Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

Reply
 
Thread Tools Display Modes
  #1  
Old 06-06-2005, 06:44 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default Tutorial - Adding Trees to Zones (2 methods)

This PDF contains a detailed description on adding tree meshes and creating transparent leaves.

I think it's fair to let everyone know how it's done as this is a community project and so many have helped me get this far.

It is a completed work, however I will make additions and revisions at any time.

Here it is in its entirety (edited link - should work now)

http://www.wizardportal.com/optimaiv...Tree_Zones.PDF

link for media to tutorial

http://www.wizardportal.com/optimaiv...emu/mytree.zip
Reply With Quote
  #2  
Old 06-06-2005, 06:45 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default Method #2 - using my external .exe

This method uses an external program I wrote which takes the .scn file containing the 3ds object and texture info and replaces key portions to be transparent in EQ. This is also an easy way to import lots of transparent tree/leaves into the mesh library.

tutorial link

http://www.wizardportal.com/optimaiv...arent_Mesh.pdf

Link to scene texture modifying tool
http://www.wizardportal.com/optimaiv...2/eqemu/tc.zip

Reference Objects for Tutorial
http://www.wizardportal.com/optimaiv...mu/mytree2.zip

This method is faster than the previous manual method. I actually became very proficient at making tree zones now. You can too.

GeorgeS
Reply With Quote
  #3  
Old 06-11-2005, 01:35 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

This is great and a nice tutorial but I cant seem to get them transparent , I switched the n.bmp and the palm_bar.bmp in the obj.s3d file with s3dspy , I saw the file size change when I did it so I know it did something but they still are not coming out transparent, I am only trying this with one tree until I learn it and thats the palm tree, any idea what im doing wrong? and am I suppose to use that texture flag changer for every scene I make or just in the scene I had put all the stuff from you in before I made them meshes? I have them all in my mesh file now so I did get that far , just cant get them transparent yet. Thanks for this .
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #4  
Old 06-17-2005, 10:56 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default texture changer

edit - 6/17/05 I recompiled the texture changer to handle both +0 and uppercase now. Also once you do this, save as mesh in OZ and the mesh tree should be ok.


I have found the newest version of OZ writes out the texture then an "+0" after it. Never saw that before. If you look at your scene, do your tree textures have the +0 after them like in the example below?
If so,then the fix is very easy. Just let me know first before I release a newer version to fix this...

TriangleTex 97.9837417602539, 2.46714067459106, 156.127883911133, -81.9622497558594, 15.5342483520508, 151.429000854492, 93.0469818115234, 6.45521402359009, 354.995086669922, 0, 1, 1, 1, 0, 2, palm_l+0, false, false, True, 0, false, 0, false, 0, True, True, True, True, -0.0728863403201103, -0.997174382209778, 0.0181877836585045, -0.0728862956166267, -0.997174382209778, 0.0181877426803112, -0.0728862956166267, -0.997174382209778, 0.0181877426803112

Also, you most definitely need to change the texture with the program, reload OZ and save the objects to a mesh. Restart OZ and they should have the texture flag set right.

I'm going to do more testing...on that "+0" thingy
GeorgeS

Last edited by GeorgeS; 06-17-2005 at 07:39 PM..
Reply With Quote
  #5  
Old 08-10-2007, 10:58 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

That site is long gone... anyone have these files still and if so please could they make them available again or send to me at gernblanATgmail.com? I WILL rehost them for everyone I promise!
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #6  
Old 08-11-2007, 03:27 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Actually that site has a new url
http://www.wizardportal.shorturl.com/
It's a pointer to my server at home, but I will look for those files later today.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #7  
Old 08-11-2007, 03:23 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Ok, no luck with those files. You can ask WC if he saved a copy. These were done a way back, and I think OZ now works with transparent textures well. Before then, we had to do alot of work to make transparent things work, but I know he coded this feature into OZ.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #8  
Old 08-11-2007, 05:08 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

any idea how to work it? theres nothing in the tutorial.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #9  
Old 08-12-2007, 12:58 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

I'm thinking you really want a masked texture right? Where only parts are transparent - like in trees?
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #10  
Old 08-12-2007, 01:24 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Yes , thats what i need
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #11  
Old 08-14-2007, 05:40 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

so do you know what i need to do Scorp??
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #12  
Old 08-15-2007, 08:31 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Sakrateri View Post
so do you know what i need to do Scorp??
As I recall, you define the area you want to make transparent by making it a color not appearing elsewhere in the texture. I think it has to be black, although it may only need to be the background color.... I don't remember which and it has been a while since I have done this.

Next, in openzone, you go to the File menu and select "Convert to transparent bitmap". Give it the texture you want to use, and the output texture name. OZ will convert it for you and either make a new texture with the transparent areas you want or save the same named texture (your choice). It is now ready to use.

When you have something (for example a sheet) that you want to have the transparent parts, you have to mark it in the properties with Masked set to True. That will make the selected areas of the texture transparent.
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #13  
Old 08-15-2007, 06:31 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Hey man thats it , thank you !! |I never knew the convert to transparent bitmap option was in openzone, wow how easy was that ! thanks again !
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #14  
Old 08-15-2007, 07:11 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

well damn :( I thought that was it, everything was transparent in OpenZone but once i got it in game they were not ..........any idea?
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #15  
Old 08-16-2007, 01:06 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Sakrateri View Post
well damn :( I thought that was it, everything was transparent in OpenZone but once i got it in game they were not ..........any idea?
Did you remember to set the object you used the texture on to Masked = true?
__________________
Maybe I should try making one of these servers...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3