Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-24-2016, 08:27 AM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default Gloomingdeep Behavior

I am curious about how the emulator handles the Mines of Gloomingdeep.

1. Is there a way out into Crescent Reach?
2. If the rule value is set, does the zone kick you out if you are that certain level?
3. It is supposed to push you to the Plane of Knowledge (if #2 is true) if you are too high a level. Is this some behavior that can be changed? If so, where? Or is it hard coded?

- Djeryv
Reply With Quote
  #2  
Old 02-24-2016, 09:02 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,595
Default

1. Yes, you can just not allow tutorial. This is done by modifying your rule_values settings.

2. Yes, it is also Perl/Lua-based. Check player.pl in tutorialb's quest folder.

3. Yes, and I believe you can change it, I don't know where exactly off the top of my head. I'm currently in class, so I can't really look through the code for you.
Reply With Quote
  #3  
Old 02-24-2016, 10:03 AM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

I don't want to deny the tutorial zone, just trying to understand how it works. I know you can go to Arias and say "escape" to get out...I was just wondering what other ways there are to leave the mines.

I'll check out that player.pl file in that folder later.

"Yes" as in it is "hard coded"? I didn't really want to change the source code to change that behavior.
Reply With Quote
  #4  
Old 02-24-2016, 11:03 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,595
Default

You can leave through Arias, or you can click the cave exit and teleport to Plane of Knowledge that way. The player.pl will handle the cave I am talking about, as it is a door. I don't think it's hard-coded, I believe it is also Perl-based; however, if it isn't, do forgive me, as I haven't really messed with Gloomingdeep in a long time. Just check out the player.pl in the quest folder and it should answer a couple of your questions.
Reply With Quote
  #5  
Old 02-24-2016, 12:04 PM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

I will check out the perl script tonight. Thanks for all the answers.

I am removing the POK books from the various starting cities because I want my server to kinda run the old fashion way. Right now I edited Arias' perl script so when you say "escape" or "leave", you actually get teleported to your race/class/deity starting city as the perl script reads that info from the database.

I am not removing POK, but one would need to find another way there like the Great Divide for example...or maybe the Nexus. The Arias script works pretty slick...but I want that cave entrance to do the same kind of thing. I also want to have people (who are too high level to be in Gloomingdeep) "not" go the POK but to their home city.

Hence the questions I was asking. Thanks again.
Reply With Quote
  #6  
Old 02-24-2016, 12:41 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,595
Default

The cave entrance is a Perl script as well, it's in player.pl, just write the same code you did for Arias for the cave entrance. And I understand, a lot of people want to do the old school or classic-era servers for whatever reason, haha.
Reply With Quote
  #7  
Old 02-24-2016, 03:29 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I believe that someone else modified their db to do away with the pok books..or, at least there's a thread about it somewhere around here.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #8  
Old 02-24-2016, 03:43 PM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

Sure...I seen the posts on how to get rid of them, but I want to make sure they don't get there through Gloomingdeep as well.
Reply With Quote
  #9  
Old 02-24-2016, 08:44 PM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

I see that when you enter Gloomingdeep, you cast Ring of the Nexus on yourself and the perl script has it hard coded in there at level 15. So I don't know what the rule value is used for then.
Reply With Quote
  #10  
Old 06-07-2016, 12:25 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Code:
sub EVENT_ENTERZONE {
  quest::selfcast(36);
}
Note: Had to put this here because I've had to rethink this a few times. Just gating players to bind is the behavior I went with.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #11  
Old 06-07-2016, 08:51 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

In the doors table the old version name of PoK books is POKTELE500

The newer version (like in the revamped zones) is OBJ_POK_BOOK_
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:05 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3