Quote:
Originally Posted by trevius
You can probably just set an entity variable on the client that attacks the boss. Then, have the minions iterate through the client list to find the one that attached the boss and get their name. You would want to get their entity ID and verify they are still in zone by getting them before trying to make an NPC attack them or whatever. Otherwise, if the client that attached the boss is dead already, it might crash your zone depending on what you try to do to them.
Set the entity variable "SetEntityVariable()" on the $client from EVENT_COMBAT if $combat_state == 1.
|
Not 100% sure i am on the right track here.
I made boss part look like this.
Code:
if ($combat_state == 1){
$mob->SetEntityVariable($client,$attacker);
}
and the minion part look like this in the signal event:
EDIT::: I think the problem is here not searching entity list, trying to figure that out.
Code:
quest::emote($attacker);
quest::attack($attacker);
quest::attacknpc($attacker);
Neither the emote or the regular atack() work but the attacknpc at least returns an entity of 0, so either its not working because of npcsttack or because its not storing the entity?
Sorry I am such a newb at this, really trying to learn.
EDIT: I tried a few variations below cant seem to get this...
Code:
$mob->SetEntityVariable($client,$threat);
$threat = $entity_list->GetClientByName();
$threat = $entity_list->GetClientByName($name);
with boss i was doing this to try and pull the name variable
$attacker = GetEntityVariable($threat);