Adding persistant spawns.
I'm doing some work on correcting spawns in the db and adding spawns to mirror eq.
I'm starting with the cshome zone. I have a full list of what npcs are supposed to be in cshome, their loc, what they have in each slot, etc as of yesterday on the eq live servers.
I was able to add spawns to the npc_types table and use the #dbspawn command to spawn them manually in game, but I'm looking for what else I need to change/add in the db to make the spawns pop on zone pop/repop.
Are the other tables spawngroup, spawn2 and spawnentry? If so, what is the proper way to add new persistant spawns without conflicting with existing ids/groups?
Thanks in advance.
vz
P.S. This is on a linux server, so I believe I have to do it all manually in the db.
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