Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2016, 07:32 PM
Figback65
Discordant
 
Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default Custom Beastlords.

Decided to make some custom beastlords. I have done this with NPCs for events and for player races.

races.h
Code:
#define CLOCKWORK_GNOME 88 //gnome bst
#define ALLIGATOR		91
#define EYE_OF_ZOMM		108
#define WOLF_ELEMENTAL	120
#define INVISIBLE_MAN	127
#define IKSAR			128
#define VAHSHIR			130
#define MOSQUITO        134 //froglok BST
pets.cpp
Code:
		case GNOME:
			if (GetGender() == 0) // male
			{
				npc_type->race = CLOCKWORK_GNOME;
				npc_type->gender = 1;
				npc_type->size *= 1.0f;
			}
			if (GetGender() == 1) // female
			{
				npc_type->race = CLOCKWORK_GNOME;
				npc_type->gender = 0;
				npc_type->size *= 1.0f;
			}
			break;
		case FROGLOK:
			npc_type->race = MOSQUITO;
			npc_type->size *= 0.5f;
			break;
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:23 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3