Go Back   EQEmulator Home > EQEmulator Forums > General > General::News

General::News EQemu news posts.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-18-2006, 04:20 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default 0.6.6 is out

Folks,

The version number has been bumpped to 0.6.6 to mark the fact that I completely rewrote guilds. Automatic builds shold be up in a day or two.

This rewrite should resolve a lot of the flakeyness that was previously seen with guilds. They were removed from shared memory, and their database structure was completely redone. Guilds should now be fully dynamic, in the sense that you should be able to create, edit, and remove them and everything in between, and everybody's state should be properly updated without zoning or restarting. Once somebody writes the world HTTP pages for them, even those changes will be visible in real time in zone.

Please note that this change requires rather significant changes in the database to guilds. Make sure you read the changelog and make the appropriate changes to your database. As such, if your guilds are important, you might want to pay attention to what results after the SQL updates. Most importantly are: custom ranks will not port forward, its possible to do it, I just didnt think it was worth my time. Also, guild leaders will likely get munged, since they were changed from account IDs to character IDs, and you will need to edit the DB or use in-game commands to rectify this situation.

We are still working out all the kinks from some of the 0.6.5 stuff, this change was just large enough to warrant a new version number.
Reply With Quote
  #2  
Old 03-18-2006, 07:20 PM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

wow i didn't expect such a large change so fast ..
if you continue working at this speed i'll get real troubles staying up to date
Reply With Quote
  #3  
Old 03-18-2006, 10:37 PM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

CREATE TABLE guild_relations (
guild1 MEDIUMINT UNSIGNED NOT NULL,
guild2 MEDIUMINT UNSIGNED NOT NULL,
relation TINYINT NOT NULL,
PRIMARY KEY(guild1, guild1)
);

i think that should be

CREATE TABLE guild_relations (
guild1 MEDIUMINT UNSIGNED NOT NULL,
guild2 MEDIUMINT UNSIGNED NOT NULL,
relation TINYINT NOT NULL,
PRIMARY KEY(guild1, guild2)
);

at the chagelog
Reply With Quote
  #4  
Old 03-19-2006, 05:00 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

hehe, yes. Good ol mysql 4 is willing to take that key... wtf.
Also fixed a minor char loading problem where you need to log in twice before your char will work.
Reply With Quote
  #5  
Old 04-03-2006, 05:59 AM
kleverenwitty
Fire Beetle
 
Join Date: Mar 2006
Posts: 2
Default Supported Client Versions

Is there any change in supported client versions in this release? I am running:
Version Number: SEQ45867
Extended Version Number: EQ3C903E04AB2F04B577F25EA81E2727A6B8291587

The client crashes each time on connect. I am sure this could be due to a misconfiguration on the server side but I wanted to make sure Pre-9/13 was still the standard for 0.6.6. Thanks.
Reply With Quote
  #6  
Old 04-03-2006, 02:45 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Pre-9/13 is still the client to use for 0.6.6
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

   

All times are GMT -4. The time now is 08:01 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3