It wound be nice to have some general modifiers in the server variables for PC and/or NPC "strength" modification. I'm working towards having players be much stronger than they are on live - higher AC, greater damage output, and I'm not sure what else yet
Spell resistance will likely be left the same or increased only a small amount.
Like many people I played EQ for many years and, if I simply wanted to play standard EQ, I'd just pay the fee and play on Live. While its good that the EQEmu setup is striving to match live (best way for defaults to be IMHO) it would be even better if modifications like this were simply a matter of changing a DB value.
I have a couple of half-formed ideas of how to accomplish this goal
1) Increase base damage by level - if a level 50 gets a base of 40 using a 1HS weapon - roughly [level-10]*5 - increase the multiplier. Same with spells. Of course, it not likely to be THAT simple, but thats the general idea.
2) Change combat calculations to use a a different level than the actor's. A level 20 mage casting a nuke would have the nuke hit/damage calculations done at level 25 (or 15 depending on which way you wanted to go).
Of course, people could always modify items and spells to get greater damage etc, but that is a hell of a lot of work and may end up having to do it all again when EQEmu is upgraded at a later date.
P.S. Oh yeah almost forgot!
Two simple modifications would be to add multipliers for mana and health recovery. Personally, i'd like to increase these at least fourfold - perhaps as much as six times. I'll have to look at limiting "flowing thought" items later, but for non-aug'd/twinked players, the standard rates are just brutal.