Used in the monk 2.0 epic click
Peace of the Disciple and everybody's favorite MPG trial
Test of Efficiency, also used in some player spells like
Wake of Atrophy.
code...
spell effects
Code:
Index: spell_effects.cpp
===================================================================
--- spell_effects.cpp (revision 1602)
+++ spell_effects.cpp (working copy)
@@ -2812,6 +2812,7 @@
case SE_LimitCastTime:
case SE_NoCombatSkills:
case SE_TriggerOnCast:
+ case SE_MaxHPChange:
{
break;
}
mob.h
Code:
Index: mob.h
===================================================================
--- mob.h (revision 1602)
+++ mob.h (working copy)
@@ -582,7 +582,7 @@
inline sint32 GetHP() const { return cur_hp; }
inline sint32 GetMaxHP() const { return max_hp; }
- virtual inline sint32 CalcMaxHP() { return max_hp = (base_hp + itembonuses.HP + spellbonuses.HP); }
+ virtual sint32 CalcMaxHP();
float GetWalkspeed() const { return(_GetMovementSpeed(-47)); }
float GetRunspeed() const { return(_GetMovementSpeed(0)); }
float GetBaseRunspeed() const { return runspeed; }
mob.cpp
Code:
Index: mob.cpp
===================================================================
--- mob.cpp (revision 1602)
+++ mob.cpp (working copy)
@@ -596,6 +596,25 @@
return max_mana;
}
+sint32 Mob::CalcMaxHP()
+{
+
+ max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
+
+ int slot = GetBuffSlotFromType(SE_MaxHPChange);
+ if(slot >= 0)
+ {
+ for(int i = 0; i < EFFECT_COUNT; i++)
+ {
+ if (spells[buffs[slot].spellid].effectid[i] == SE_MaxHPChange)
+ {
+ max_hp += max_hp * spells[buffs[slot].spellid].base[i] / 10000;
+ }
+ }
+ }
+ return max_hp;
+}
+
char Mob::GetCasterClass() const {
switch(class_)
{
client mods.cpp
Code:
Index: client_mods.cpp
===================================================================
--- client_mods.cpp (revision 1602)
+++ client_mods.cpp (working copy)
@@ -240,6 +240,18 @@
max_hp += GroupLeadershipAAHealthEnhancement();
+ int slot = GetBuffSlotFromType(SE_MaxHPChange);
+ if(slot >= 0)
+ {
+ for(int i = 0; i < EFFECT_COUNT; i++)
+ {
+ if (spells[buffs[slot].spellid].effectid[i] == SE_MaxHPChange)
+ {
+ max_hp += max_hp * spells[buffs[slot].spellid].base[i] / 10000;
+ }
+ }
+ }
+
if (cur_hp > max_hp)
cur_hp = max_hp;
return max_hp;