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Quests::Custom Custom Quests here |
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01-28-2013, 04:53 AM
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Developer
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Join Date: Dec 2012
Posts: 515
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AA Vendor Fairly easy to use!
Was writing this for someone else and I decided to share with anyone who wanted to use.
Instructions inside the script on how to add items to the vendor.
Any questions or bugs just send me a PM.
Code:
#############################
####### AA Merchant #########
### Created by : NatedogEZ ##
#############################
sub ITEMLIST {
# ItemID -> Cost -> TXT REMINDER OF ITEM -> Slot type -> Stack Size (1 default higher number for items with charges or stackables)
# Slot type //1 = Plate // 2= Cloth // 3 = Leather // 4 = Chain // 5 = Accessory // 6 = Novelty // 7 = Expendable // 8 = Weapons
%IL = (
1 => [4201, 5, "Bronze Helm", 1, 1],
2 => [4202, 5, "Bronze Mask", 5, 1],
3 => [4203, 5, "Bronze Collar", 5, 1],
4 => [4204, 5, "Bronze Breastplate", 1, 1],
5 => [4205, 5, "Bronze Pauldron", 5, 1],
6 => [9662, 2, "Misty Thicket Picnic", 7, 20],
7 => [61993, 2, "Honeyed Qeynos Afternoon Tea", 7, 20],
8 => [2956, 5888, "Short Sword of Flame", 8, 1]
);
}
sub EVENT_SAY
{
ITEMLIST(); #Load itemlist
my %typetext = (
1 => "Plate",
2 => "Cloth",
3 => "Leather",
4 => "Chain",
5 => "Accessory",
6 => "Novelty",
7 => "Expendable",
8 => "Weapons"
);
my $empty = $client->GetItemIDAt(quest::getinventoryslotid("cursor")); #Check cursor for an itemID will be HUGE number if INVALID or no item
my $total = $client->GetAAPoints();
my $plate = quest::saylink("Type 1",1,"Plate"); #1
my $cloth = quest::saylink("Type 2",1, "Cloth"); #2
my $leather = quest::saylink("Type 3",1,"Leather"); #3
my $chain = quest::saylink("Type 4",1,"Chain"); #4
my $accessory = quest::saylink("Type 5",1,"Accessory"); #5
my $novelty = quest::saylink("Type 6",1,"Novelty");#6
my $expendable = quest::saylink("Type 7",1,"Expendable"); #7
my $weapons = quest::saylink("Type 8",1,"Weapons"); #8
if($text=~/Hail/i)
{
#$itemsid = undef;
#$itemcost = undef;
plugin::Whisper("Hi there $name do you want to browse my items?");
$client->Message(315, "[$plate] || [$cloth] || [$leather] || [$chain] || [$accessory] || [$novelty] || [$expendable] || [$weapons]");
}
elsif($text=~/^Type /i)
{
my $n = 1;
my $TYPE = substr($text, 5);
if($TYPE == 0 || $TYPE > 8) {$client->Message(13, "Invalid type!"); return;}
$client->Message(315, "==== $typetext{$TYPE} items ===");
$client->Message(315, " ");
while ($IL{$n}[0])
{
my $typeslot = $IL{$n}[3];
if($typeslot==$TYPE)
{
my $itemlink = quest::varlink($IL{$n}[0]);
my $saylink = quest::saylink("Buy $n",1,"Buy");
my $cost = int($IL{$n}[1]);
my $stack = int($IL{$n}[4]);
$client->Message(315, "$saylink >for $cost AA points > $itemlink x $stack");
$client->Message(315, " ");
}
$n++;
}
$client->Message(315, "=============");
$client->Message(315, "[$plate] || [$cloth] || [$leather] || [$chain] || [$accessory] || [$novelty] || [$expendable] || [$weapons]");
$client->Message(315, " ");
}
######## Item Saylink Start
elsif($text=~/^buy /i)
{
my $Indent = plugin::PWIndent();
my @BUY = split / /, substr($text, 4);
if(!$IL{$BUY[0]}[0]) {$client->Message(13, "Invalid buy request!"); return;}
if($client->GetItemStat($IL{$BUY[0]}[0], "loregroup") != 0 && plugin::check_hasitem($client, $IL{$BUY[0]}[0])) {$client->Message(13, "ERROR: Lore conflict you may not buy a Lore item you already possess!"); return;}
my $cost = int($IL{$BUY[0]}[1]);
my $createitem = $IL{$BUY[0]}[0];
my $itemlink = quest::varlink($IL{$BUY[0]}[0]);
my $stack = int($IL{$BUY[0]}[4]);
if($empty == -1) #Checks the cursor itemID to see if its valid returns a huge number for invalid
{
if($total >= $cost) #Cost of the item
{
$client->SetEntityVariable("BUYID", $BUY[0]);
quest::popup("Buy $IL{$BUY[0]}[2]?",
"<br>$Indent Item:<c \"#00FFFF\"> $IL{$BUY[0]}[2] </c> QTY $IL{$BUY[0]}[4]<br>
[ <c \"#FFFF00\">Yes</c> ] to confirm
$Indent [ <c \"#FFFF00\">No</c> ] to choose again ", 10002, 1, 0);
}
else
{
plugin::Whisper("You need " . ($cost-$total) . " more AA points for $itemlink."); #Player did not have enough AA
}
}
else
{
plugin::Whisper("You are holding an item please put it in your bags before you buy something."); #Player is holding an item already
}
}
}
sub EVENT_POPUPRESPONSE {
if($popupid == 10002)
{
ITEMLIST(); #Load itemlist
my $empty = $client->GetItemIDAt(quest::getinventoryslotid("cursor"));
my $total = $client->GetAAPoints();
my $BUY = $client->GetEntityVariable("BUYID");
if(!$IL{$BUY}[0]) {$client->Message(13, "Invalid buy request!"); return;}
my $cost = int($IL{$BUY}[1]);
my $createitem = $IL{$BUY}[0];
my $itemlink = quest::varlink($IL{$BUY}[0]);
my $stack = int($IL{$BUY}[4]);
if($empty == -1) #Checks the cursor itemID to see if its valid returns a huge number for invalid
{
if($total >= $cost) #Cost of the item
{
$total = int($total-$cost);
$client->SetAAPoints($total);
#Itemname
quest::summonitem($createitem,$stack);
$client->Message(315, "You now have $total AA points to spend.");
}
else
{
plugin::Whisper("You need more AA points for $itemlink."); #Player did not have enough AA
}
}
else
{
plugin::Whisper("You are holding an item please put it in your bags before you buy something."); #Player is holding an item already
}
}
}
Last edited by NatedogEZ; 04-10-2019 at 06:30 PM..
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03-17-2013, 10:33 AM
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Sarnak
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Join Date: Mar 2013
Posts: 65
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Nevermind, I am an idiot! Great script nate
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03-20-2013, 03:04 AM
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Sarnak
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Join Date: Mar 2009
Posts: 60
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Awesome script man, works pretty well dude.
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03-20-2013, 03:06 AM
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Fire Beetle
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Join Date: Aug 2012
Posts: 19
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Soulcold your signature is disturbing, please dont tell me that is from an actual server
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11-14-2013, 04:52 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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UPDATE ...
- Added Popup window confirmation
- Added field Quantity -- add to your hash if you use the old one
- Added Lore conflict support no more accidentally wasting AA
Code:
#############################
####### AA Merchant #########
### Created by : NatedogEZ ##
#############################
sub ITEMLIST {
# ItemID -> Cost -> TXT REMINDER OF ITEM -> Slot type -> Stack Size (1 default higher number for items with charges or stackables)
# Slot type //1 = Plate // 2= Cloth // 3 = Leather // 4 = Chain // 5 = Accessory // 6 = Novelty // 7 = Expendable // 8 = Weapons
%IL = (
1 => [4201, 5, "Bronze Helm", 1, 1],
2 => [4202, 5, "Bronze Mask", 5, 1],
3 => [4203, 5, "Bronze Collar", 5, 1],
4 => [4204, 5, "Bronze Breastplate", 1, 1],
5 => [4205, 5, "Bronze Pauldron", 5, 1],
6 => [9662, 2, "Misty Thicket Picnic", 7, 20],
7 => [61993, 2, "Honeyed Qeynos Afternoon Tea", 7, 20],
8 => [2956, 5888, "Short Sword of Flame", 8, 1]
);
}
sub EVENT_SAY
{
ITEMLIST(); #Load itemlist
my %typetext = (
1 => "Plate",
2 => "Cloth",
3 => "Leather",
4 => "Chain",
5 => "Accessory",
6 => "Novelty",
7 => "Expendable",
8 => "Weapons"
);
my $empty = $client->GetItemIDAt(quest::getinventoryslotid("cursor")); #Check cursor for an itemID will be HUGE number if INVALID or no item
my $total = $client->GetAAPoints();
my $plate = quest::saylink("Type 1",1,"Plate"); #1
my $cloth = quest::saylink("Type 2",1, "Cloth"); #2
my $leather = quest::saylink("Type 3",1,"Leather"); #3
my $chain = quest::saylink("Type 4",1,"Chain"); #4
my $accessory = quest::saylink("Type 5",1,"Accessory"); #5
my $novelty = quest::saylink("Type 6",1,"Novelty");#6
my $expendable = quest::saylink("Type 7",1,"Expendable"); #7
my $weapons = quest::saylink("Type 8",1,"Weapons"); #8
if($text=~/Hail/i)
{
#$itemsid = undef;
#$itemcost = undef;
plugin::Whisper("Hi there $name do you want to browse my items?");
$client->Message(315, "[$plate] || [$cloth] || [$leather] || [$chain] || [$accessory] || [$novelty] || [$expendable] || [$weapons]");
}
elsif($text=~/^Type /i)
{
my $n = 1;
my $TYPE = substr($text, 5);
if($TYPE == 0 || $TYPE > 8) {$client->Message(13, "Invalid type!"); return;}
$client->Message(315, "==== $typetext{$TYPE} items ===");
$client->Message(315, " ");
while ($IL{$n}[0])
{
my $typeslot = $IL{$n}[3];
if($typeslot==$TYPE)
{
my $itemlink = quest::varlink($IL{$n}[0]);
my $saylink = quest::saylink("Buy $n",1,"Buy");
my $cost = int($IL{$n}[1]);
my $stack = int($IL{$n}[4]);
$client->Message(315, "$saylink >for $cost AA points > $itemlink x $stack");
$client->Message(315, " ");
}
$n++;
}
$client->Message(315, "=============");
$client->Message(315, "[$plate] || [$cloth] || [$leather] || [$chain] || [$accessory] || [$novelty] || [$expendable] || [$weapons]");
$client->Message(315, " ");
}
######## Item Saylink Start
elsif($text=~/^buy /i)
{
my $Indent = plugin::PWIndent();
my @BUY = split / /, substr($text, 4);
if(!$IL{$BUY[0]}[0]) {$client->Message(13, "Invalid buy request!"); return;}
if($client->GetItemStat($IL{$BUY[0]}[0], "loregroup") != 0 && plugin::check_hasitem($client, $IL{$BUY[0]}[0])) {$client->Message(13, "ERROR: Lore conflict you may not buy a Lore item you already possess!"); return;}
my $cost = int($IL{$BUY[0]}[1]);
my $createitem = $IL{$BUY[0]}[0];
my $itemlink = quest::varlink($IL{$BUY[0]}[0]);
my $stack = int($IL{$BUY[0]}[4]);
if($empty == -1) #Checks the cursor itemID to see if its valid returns a huge number for invalid
{
if($total >= $cost) #Cost of the item
{
$client->SetEntityVariable("BUYID", $BUY[0]);
quest::popup("Buy $IL{$BUY[0]}[2]?",
"<br>$Indent Item:<c \"#00FFFF\"> $IL{$BUY[0]}[2] </c> QTY $IL{$BUY[0]}[4]<br>
[ <c \"#FFFF00\">Yes</c> ] to confirm
$Indent [ <c \"#FFFF00\">No</c> ] to choose again ", 10002, 1, 0);
}
else
{
plugin::Whisper("You need " . ($cost-$total) . " more AA points for $itemlink."); #Player did not have enough AA
}
}
else
{
plugin::Whisper("You are holding an item please put it in your bags before you buy something."); #Player is holding an item already
}
}
}
sub EVENT_POPUPRESPONSE {
if($popupid == 10002)
{
ITEMLIST(); #Load itemlist
my $empty = $client->GetItemIDAt(quest::getinventoryslotid("cursor"));
my $total = $client->GetAAPoints();
my $BUY = $client->GetEntityVariable("BUYID");
if(!$IL{$BUY}[0]) {$client->Message(13, "Invalid buy request!"); return;}
my $cost = int($IL{$BUY}[1]);
my $createitem = $IL{$BUY}[0];
my $itemlink = quest::varlink($IL{$BUY}[0]);
my $stack = int($IL{$BUY}[4]);
if($empty == -1) #Checks the cursor itemID to see if its valid returns a huge number for invalid
{
if($total >= $cost) #Cost of the item
{
$total = int($total-$cost);
$client->SetAAPoints($total);
#Itemname
quest::summonitem($createitem,$stack);
$client->Message(315, "You now have $total AA points to spend.");
}
else
{
plugin::Whisper("You need more AA points for $itemlink."); #Player did not have enough AA
}
}
else
{
plugin::Whisper("You are holding an item please put it in your bags before you buy something."); #Player is holding an item already
}
}
}
Last edited by NatedogEZ; 04-10-2019 at 06:29 PM..
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04-07-2018, 04:43 AM
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Sarnak
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Join Date: Feb 2014
Posts: 77
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Tried using the first script here, but it keeps saying something is already on the curser when you purchase something. Anyone have a working AA vendor script they don't mind sharing or help me with modifying this one?
Thanks!
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04-08-2018, 10:44 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,594
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Not sure if this will fix the issue, but the EVENT_POPUPRESPONSE was using $client->GetItemIDAt(30) to get the cursor item id instead of just using $client->GetItemAt(30) to see if there was no item. The change I made was to the $empty variable the conditional used for $empty.
Code:
sub EVENT_POPUPRESPONSE {
if($popupid == 10002) {
ITEMLIST(); #Load itemlist
my $empty = $client->GetItemAt(30);
my $total = $client->GetAAPoints();
my $BUY = $client->GetEntityVariable("BUYID");
if(!$IL{$BUY}[0]) {
$client->Message(13, "Invalid buy request!");
return;
}
my $cost = int($IL{$BUY}[1]);
my $createitem = $IL{$BUY}[0];
my $itemlink = quest::varlink($IL{$BUY}[0]);
my $stack = int($IL{$BUY}[4]);
if(!$empty) {
if($total >= $cost) {
$total = int($total-$cost);
$client->SetAAPoints($total);
quest::summonitem($createitem,$stack);
$client->Message(315, "You now have $total AA points to spend.");
} else {
plugin::Whisper("You need more AA points for $itemlink."); #Player did not have enough AA
}
} else {
plugin::Whisper("You are holding an item please put it in your bags before you buy something."); #Player is holding an item already
}
}
}
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04-09-2018, 01:42 AM
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Sarnak
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Join Date: Feb 2014
Posts: 77
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Thanks for looking at this. I will give this a try tonight.
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11-27-2018, 12:40 AM
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Fire Beetle
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Join Date: Nov 2009
Posts: 3
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This is a bit older but just FYI for others as I found this script really useful so far. My RoF2 client seemed to return $empty here as -1. I didn't have a Titanium of UF client to test other versions but changing if($empty > 400000) to if($empty > 400000 || $empty == -1) resolves the cursor check and seems to operate as expected from my limited testing.
Thanks for sharing this!
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11-27-2018, 01:38 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Hard-coded inventory slot checks are a no-no now.
I need to update the wikis for perl/lua on this..but, for now:
https://github.com/EQEmu/Server/blob...ngelog.txt#L22 (look for 09/18/2018 entries)
Code:
my $empty = $client->GetItemAt(quest::getinventoryslotid("cursor"));
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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