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  #1  
Old 01-26-2004, 07:58 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 3.2 and updated zonepack

1. The changes in 3.1 broke mob placement. If you export your zones with this version the mobs will once again be "feet on the ground".

2. Added a slider so you can change the ambient lighting level. This has NO effect on the exported zone; it merely lets you see how the zone will look under day/night lighting conditions.

3. Added a checkbox so that the light source that follows you around in fly mode is optional.

4. Added a checkbox to optionally render the light sources in the zone. It's not *exactly* how it will look in-game, but it's pretty close. Beware though that the OpenGL specification only supports eight light sources -- supporting any more is entirely up to your video card manufacturer and video driver. The program will ask how many dynamic light sources your OpenGL implementation supports and use as many as it can. Also, your rendering speed in OpenZone might slow down dramatically with zone light sources on -- hence the checkbox.

I also re-uploaded the zonepack so that mobs will appear correctly in-game. Go get it if you're interested...

WC
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  #2  
Old 01-26-2004, 05:04 PM
farce
Hill Giant
 
Join Date: Feb 2003
Posts: 126
Default

i keep getting an error when i crumple the zone:

list index out of bounds (32

any ideas?
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  #3  
Old 01-26-2004, 05:20 PM
khuong's Avatar
khuong
Sarnak
 
Join Date: Jul 2002
Posts: 84
Default

YOUR ALIVE OMG *hugglez windcatcher miss me? u fucker
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  #4  
Old 01-27-2004, 10:21 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

LOL! Long time no see. I'm alive, alright. Been working like a dog on OpenZone. About to get laid off too, looks like :/ ...but that means more time for OZ and my book in the meantime at least...

WC
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  #5  
Old 01-27-2004, 10:36 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

/me jumps up and down

OMG... nice job on this one.. I can definitely tell you've spent some time on this one. I love the ambient light viewability (really saves loading into game one less time each time).
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  #6  
Old 01-27-2004, 06:00 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

OpenZone 3.3 will be able to create crude .MAP files for use by the Admin Tool. I'll see about refining it and fixing the rumple ground bug as soon as I finish the Admin Tool 5.0.

WC
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  #7  
Old 01-28-2004, 12:20 PM
fanoen
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default Re

whats with the list index out of bounds (0) after trying to rumple zones?
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