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Actually the falling damage is something we can't change... the client does that... for some reason.
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It would still have to send the hp change to server code. While we may not be able to remove the "you have fallen for xx dmg" message I would think there is a server side fix that would at least make it not actually hit.
If not then screw it can always auto lev people in bazaar or give everyone a safefall (10000000) skill boost while mounted or in bazaar (could be abused to fall off steep cliffs).
The main issue with the fall dmg has to do with the variable type probably. I bet you somewhere from being alive, then a corpse, then looting a long int is getting placed into a regular int and back to long again. Otherwise only other thing I could think of would be a weight cap on corpses that auto dumps pp which sounds retarded if they made it this way.