ryzom went open source may 7. i have been to the site to figure out if it is worth while for EQ. i stumbled across it when i was looking for meshes for opensim. i know a lot about opensim and its great on what it can do. but without meshes or npc -driven avatar, its not the great for other things.
ryzom includes the client, server, and tools. the client i am very interested because the emulators dont have one. even opensim uses other people clients.
there are good things about ryzom but i am sure that there will be same bad things. for example, tiles. i like the more organic flow in opensim but then the tiles offer a lot over that. so you give up the convience of opensim (which no one uses here anyway) to tiles.
it used 3dsmax with a promise of blender/collada/fbx -- some part of that.
right now, i would love to see a character in 3dsmax from everquest. i know you can do it it blender for WoW.
its something to think about
:
http://dev.ryzom.com.