Question is...
would there be a way to have an NPC give all players in a group/raid the flag for something upon death, like access to a zone using..
Code:
quest::setglobal([varname],[value],[options],[duration]);
or
would it be better to have the NPC on death spawn another NPC that you hail and receive the flag? just like how POP flags people for the next tier/zones. using the same code?
Also... which would be the best "options" to use?
Code:
-----------------------------------------
| value | npcid | player | zone |
-----------------------------------------
| 0 | this | this | this |
| 1 | all | this | this |
| 2 | this | all | this |
| 3 | all | all | this |
| 4 | this | this | all |
| 5 | all | this | all |
| 6 | this | all | all |
| 7 | all | all | all |
-----------------------------------------
it would be option 5 if I am understanding it correctly. cause any NPC and ZONE could use the flag, but only the player that made the flag, I am correct?
sorry for all the questions. just trying to understand all of this. Ive read the wiki a good number of times, just need confirmation that I am understanding it correctly and not have to post my quests asking if I am doing it right since I cant get it to work.
thanks