port in Occulus and login_config.json and restarted multiple times. No server showing in the login screen and as I say the telnet does not work.

I also see this when I try to log in
Code:
[Login] [Info] New SoD+ client connection from [x:x]
[Login] [Info] Attempting password based login [xxxx] login [local]
[Login] [Info] [AttemptLoginAccountCreation] user [xxxx] loginserver [local]
[Login] [Info] CanAutoCreateAccounts enabled, attempting to creating account [xxx]
and then it times out.

Config
Code:
"world": {
      "loginserver1": {
        "account": "",
        "password": "",
        "legacy": "",
        "host": "<my ip>",
        "port": "5999"
      },
      "tcp": {
        "ip": "0.0.0.0",
        "port": "9001"
      },
      "telnet": {
        "ip": "0.0.0.0",
        "port": "9000",
        "enabled": "true"
      },
      "key": "xxxxxxx",
      "shortname": "xxxxx",
      "longname": "xxxxxx",
      "localaddress": "127.0.0.1",
      "address": "<my ip>"
If I start one manually it starts on 5998
Code:
Login] [Info] Config System Init
[Login] [Info] MySQL Database Init
[Login] [Info] Loaded [77] log categories
[Login] [Info] Starting File Log [logs/login_21311.log]
[Login] [Info] Server Manager Init
[Login] [Info] Loginserver now listening on port [5998]
[Login] [Info] Client Manager Init
[Login] [Info] Server Started
[Login] [Info] [Config] [Logging] IsTraceOn [false]
[Login] [Info] [Config] [Logging] IsWorldTraceOn [false]
[Login] [Info] [Config] [Logging] IsDumpInPacketsOn [false]
[Login] [Info] [Config] [Logging] IsDumpOutPacketsOn [false]
[Login] [Info] [Config] [Account] CanAutoCreateAccounts [true]
[Login] [Info] [Config] [WorldServer] IsRejectingDuplicateServers [false]
[Login] [Info] Webserver API now listening on port [6000]
[Login] [Info] [Config] [WorldServer] IsUnregisteredAllowed [true]
[Login] [Info] [Config] [WorldServer] ShowPlayerCount [true]
[Login] [Info] [Config] [WorldServer] DevAndTestServersListBottom [false]
[Login] [Info] [Config] [WorldServer] SpecialCharactersStartListBottom [false]
[Login] [Info] [Config] [Security] GetEncryptionMode [14]
[Login] [Info] [Config] [Security] IsTokenLoginAllowed [true]
[Login] [Info] Loaded [0] API token(s)
[Login] [Info] [Config] [Security] IsPasswordLoginAllowed [true]
[Login] [Info] [Config] [Security] IsUpdatingInsecurePasswords [true]
Any ideas because I am fresh out of them. No firewall on the box etc.
Reply With Quote
  #2  
Old 02-18-2022, 01:05 PM
Skream
Fire Beetle
 
Join Date: Feb 2020
Posts: 13
Default

Ok. this is absolutely unreal now. I stripped out the akk-stack configuration and started up a base linux server install.

EXACTLY the same issue. I CANNOT get the login server to start on 5999, it insists on 5998.

I am starting to think this isn't even possible. BTW 20+ years of linux admin experience so I have a fair idea of what I am doing.

eqemu_config.json
Code:
    "world" : {
         "key" : "<sekret>",
         "loginserver1" : {
            "account" : "",
            "host" : "<my ip>",
            "legacy" : "0",
            "password" : "",
            "port" : "5999"
         },
         "longname" : "My name",
         "shortname" : "My name",
         "address" :  "<my ip>",
         "localaddress" : "<my ip>",
         "tcp" : {
            "ip" : "127.0.0.1",
            "port" : "9001"
         },
         "telnet" : {
            "enabled" : "true",
            "ip" : "0.0.0.0",
            "port" : "9000"
Reply With Quote
  #3  
Old 02-18-2022, 02:10 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

The "listen port" of 5998 is hardcoded in source code.

But that listen port is not the same as the designated ports for clients to log into. (5998 Tit-SoF and 5999 SoD+)
__________________
Hanging out at Antonica.World
Reply With Quote
  #4  
Old 02-19-2022, 02:25 AM
Skream
Fire Beetle
 
Join Date: Feb 2020
Posts: 13
Default

Quote:
Originally Posted by Huppy View Post
The "listen port" of 5998 is hardcoded in source code.

But that listen port is not the same as the designated ports for clients to log into. (5998 Tit-SoF and 5999 SoD+)
Ah I see .. don't mess with the login server port. Was able to log in fine if I just changed the address. Now I feel dumb ...
Reply With Quote
  #5  
Old 02-19-2022, 10:39 PM
Freejack
Sarnak
 
Join Date: Jan 2022
Location: In the woods
Posts: 66
Default

Quote:
Originally Posted by Skream View Post
Ah I see .. don't mess with the login server port. Was able to log in fine if I just changed the address. Now I feel dumb ...
Also use the containerd version, best on updating and running. only issue I have run into is cache, I am not sure what it is doing but if you let it run to long cache will eat up your ram and crash the system. I have mine clearing cache every 7 days. The system is only using about 4GB of total ram out of 64GB on the system. The cache if not flushed will grow till you have no ram. I thought a server restart would release it, it does not. So I have a cron that runs every 7 days and flushes lvl 1 cache not lvl3 and it frees up the ram again.
__________________
Freejacks EQ World
Just a place to adventure and do the things I did not do before and that was a long time ago.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3