http://www.innersystems.com/~drawde/...ata1.0beta.zip
This version should work with both 0.3.4 and 0.3.3.1. Trumpcard's item addon is needed
to run it with 0.3.3.1, but 0.3.4 has these items in the standard DB.
I also uploaded a new version of the EQNPC parser utility -
http://www.innersystems.com/~drawde/eqnpc.zip
This is just a "beta" version as I haven't tested it enough to check
that it's bug-free, if any problems with it turn up I'll release an updated
version to fix them.
The main improvements in this version are completely "revamped" spawn lists for
all old-world outdoor and city zones, with fixed Z locations and extra spawn
points (where needed) for all NPCs, plus quite a few missing ones added. There are
many other additions and tweaks, such as some of Trumpcard's new collected items in
the loot tables, and more tradeskill recipes, including some for Alchemy (though I
couldn't get this skill to work properly). Tradeskills also now have "trivial" values
so you need to practice in order to be able to make higher-level items.
Sorry that I haven't been able to include anything from the MSH DB in my addon (I'd like to,
as it would save me having to create Velious/Luclin spawn lists myself!) as I use my
EQNPC program to generate the SQL data from a text file, and the MSH DB is already SQL data. I could
add the MSH data to the SQL files for my DB, but I don't think it would be possible to properly
integrate the DB with mine.
I still plan to work on my DB, quests and other EQEmu addons in the future, however at the minute I don't have
much time to work on it.