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Development::Feature Requests Post suggestions/feature requests here. |
11-12-2004, 11:27 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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PvP stats
Hello,
I'm sorry to bother you with the PvP but is it possible to add some stats when a Player kills an other Player?
How I would see that:
- New table in the DB called: PvPstats
- Fields: Pwinner (the killer's name) Pwinguild (the killer's guild) Pwinlevel (level of the winner) Plooser (the looser) Ploosguild (the looser's guild) Plooslvl(level of the looser) Nkills (number of kills).
-> When player1(guild: Goodies) kills player2(guild: Shorties), it adds an entrie in the PvPstats table:
- players1|goodies|51|players2|shorties|51|1
This way, it would become possible to make some pvp stats
Thx,
Mag
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11-14-2004, 10:04 PM
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Dragon
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Join Date: May 2003
Posts: 539
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This kind of implements would be nice to add for any PvP server. I m not sure of how much work it requires, but it seems than adding a simple query adding a row in a table when a player dies from another one might not be that hard. Exploiting that table from an external website, to make PvP rosters will be really valuable !
Tho, i would suggest a different table from Mag's one, instead of cumulating kills on the same record, i would just add 1 row per kill, with the date, so it could allow to make periodic stats instead of global ones!
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08-19-2005, 12:02 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Hello there,
I'm sorry to bump my old post but I would like to know if it would be possible to add this feature?
Thx by advance,
Mag
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08-19-2005, 02:18 AM
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Developer
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Join Date: Jul 2004
Posts: 773
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anything is possible, but its not gunna get written by the core developers right now, we have a lot of higher priorities.
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08-19-2005, 05:59 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Ok fnw, no probs.
I'll just wait then.
Mag
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09-15-2005, 12:15 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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I've learned c++ and coded it, so I don't need it anymore.
It's working well even if the code might be crappy
If anyone is interested by the code changes, I can give them np.
Mag
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09-15-2005, 12:27 PM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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"I've learned c++ and coded it, so I don't need it anymore."
Well Hello Albert Einstein! That was quick learning!
__________________
Server_Op: ForbiddenZone
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09-15-2005, 12:28 PM
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Sarnak
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Join Date: Jun 2005
Posts: 91
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I would be interested in seeing the code. I'm curious if maybe it could be modified to count all kills a player does that way we could make a site similar to eq2's player profiling... number kills each player did, and what not...
just an idea...
vRandom
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09-15-2005, 08:29 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Quote:
Originally Posted by Dr Zauis
"I've learned c++ and coded it, so I don't need it anymore."
Well Hello Albert Einstein! That was quick learning!
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Quick yeah, but i dunno about how good is the code
Vrandom, once a player kills an other player , it add an entrie in the pvpstats table, in that way:
killID|Killername|killerlevel|killerguild|Looserna me|Looserlevel|Looserguild|PvPpoints|Timestamp
So you can see (using php by example):
- Daily, Weekly, Monthly: who is the best killer, which's the best guild, how many kills does have a player, who is the best target of a player, etc...
Also pvppoints are calculated depending of the levels and it also works for group kills.
Once I'll get to home, I'll show the code i've made.
Mag
Last edited by Magoth78; 09-16-2005 at 04:50 AM..
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09-15-2005, 11:06 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Last line of database.cpp
Code:
bool Database::UpdatePVPPoints(const char* killername, int klevel, int kguildid, const char* loosername, int llevel, int lguildid, int pvppoints)
{
// debug
printf("Starting the update...\n");
// end debug
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
int32 affected_rows = 0;
//printf("Variables ok...\n");
if (!RunQuery(query, MakeAnyLenString(&query,
"INSERT INTO pvpstats (killername,klevel,kguildid,loosername,llevel,lguildid,pvppoints) VALUES ('%s','%i','%i','%s','%i','%i','%i')",killername,klevel,kguildid,loosername,llevel,lguildid,pvppoints),
errbuf, 0, &affected_rows)); {
//printf("Error Updating the points......\n");
safe_delete_array(query);
return false;
}
//printf("UpdatePVPPoints: %s,%i,%i,%s,%i,%i,%i\n",killername,klevel,kguildid,loosername,llevel,lguildid,pvppoints);
safe_delete_array(query);
return true;
}
add this in database.h:
Code:
bool UpdatePVPPoints(const char* killername, int klevel, int kguildid, const char* loosername, int llevel, int lguildid, int pvppoints);
and in attack.cpp just after the lines:
Code:
// if(!IsLD())//Todo: make it so an LDed client leaves corpse if its enabled
// MakeCorpse(exploss);
add this:
Code:
if(GetGM() || !IsBecomeNPC() && other != NULL && other->IsClient())
// added GetGM() for debug purposes
{
const char* killername = other->GetName();
int klevel = other->GetLevel();
int kguildid = other->CastToClient()->GuildDBID();
const char* loosername = this->GetName();
int llevel = this->GetLevel();
int lguildid = this->CastToClient()->GuildDBID();
int pvppoints;
int diflevel = klevel - llevel;
if(diflevel >= 10)
pvppoints = 10;
if(diflevel < 10 && diflevel >= 7)
pvppoints = 25;
if(diflevel < 7 && diflevel >= 4)
pvppoints = 40;
if(diflevel < 4 && diflevel >= 1)
pvppoints = 50;
if(diflevel == 0)
pvppoints = 60;
if(diflevel <= -1 && diflevel > -4 )
pvppoints = 80;
if(diflevel <= -4 && diflevel > -7)
pvppoints = 100;
if(diflevel < -7)
pvppoints = 120;
if(kguildid == NULL){
kguildid = 0;
}
if(lguildid == NULL){
lguildid = 0;
}
//// let's calcul points of the group
if(other->CastToClient()->IsGrouped()) {
Group* group = entity_list.GetGroupByClient(other->CastToClient());
for(int i=0;i<MAX_GROUP_MEMBERS;i++) {
if(group->members[i] != NULL) {
Client* c = group->members[i]->CastToClient();
pvppoints = llevel / 4;
c->Message(0,"You have gained %i points in this fight!",pvppoints);
database.UpdatePVPPoints(c->GetName(),c->GetLevel(),c->GuildDBID(),loosername,llevel,lguildid,pvppoints);
}
}
}
else{
printf("Variables: killername = %s, klevel = %i, kguildid = %i, loosername = %s, llevel = %i, lguildid = %i, pvppoints = %i\n",
killername,klevel,kguildid,loosername,llevel,lguildid,pvppoints);
database.UpdatePVPPoints(killername,klevel,kguildid,loosername,llevel,lguildid,pvppoints);
//LogFile->write(EQEMuLog::Error, "%i,%i,%i,%s,%i,%i,%i"), killerid,klevel,kguildid,looserid,llevel,lguildid,pvppoints;
other->CastToClient()->Message(0,"You have gained %i points in this fight!",pvppoints);
printf("PVP: %s has been killed by %s\n",loosername,killername);
//this->CastToClient()->Message(0,"You have been killed by an enemy. Xp lost!");
}
}
yes I know that the code is ugly, but my skills in c++ are still low
You will can notice that all pvppoints are previously declared. (it's what i wanted to do on empire). You can change them, or add a formula for the points check.
You will have to create a new table in your db called "pvpstats" with the columns: id(int(11)auto_increment), killername(varchar(64)),klevel(int(11)),kguilid(in t(11)),loosername(varchar(64)),llevel(int(11)),lgu ildid(int(11)),pvppoints(int(11)),date(timestamp(C URRENT_TIMESTAMP on update CURRENT_TIMESTAMP)).
Mag
Last edited by Magoth78; 09-16-2005 at 07:09 AM..
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09-16-2005, 04:00 AM
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Sarnak
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Join Date: Jun 2005
Posts: 91
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Quote:
Originally Posted by Magoth78
Last line of database.cpp
yes I know that the code is ugly, but my skills in c++ are still low
Mag
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np, my c++ skills are, humm, below that low you used, i just have a nack in figuring things out
Thanks for sharing, I'll see what I come up with later, got called to the office :( I hate the office....
Good job on the code Mag.
vRandom
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09-16-2005, 05:31 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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OT but I bet my office is worse than yours :P One of my users somehow removed the root user from their Linux server. I told them not use root. I told them they would break it.... LOL
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09-16-2005, 05:43 AM
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Sarnak
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Join Date: Jun 2005
Posts: 91
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Quote:
Originally Posted by cavedude
OT but I bet my office is worse than yours :P One of my users somehow removed the root user from their Linux server. I told them not use root. I told them they would break it.... LOL
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LMAO, I totaly understand that one... my user did rm -fr in the root dir because it had to much stuff in it..... /sigh
vRandom
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