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  #1  
Old 03-02-2003, 08:17 PM
irdafut
Fire Beetle
 
Join Date: Jan 2003
Location: NJ,USA
Posts: 1
Default Problem on ForeverHacking

Today I started to crash to desktop after logging onto the server(Sunday).Before today,everything worked fine.Its only happening to me on FH..I log in,and move around a bit and crash right to DT.

This is what it says in my dbg.txt..
---------------------------------------------
Mon Mar 03 03:03:41 2003]00311:EnterZone complete.

[Mon Mar 03 03:03:41 2003]00312:ProcessGame. Beginning main loop.

[Mon Mar 03 03:03:53 2003]00313oMainLoop: Checking for null LocalPC, then doing vehicle check
[Mon Mar 03 03:03:53 2003]00314oMainLoop: Entering critical section.
[Mon Mar 03 03:03:53 2003]00315oMainLoop: call to loadSoundsGame.
[Mon Mar 03 03:03:53 2003]00316oMainLoop: requesting init info from server.
[Mon Mar 03 03:03:53 2003]00317oMainLoop: just before first while(!ReadyEnterWorld).
[Mon Mar 03 03:03:53 2003]00318oMainLoop: complete after first while(!ReadyEnterWorld).
[Mon Mar 03 03:03:53 2003]00319oMainLoop: just before second while(!ReadyEnterWorld).
[Mon Mar 03 03:03:54 2003]00320oMainLoop: completed second while(!ReadyEnterWorld).
[Mon Mar 03 03:03:54 2003]00321oMainLoop: Left Critical Section.
[Mon Mar 03 03:03:55 2003]00008:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 03:03:55 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 03:03:55 2003]00322:Fatal Error Occurred in mainthread Code = c0000005 Addr = 10001a57

[Mon Mar 03 03:03:55 2003]00323:Process was trying to READ invalid data.

[Mon Mar 03 03:03:55 2003]00324:Invalid access occurred at virtual address 0xc7001c2c.

[Mon Mar 03 03:03:55 2003]00325:Fatal error occurred in mainthread! (#62

[Mon Mar 03 03:03:55 2003]00326:Graphics DLL Loaded: Version 1.1.41 (DX Last Build Date: Nov 15 2002 14:22:52

[Mon Mar 03 03:03:55 2003]00327:Crash (char = Argie, zone = gfaydark)

[Mon Mar 03 03:03:55 2003]00328:Local Player's World location at time of crash: 126.000000, 79.000000, 26.799999.

[Mon Mar 03 03:03:55 2003]00329:Gamestate at crash = 5

[Mon Mar 03 03:03:55 2003]00330:1 processor(s) of type 586. Physical memory = 384 Megs.

[Mon Mar 03 03:03:55 2003]00331:INTEL 399
----------------------------------------------------------------

Anyone have any clue whats happening? Like I said,it just started to happen today.Haven't patched since the week before LoY came out.No Luclin models on either.

Any insight would be great.
  #2  
Old 03-03-2003, 07:49 AM
Tybrus
Fire Beetle
 
Join Date: Feb 2003
Posts: 1
Default Same deal

I'm having the same problem, here's the tail-end of my log file:

------------------------------------------------------------

[Mon Mar 03 14:44:14 2003]00523: StartWorldDisplay: freportw

[Mon Mar 03 14:44:14 2003]00524:Load world point 1 (objects)

[Mon Mar 03 14:44:14 2003]00525:Load world point 3 (D:\Program Files\EverQuest\freportw.s3d)

[Mon Mar 03 14:44:14 2003]00526:Load world point 5 (3aded18, 16b43098, 16b13e90, objects.wld).

[Mon Mar 03 14:44:14 2003]00527:Successful read of world.

[Mon Mar 03 14:44:14 2003]00528:Load world end (1).

[Mon Mar 03 14:44:15 2003]00529: StartWorldDisplay: freportw

[Mon Mar 03 14:44:15 2003]00530:Load world point 1 (lights)

[Mon Mar 03 14:44:15 2003]00531:Load world point 3 (D:\Program Files\EverQuest\freportw.s3d)

[Mon Mar 03 14:44:15 2003]00532:Load world point 5 (3aded18, 16b43818, 16b13e90, lights.wld).

[Mon Mar 03 14:44:15 2003]00533:Successful read of world.

[Mon Mar 03 14:44:15 2003]00534:Load world end (1).

[Mon Mar 03 14:44:15 2003]00535: StartWorldDisplay: freportw_lit

[Mon Mar 03 14:44:15 2003]00536:Load world point 1 (freportw_lit)

[Mon Mar 03 14:44:15 2003]00537:Load world point 3 (D:\Program Files\EverQuest\freportw_lit.s3d)

[Mon Mar 03 14:44:15 2003]00538:Start world 5: Camera locations set...

[Mon Mar 03 14:44:15 2003]00539:Start world 6: Lighting enabled...

[Mon Mar 03 14:44:15 2003]00540:Start world 7: Executed some more code, and stop reading these!

[Mon Mar 03 14:44:15 2003]00541:Start world 8: Particles, DynamicLOD, Yon, and MIDI set...

[Mon Mar 03 14:44:15 2003]00542:Start world 9: Now you've done it. You've gone ahead and looked. Now it's all gonna break. (name sprites done)

[Mon Mar 03 14:44:15 2003]00543:Start world done. (freportw)

[Mon Mar 03 14:44:15 2003]00544:EnterZone. Requesting zhdr.

[Mon Mar 03 14:44:15 2003]00545:EnterZone. Cameras reset.

[Mon Mar 03 14:44:15 2003]00546:EnterZone. Vision reset.

[Mon Mar 03 14:44:15 2003]00547:EnterZone. Overlays reset.

[Mon Mar 03 14:44:15 2003]00548:EnterZone. Overlays drawn.

[Mon Mar 03 14:44:15 2003]00549:EnterZone complete.

[Mon Mar 03 14:44:15 2003]00550:ProcessGame. Beginning main loop.

[Mon Mar 03 14:44:36 2003]00551oMainLoop: Checking for null LocalPC, then doing vehicle check
[Mon Mar 03 14:44:36 2003]00552oMainLoop: Entering critical section.
[Mon Mar 03 14:44:36 2003]00553oMainLoop: call to loadSoundsGame.
[Mon Mar 03 14:44:36 2003]00554oMainLoop: requesting init info from server.
[Mon Mar 03 14:44:36 2003]00555oMainLoop: just before first while(!ReadyEnterWorld).
[Mon Mar 03 14:44:36 2003]00556oMainLoop: complete after first while(!ReadyEnterWorld).
[Mon Mar 03 14:44:36 2003]00557oMainLoop: just before second while(!ReadyEnterWorld).
[Mon Mar 03 14:44:36 2003]00558oMainLoop: completed second while(!ReadyEnterWorld).
[Mon Mar 03 14:44:36 2003]00559oMainLoop: Left Critical Section.
[Mon Mar 03 14:44:38 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 14:44:38 2003]00010:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 14:44:38 2003]00560:Fatal Error Occurred in mainthread Code = c0000005 Addr = 00fa1a57

[Mon Mar 03 14:44:38 2003]00561:Process was trying to READ invalid data.

[Mon Mar 03 14:44:38 2003]00562:Invalid access occurred at virtual address 0x00000007.

[Mon Mar 03 14:44:38 2003]00563:Fatal error occurred in mainthread! (#62

[Mon Mar 03 14:44:38 2003]00564:Graphics DLL Loaded: Version 1.1.41 (DX Last Build Date: Nov 15 2002 14:22:52

[Mon Mar 03 14:44:38 2003]00565:Crash (char = Babuk, zone = freportw)

[Mon Mar 03 14:44:38 2003]00566:Local Player's World location at time of crash: 33.000000, 28.000000, -23.311497.

[Mon Mar 03 14:44:38 2003]00567:Gamestate at crash = 5

[Mon Mar 03 14:44:38 2003]00568:1 processor(s) of type 586. Physical memory = 512 Megs.

[Mon Mar 03 14:44:38 2003]00569: AMD 912

------------------------------------------------------------

It's been happening since yesterday.
  #3  
Old 03-03-2003, 11:12 AM
olegai
Fire Beetle
 
Join Date: Feb 2003
Posts: 3
Default More dbg.txt

Same problems as discussed above:



[Mon Mar 03 15:02:42 2003]00466:ProcessGame. Beginning main
loop.

[Mon Mar 03 15:03:11 2003]00467oMainLoop: Checking for null LocalPC, then doing vehicle check
[Mon Mar 03 15:03:11 2003]00468oMainLoop: Entering critical section.
[Mon Mar 03 15:03:11 2003]00469oMainLoop: call to loadSoundsGame.
[Mon Mar 03 15:03:11 2003]00470oMainLoop: requesting init info from server.
[Mon Mar 03 15:03:11 2003]00471oMainLoop: just before first while(!ReadyEnterWorld).
[Mon Mar 03 15:03:12 2003]00472oMainLoop: complete after first while(!ReadyEnterWorld).
[Mon Mar 03 15:03:12 2003]00473oMainLoop: just before second while(!ReadyEnterWorld).
[Mon Mar 03 15:03:13 2003]00474oMainLoop: completed second while(!ReadyEnterWorld).
[Mon Mar 03 15:03:13 2003]00475oMainLoop: Left Critical Section.
[Mon Mar 03 15:03:16 2003]00008:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:16 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:17 2003]00010:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:17 2003]00011:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:17 2003]00012:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:17 2003]00013:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld!

[Mon Mar 03 15:03:17 2003]00476:Fatal Error Occurred in mainthread Code = c0000005 Addr = 10001a57

[Mon Mar 03 15:03:17 2003]00477:Process was trying to READ invalid data.

[Mon Mar 03 15:03:17 2003]00478:Invalid access occurred at virtual address 0xc6ffe5b7.

[Mon Mar 03 15:03:17 2003]00479:Fatal error occurred in mainthread! (#62

[Mon Mar 03 15:03:17 2003]00480:Graphics DLL Loaded: Version 1.1.41 (DX Last Build Date: Nov 15 2002 14:22:52

[Mon Mar 03 15:03:17 2003]00481:Crash (char = Soji, zone = unrest)

[Mon Mar 03 15:03:17 2003]00482:Local Player's World location at time of crash: 748.000000, 75.000000, -17.055593.

[Mon Mar 03 15:03:17 2003]00483:Gamestate at crash = 5

[Mon Mar 03 15:03:17 2003]00484:1 processor(s) of type 586. Physical memory = 384 Megs.

[Mon Mar 03 15:03:17 2003]00485:INTEL 1008
 


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