Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-31-2011, 10:20 PM
gredesh
Sarnak
 
Join Date: Feb 2006
Posts: 42
Default Lake of ill omen ledges

Was having a problem with the ledge around the whole lake, it's a 2 point sharp edge on the z axis. There's also a 6 point ledge in the sarnak fort throne room. The problem with the one around the lake is that if your z-axis is lower than the mob chasing you when he hits that ledge, he goes under the world and it's hard to get him to come back up. With the 6 point ledge things go under it no matter what and stay there.

What I found is that if I change the rule Map:FindBestZHeightAdjust from its default value of 1, to 2, the mobs won't go under the world anymore. However to get them to not go under in the throne room, you need it set to 6. So far just kiting mobs over hills and things I haven't noticed an adverse affect from having it set to 6. It seems better if anything. Is there anything wrong with having this set to 6? Does it eat more cpu? Or are there instances where funky things will happen?
Reply With Quote
  #2  
Old 03-31-2011, 11:16 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,448
Default

Quote:
Originally Posted by gredesh View Post
Was having a problem with the ledge around the whole lake, it's a 2 point sharp edge on the z axis. There's also a 6 point ledge in the sarnak fort throne room. The problem with the one around the lake is that if your z-axis is lower than the mob chasing you when he hits that ledge, he goes under the world and it's hard to get him to come back up. With the 6 point ledge things go under it no matter what and stay there.

What I found is that if I change the rule Map:FindBestZHeightAdjust from its default value of 1, to 2, the mobs won't go under the world anymore. However to get them to not go under in the throne room, you need it set to 6. So far just kiting mobs over hills and things I haven't noticed an adverse affect from having it set to 6. It seems better if anything. Is there anything wrong with having this set to 6? Does it eat more cpu? Or are there instances where funky things will happen?
The height adjust is just the Z axis being adjusted by a certain amount of units (correct me if i'm wrong, I haven't looked at it since I was fixing it for shards of dalaya's client upgrade.) and anything past what it should be will look a tiny bit jumpy. The client attempts to put it on the ground every time a position update happens, regardless of the position of the NPC (unless it's at the correct position then it doesn't bother.). I know the p1999 devs had tried to fix this and succeeded, but I have no idea how they did it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:18 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3