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  #1  
Old 07-09-2006, 08:04 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default Titanium AAs make an appearance

All,

I received information today from Wizardanim about an opcode we had wrong for Titanium. With this opcode corrected, the Titanium AA window now displays some lists. There are still some issues to overcome with them in Titanium, but this is a huge step.
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  #2  
Old 07-09-2006, 08:41 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default interested

If your at all interested in looking into this issue - change OP_SendAAstats=0x5918 within the titanium.conf file to 0x5966. The problem is - You will be able to train in the AA - there is no change in client window and you receive errors... viewable not functional
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  #3  
Old 07-09-2006, 04:18 PM
soulshot
Hill Giant
 
Join Date: Jun 2006
Posts: 142
Default

That is awesome =)
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  #4  
Old 07-09-2006, 09:30 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Nice find, Wizard!
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  #5  
Old 07-10-2006, 01:57 AM
Avaran
Fire Beetle
 
Join Date: Jul 2006
Posts: 8
Default

Awsome job!! It's really refreshing to see so many people working so selflessly towards the same goal

How close does this bring us to fully functional AAs now?? I have to admit that that quest for alt abilities is what really makes the game fun for me! They make a normal ordinary character so much more diverse
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  #6  
Old 07-11-2006, 08:39 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
Smile

Awsome! Good show

I tested it myself and it indeed shows the AAs, but you can't really get an update as you spend them. But the progress is encouraging!
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  #7  
Old 07-13-2006, 12:29 PM
InsaneWallaby's Avatar
InsaneWallaby
Sarnak
 
Join Date: Nov 2003
Posts: 55
Default

Good job, laddy! Well done.
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  #8  
Old 07-26-2006, 11:58 PM
chamelean90
Fire Beetle
 
Join Date: Nov 2004
Posts: 9
Default

Great job, but can i just check one minor detail. The post above details changing the opcode to 0x5966, i have installed the latest release which includes this fix, and the opcode for titanium was changed to 0x5996 , a minor deviance, but would appreciate clarity on which opcode is correct. thanks
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  #9  
Old 08-12-2006, 04:13 AM
Darg
Fire Beetle
 
Join Date: Jun 2005
Posts: 2
Default

I can not get either op code to work, so what am I doing wrong?
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  #10  
Old 11-19-2006, 05:23 AM
SpeedFist
Fire Beetle
 
Join Date: Oct 2006
Posts: 6
Default hmnm

I am semi new at this still, but i was able to change the op code in patch_titanium.conf (is that what you mean?) in the eqemu root dir

has anyone looked through this file at the opcodes? if you search for "AA" there's the following:

OP_SendAATable=0x367d
OP_UpdateAA=0x0000
OP_RespondAA=0x0000
OP_SendAAStats=0x5966
OP_AAAction=0x0681
OP_AAExpUpdate=0x5f58
OP_PurchaseLeadershipAA=0x0000
OP_UpdateLeadershipAA=0x0000
OP_LeadershipExpUpdate=0x0000

Now, call me a noob, but doesn't 0's mean OFF?!
so it seems obvious that there is no update/respond, etc.
Hope this helps you guys. perhaps you could look at a previous install of eq for more info ? or if you have it showing up but not functional, what about using etheral to packet sniff RIGHT when you spend a (non functional) aa point... ?
The problem is that it is in hex...
if you want to do trial and error.. to get a single 0x0000 working, you'd have to try a total of 4294836225 different number combinations, but you'd probably get it working at some point, altough you'd probably lose your wife/gf and be about 30 years older.
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  #11  
Old 11-20-2006, 07:22 AM
Pyre
Fire Beetle
 
Join Date: Nov 2006
Posts: 3
Default

Quote:
Originally Posted by SpeedFist
Now, call me a noob, but doesn't 0's mean OFF?!
No, it means those offsets aren't listed.
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  #12  
Old 11-24-2006, 01:31 AM
ChUzZ
Fire Beetle
 
Join Date: Jul 2006
Posts: 23
Default

And if this doesnt work?? any other clues to make AAs work?
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  #13  
Old 12-22-2006, 08:42 AM
morganpartee
Sarnak
 
Join Date: Dec 2006
Posts: 83
Default Hmmm...

Heres an idea... someone more programming savvy than me could try writing a program to enter those 2756i65896563462 different combinations.. but i have no idea how you could test it... ergh... lol though that would be one nice step froward!
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  #14  
Old 12-22-2006, 08:44 AM
morganpartee
Sarnak
 
Join Date: Dec 2006
Posts: 83
Default and..

now that i think about it... you would really only need to fix one of the sets..(update AA's) to make it work..? and thats not nearly as many different combo's...lol again, someone teach me how, and i will work on eq emu.. im in high school...free time out the butt.
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  #15  
Old 12-25-2006, 07:51 PM
EliteSting
Sarnak
 
Join Date: May 2005
Posts: 58
Default

This may help you in finding opcodes morgan. Was in the wiki.
Opcode Finding
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