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  #1  
Old 01-15-2018, 05:10 AM
N0ctrnl's Avatar
N0ctrnl
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Join Date: Jan 2007
Posts: 443
Default Remove mounts when zoning

This is to kick players off their mounts when zoning to indoor zones. As is, they can stay on them but not re-summon when in an zone that forbids them.

In quests/global/global_player.pl

Code:
sub EVENT_ENTERZONE {
  foreach my $zone_in (18, 31, 32, 36, 39, 40 .. 42, 44, 64 .. 66){
    if($zoneid == $zone_in){
      $client->BuffFadeByEffect(113);
    }
  }
}
There are probably more elegant ways to do it, but this keeps from having to call it out in each player.pl for the affected zones.
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  #2  
Old 01-15-2018, 05:40 AM
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N0ctrnl
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Posts: 443
Default

And thanks to Akkadius for a much smarter way! This method pulls the 'cancastoutdoor' field from the zone table and removes the mount buff when you enter a zone that disallows outdoor spells.

This will use the MySQL plugins (be sure to get the new one and read about the new JSON loader http://www.eqemulator.org/forums/showthread.php?t=41690)

Code:
sub EVENT_ENTERZONE {
#::: Dismount on indoor zone
  $ex = plugin::LoadMysql()->prepare("SELECT `castoutdoor` from `zone` WHERE `zoneidnumber` = ? AND `castoutdoor` = 0");
  $ex->execute($zoneid);
  while (@row = $ex->fetchrow_array()) {
    quest::debug("[horse_mount] We have zoned into a indoor zone, dismounting...");
    $client->BuffFadeByEffect(113);
  }
}
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  #3  
Old 01-15-2018, 02:56 PM
demonstar55
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Location: MA
Posts: 1,164
Default

Not all zones on live strip mounts, even if you can't cast a mount in that zone.
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  #4  
Old 01-15-2018, 03:06 PM
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N0ctrnl
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Default

Then the first option - excluding those zones - would be the way to go.
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  #5  
Old 02-22-2018, 04:23 PM
jimrocken
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Join Date: Aug 2010
Posts: 14
Default

Code:
sub EVENT_ENTERZONE {
	%ZoneDB = (
	#	ZoneID		
		253 => {"AllowMount" => "FALSE"}, #Nexus
		287 => {"AllowMount" => "TRUE"}, #Plane of Knowledge
		999 => {"AllowMount" => "FALSE"} #don't put any zones past this one.
	);
	if($ZoneDB{$id}{"AllowMount"} eq "FALSE") $client->BuffFadeByEffect(113);
}
bit more of a elegent way to do the first version
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