I'm having some issues with models. I'm currently trying to change out a lot of the old models for newer ones (mummies, gargoyles, zombies).
The issue I'm having is that models aren't displaying properly on spawn. For example; I have switched the gargoyles in Velks to model 464 - the new gargoyle model. I can do a #race 464 in any zone and this works fine - even in Velks. But when I switch it in the database and then repop the zone, they come up as human models. If I do a #texture <anything> they'll switch to the proper model.
Has anybody else had something like this happen? I'm having it with the new ashenbone drake model, mummies and the gargoyle. I know the models are globally loaded because they do actually work. Just not on spawn.
Thoughts?
Edit: I have also created a _chr.txt file for each zone and that has no more luck than globally loading.