Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 02-22-2007, 02:38 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default povimport2.zip?

Anyone still have a copy of this gem that Kaiyodo wrote a long time ago? Thanks!
Reply With Quote
  #2  
Old 02-23-2007, 03:22 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Not sure. I do keep some of his old files on my server. What does it do?


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #3  
Old 02-23-2007, 08:41 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

It was an awesome script which would convert PovRay Scenes to 3DSMax files. If anyone has it, it would be great. He wrote some great files that are no longer around but hell, thank you for backing up a few of them on your site... That is quite cool.

Maybe Windcatcher has it...
Reply With Quote
  #4  
Old 02-23-2007, 02:22 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I I'll check saturday on my old backup drive from ~2003. I have files from every HD i've owned - dating back from ~1992-present

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #5  
Old 02-23-2007, 10:00 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Quote:
Originally Posted by GeorgeS
I I'll check saturday on my old backup drive from ~2003. I have files from every HD i've owned - dating back from ~1992-present

GeorgeS
Thanks bud...keep me posted!
Reply With Quote
  #6  
Old 02-26-2007, 06:14 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Any luck so far bud?
Reply With Quote
  #7  
Old 03-03-2007, 03:17 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Well it has been a week so i figure you forgot. ><
Reply With Quote
  #8  
Old 03-04-2007, 06:46 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Sorry for the late response - I'm redoing my server as I type and decided that since I'm in my office, I'll look thru all 20 DVD's of backups and see what I find.

So far I've found:

VBZoneConverter - Converts a zone(.WLD) to POV-RAY3.5.

Also, there's no way to convert POV scenes (which are 2D) into 3D Max. You can go the other way IMHO.

I'm still searching...

Let me know if that program will do..

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #9  
Old 03-04-2007, 10:44 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Talking

Thanks a bunch. The effort is well appreciated. What I am looking for is found in this archived thread
http://www.eqemulator.net/forums/arc...hp/t-2885.html

I figure the Maxscript he wrote would be useful too. That is what I am truly looking for. Thanks again man.

-Wizzel

Take your time...let me know what you find.
Reply With Quote
  #10  
Old 03-04-2007, 04:14 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

So in essence, you need to convert the eq zones into/ultimately into MAX?
I read the archive (brought back memories ) and it seems the script is what is needed to preserve the textures.

I wrote and still have my .ms (MAX script) for preserving textures from the eqmodelviewer, and this is only for creating .3DS eq NPC's, not zones however.

But let me look at this again, and see it I can find a way to load zones into MAX with full textures...

I'll keep the thread going

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #11  
Old 03-05-2007, 08:08 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Thanks again bud. You're awesome!
Reply With Quote
  #12  
Old 03-06-2007, 03:33 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I gave it my best, and all I got was untextured zones into 3D. Anyway, the only way I know this would work is to texture by hand. I'm very good at this, and probably could do a zone over 8 hours - long but doable.


Anyway good luck

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #13  
Old 03-06-2007, 01:49 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Talking

Thanks again man... If you have AIM or MSN, lets talk so we can discuss all this as you seem like a very interesting person to discuss this with. Again, thanks for trying!!

-Wizzel

PM me if you will.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3