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  #1  
Old 12-20-2018, 09:34 AM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default Lua / Perl events for character creation / deletion

Hi all!

I want to have scripts run only once on character creation and only once on character deletion. Right now I have a workaround for character creation involving data buckets flagging whether or not initialization has been done on a character, but I don't have a solution for clearing this data out when a character is deleted.

Am I missing a way to do it currently? If not, could we get this functionality?

Thank you very much!
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  #2  
Old 12-20-2018, 06:57 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Only way to do it would be to run a query based on what characters have been deleted versus the data buckets table.
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  #3  
Old 12-20-2018, 08:50 PM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default

Oh, that's clever! Thank you for the work-around!
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  #4  
Old 12-20-2018, 10:25 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Here's some database call example syntax for you to work with, this should work out of box from a vanilla install of EQEmu Server

Code:
$query = "SELECT
	COUNT(id) as count
	FROM
	character_data
	WHERE
	(character_data.last_login > UNIX_TIMESTAMP() - 600)
	and zone_instance = ?";

$ex = plugin::LoadMysql()->prepare($query);
$ex->execute($realm_instance);
while (@row = $ex->fetchrow_array()){
    return $row[0];
}
Here are some other examples too to help you out

Code:
#::: Guild Online Messages :: Only for mains
if ($uguild_id > 0) {
	$query = "
		SELECT
		guild_members.char_id
		FROM
		guild_members
		WHERE alt = 0
		and char_id = ?
	";
	$ex = plugin::LoadMysql()->prepare($query); 
	$ex->execute($client->CharacterID()); 
	while (@row = $ex->fetchrow_array()) {
		quest::gmsay("[Guild] " . $client->GetCleanName() . " is now online", 15, 1, $uguild_id, 0); 
	}
}

#::: Friend online messages
$query = "
	SELECT
	character_data.name
	FROM
	friends
	INNER JOIN character_data ON friends.charid = character_data.id
	WHERE 
	friends.name = ? 
	and friends.type = 1
	and (character_data.last_login > UNIX_TIMESTAMP() - 600)
";
$ex = plugin::LoadMysql()->prepare($query); 
$ex->execute($client->GetCleanName()); 
while (@row = $ex->fetchrow_array()) { 
	quest::crosszonemessageplayerbyname(15, $row[0], "[Friend] " . $client->GetCleanName() . " is now online");
}
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  #5  
Old 12-21-2018, 01:36 AM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default

Thank you, I will study this code and see what I can do.
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