I've not tried this out but give it a go, might work, the idea being when the mob spawns if it's above/equal a certain level it'll script it to add your specific item - otherwise it'll add something else.
Code:
sub EVENT_SPAWN {
if ($mlevel => level) {
quest::addloot(itemid,charges);
}
else {
quest::addloot(itemid,charges);
}
}
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