OpenZone 3.2 and updated zonepack
1. The changes in 3.1 broke mob placement. If you export your zones with this version the mobs will once again be "feet on the ground".
2. Added a slider so you can change the ambient lighting level. This has NO effect on the exported zone; it merely lets you see how the zone will look under day/night lighting conditions.
3. Added a checkbox so that the light source that follows you around in fly mode is optional.
4. Added a checkbox to optionally render the light sources in the zone. It's not *exactly* how it will look in-game, but it's pretty close. Beware though that the OpenGL specification only supports eight light sources -- supporting any more is entirely up to your video card manufacturer and video driver. The program will ask how many dynamic light sources your OpenGL implementation supports and use as many as it can. Also, your rendering speed in OpenZone might slow down dramatically with zone light sources on -- hence the checkbox.
I also re-uploaded the zonepack so that mobs will appear correctly in-game. Go get it if you're interested...
WC
|