Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2008, 05:20 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default MQWarp/MQZone/MQGate Detector (Code Name: The VZTZ Hammer!)

May god have mercy on my soul for trying to diff this. I apologize that a lot of it will be redundant checks, but we've had to tweak it quite a bit to get it to the point where it is now. We only have false alarms when we hit a massive lag spike (which happens on occasion), but the only way around that would be to allow massive distance updates all the time - which defeats the purpose.

I know this won't fit into one post, and probably won't even fit into 3 or 4, but I'll do my best to get it all in.

Ok, *gulp* here goes.

Anti-MQ /Warp, Anti-MQ /Gate, Anti-MQ /zone, Anti-MQ /ghost code from the Vallon Zek/Tallon Zek Server:

In addition to myself, contributions to this code came from Rancar and Null.

.\common\ruletypes.h

After:

Code:
RULE_BOOL ( Zone, EnableShadowrest, 0 ) // enables or disables the shadowrest zone feature for player corpses. Default is turned off.
Add:

Code:
RULE_INT ( Zone, MQWarpExemptStatus, 50 ) //Lieka:  Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature.
RULE_INT ( Zone, MQZoneExemptStatus, 50 ) //Lieka:  Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature.
RULE_INT ( Zone, MQGateExemptStatus, 50 ) //Lieka:  Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature.
RULE_INT ( Zone, MQGhostExemptStatus, 50 ) //Lieka:  Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature.
RULE_BOOL ( Zone, EnableMQWarpDetector, False ) //Lieka:  Enable the MQWarp Detector.  Set to False to disable this feature.
RULE_BOOL ( Zone, EnableMQZoneDetector, False ) //Lieka:  Enable the MQZone Detector.  Set to False to disable this feature.
RULE_BOOL ( Zone, EnableMQGateDetector, False ) //Lieka:  Enable the MQGate Detector.  Set to False to disable this feature.
RULE_BOOL ( Zone, EnableMQGhostDetector, False ) //Lieka:  Enable the MQGhost Detector.  Set to False to disable this feature.
RULE_REAL ( Zone, MQWarpDetectorDistance, 30 ) //Lieka:  Distance a player must travel between client to server location updates before a warp is registered.  30 allows for beyond GM speed without lag.
RULE_REAL ( Zone, MQWarpLagThreshold, 140 ) //Lieka:  Distance beyond the Zone:MQWarpDetectorDistance that a player must travel within the MQWarpThresholdTimer amount of time before tripping the MQWarp detector.  Set to 0 to disable this feature.
RULE_REAL ( Zone, MQWarpThresholdTimer, 90000 ) //Lieka:  Amount of time before the warp_threshold resets to the Zone:MQWarpLagThreshold value.  Default: 90000 (900 seconds/15 minutes).  Set to -1 to disable this feature.
RULE_INT ( Zone, MQWarpDetectionSpellID, 757 ) //Lieka:  Which spell ID will be cast on players that incur the hammer of the MQ Detector.  This spell will be actually cast, don't pick a resistible spell.  Default: 757 (Resurrection Effects)
RULE_INT ( Zone, MQGateDetectionSpellID, 757 ) //Lieka:  Which spell ID debuff will be cast on players that incur the hammer of the MQGateDetector.  This spell will be added as a debuff while zoning.  Default: 757 (Resurrection Effects)
RULE_INT ( Zone, MQZoneDetectionSpellID, 757 ) //Lieka:  Which spell ID debuff will be cast on players that incur the hammer of the MQGateDetector.  This spell will be added as a debuff while zoning.  Default: 757 (Resurrection Effects)
RULE_INT ( Zone, MQGhostDetectionSpellID, 757 ) //Lieka:  Which spell ID will be cast on players that incur the hammer of the MQGhostDetector.  This spell will be actually cast, don't pick a resistable spell.  Default: 757 (Resurrection Effects)


.\common\database.h

After:
Code:
bool	SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
Add:

Code:
bool	SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
.\common\database.cpp

After:

Code:
bool Database::SetHackerFlag(const char* accountname, const char* charactername, const char* hacked) {
	char errbuf[MYSQL_ERRMSG_SIZE];
	char *query = 0;
	int32	affected_rows = 0;
	if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO hackers(account,name,hacked) values('%s','%s','%s')", accountname, charactername, hacked), errbuf, 0,&affected_rows)) {
		cerr << "Error in SetHackerFlag query '" << query << "' " << errbuf << endl;
		return false;
	}
	safe_delete_array(query);
	
	if (affected_rows == 0)
	{
		return false;
	}
	
	return true;
}
Add:

Code:
bool Database::SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone) { //Lieka:  Utilize the "hacker" table, but also give zone information.
	char errbuf[MYSQL_ERRMSG_SIZE];
	char *query = 0;
	int32	affected_rows = 0;
	if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO hackers(account,name,hacked,zone) values('%s','%s','%s','%s')", accountname, charactername, hacked, zone), errbuf, 0,&affected_rows)) {
		cerr << "Error in SetMQDetectionFlag query '" << query << "' " << errbuf << endl;
		return false;
	}
	safe_delete_array(query);
	
	if (affected_rows == 0)
	{
		return false;
	}
	
	return true;
}
.\zone\client.h

After:

Code:
typedef enum {
	ZoneToSafeCoords,		// Always send ZonePlayerToBind_Struct to client: Succor/Evac
	GMSummon,				// Always send ZonePlayerToBind_Struct to client: Only a GM Summon
	ZoneToBindPoint,		// Always send ZonePlayerToBind_Struct to client: Death Only
	ZoneSolicited,			// Always send ZonePlayerToBind_Struct to client: Portal, Translocate, Evac spells that have a x y z coord in the spell data
	ZoneUnsolicited,
	GateToBindPoint,		// Always send RequestClientZoneChange_Struct to client: Gate spell or Translocate To Bind Point spell
	SummonPC,				// In-zone GMMove() always: Call of the Hero spell or some other type of in zone only summons
	EvacToSafeCoords
} ZoneMode;
Add:

Code:
typedef enum {
	MQWarp,
	MQZone,
	MQGate,
	MQGhost
} CheatTypes;
After:

Code:
	void	AI_Init();
	void	AI_Start(int32 iMoveDelay = 0);
	void	AI_Stop();
	void	Trader_ShowItems();
	void	Trader_EndTrader();
	void	Trader_StartTrader();
	int8	WithCustomer();
	bool	CheckCheat();
Add:

Code:
	void	CheatDetected(CheatTypes Cheat);
	bool	WarpDetection(bool CTimer, float Distance);


.\zone\client.cpp

Change (Insert Red Lines):

Code:
bool Client::CheckCheat(){
	
		float dx=cheat_x-x_pos;
		float dy=cheat_y-y_pos;
		float result=sqrtf((dx*dx)+(dy*dy));
		return result>(RuleR(Zone, MQWarpDetectorDistance)); //Lieka:  Integrated into Rules System; default value is 30, this allows for beyond GM speed without lag.
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)

Last edited by KLS; 07-26-2008 at 01:48 AM..
Reply With Quote
  #2  
Old 03-28-2008, 05:24 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

.\zone\client_packet.cpp

After:

Code:
void Client::Handle_Connect_OP_UpdateAA(const EQApplicationPacket *app) {
	SendAATable();
}
Add:

Code:
bool Client::WarpDetection(bool CTimer, float distance)
{	
	float last_distance;
	if (threshold_timer.GetRemainingTime() < 1 && ((RuleR(Zone, MQWarpThresholdTimer)) != -1)) {   //Null:  If the timer is done, reset threshold, then reset timer //Lieka:  Integrated into Rules System.
		warp_threshold = (RuleR(Zone, MQWarpLagThreshold));  //Lieka:  Integrated warp_threshold value into Rules System.  Original Value was 140.
		threshold_timer.Start((RuleR(Zone, MQWarpThresholdTimer)), false); //Lieka:  Integrated timer duration value into the Rules System.  Original Value was 90000 (90 seconds).
	}
	if ((CTimer))
		return false;
	else
	{
		//Null Edit:  made warp detector fire only when the sum of all the warps in a period of time are greater than a threshold
		//this makes the warp detector more lax on small warps, but still drops the hammer on the big ones.
		if (distance>140.0f) {
			last_distance = (distance-140.0f);
			warp_threshold -= last_distance;
			last_warp_distance = last_distance;
		}
	   return (warp_threshold < 0); //Null:  If the threshold is met, hit them with the hammer
	}
}

void Client::CheatDetected(CheatTypes CheatType)
{ //[Paddy] ToDo: Break warp down for special zones. Some zones have special teleportation pads or bad .map files which can trigger the detector without a legit zone request.
	switch (CheatType)
	{
		case MQWarp://Some zones have serious issues, turning off warp flags for these zones.
			if(!((zone->GetZoneID()==2)/*qeynos2*/ || (zone->GetZoneID()==9)/*freportw*/|| (zone->GetZoneID()==10)/*freporte*/ || (zone->GetZoneID()==34)/*nro*/ || (zone->GetZoneID()==24)/*erudin*/ || (zone->GetZoneID()==75)/*Paineel*/ || (zone->GetZoneID()==62)/*Felwitheb*/) && (RuleB(Zone, EnableMQWarpDetector) && ((status < RuleI(Zone, MQWarpExemptStatus) || (RuleI(Zone, MQWarpExemptStatus)) == -1)))) //Lieka:  Exempt these zones from the MQWarp detector (This may be depricated now, but these zones were problems in the past)
			{
				Message(13, "Your account has been reported for hacking.");
				database.SetMQDetectionFlag(this->account_name,this->name, "/MQWarp", zone->GetShortName());
				SetMana(0);  //Lieka:  Remove all mana from player.
				SetHP(5);  //Lieka:  Set player's hitpoints to 5.
				BuffFadeAll();  //Lieka:  Wipe all of player's buffs.
				SpellFinished((RuleI(Zone, MQWarpDetectionSpellID)), this);  //Lieka:  Integrated into Rules System.  Spell to cast on players Default:  757 (Resurrection Effects).
				worldserver.SendEmoteMessage(0,0,0,13,"<MQWarp Detector>.  %s was just caught warping in %s.  Come get your free kill!",this->GetName(),zone->GetLongName());
				warp_threshold = 1;   //Null:  bringing the detector back up to one to avoid chain detections.
			}
			break;
		case MQZone:
			if(!( (zone->GetZoneID()==31)/*sola*/ || (zone->GetZoneID()==32)/*solb*/ || (zone->GetZoneID()==25)/*nek*/ || (zone->GetZoneID()==27)/*lava*/ ) && (RuleB(Zone, EnableMQZoneDetector))&& ((status < RuleI(Zone, MQZoneExemptStatus) || (RuleI(Zone, MQZoneExemptStatus)) == -1)))) //Lieka:  Exempt these zones from the MQZone detector (This may be depricated now, but were problems in the past)
			{
				Message(13, "Your account has been reported for hacking.");
				database.SetMQDetectionFlag(this->account_name,this->name, "/MQZone", zone->GetShortName());
				SetMana(0);  //Lieka:  Remove all mana from player.
				SetHP(5);  //Lieka:  Set player's hitpoints to 5.
				BuffFadeAll();  //Lieka:  Wipe all of player's buffs.
				AddBuff(this,(RuleI(Zone, MQZoneDetectionSpell)),30);   //Lieka:  Integrated into Rules System.  Add (de)buff on player for 30 ticks.  Default:  757 (Resurrection Effects).
				worldserver.SendEmoteMessage(0,0,0,13,"<MQZone Detector>.  %s as just caught using Macroquest to /Zone to %s.  Come get your free kill!",this->GetName(),zone->GetLongName()); //Lieka:  Broadcast to the server that the MQZone detector has caught a cheater.
			}
			break;
		case MQGate:
			if (RuleB(Zone, EnableMQGateDetector)&& ((status < RuleI(Zone, MQGateExemptStatus) || (RuleI(Zone, MQGateExemptStatus)) == -1))) {
				Message(13, "Your account has been reported for hacking.");
				database.SetMQDetectionFlag(this->account_name,this->name, "/MQGate", zone->GetShortName());
				this->SetZone(this->GetZoneID()); //Lieka:  Prevent the player from zoning, place him back in the zone where he tried to originally /gate.
				SetMana(0);  //Lieka:  Remove all mana from player.
				SetHP(5);  //Lieka:  Set player's hitpoints to 5.
				BuffFadeAll();  //Lieka:  Wipe all of player's buffs.
				AddBuff(this,(RuleI(Zone, MQGateDetectionSpell)),30);   //Lieka:  Integrated into Rules System.  Add (de)buff on player for 30 ticks.  Default:  757 (Resurrection Effects).
				worldserver.SendEmoteMessage(0,0,0,13,"<MQGate Detector>.  %s was just caught using Macroquest to /Gate to %s.  Come get your free kill!",this->GetName(),zone->GetLongName()); //Lieka:  Broadcast to the server that the MQGate Detector has caught a cheater.
			}
			break;
		case MQGhost: //Lieka:  Not currently implemented, but the framework is in place - just needs detection scenarios identified
			if (RuleB(Zone, EnableMQGhostDetector) && ((status < RuleI(Zone, MQGhostExemptStatus) || (RuleI(Zone, MQGhostExemptStatus)) == -1))) {
				Message(13, "Your account has been reported for hacking.");
				database.SetMQDetectionFlag(this->account_name,this->name, "/MQGhost", zone->GetShortName());
				SetMana(0);  //Lieka:  Remove all mana from player.
				SetHP(5);  //Lieka:  Set player's hitpoints to 5.
				BuffFadeAll();  //Lieka:  Wipe all of player's buffs.
				SpellFinished((RuleI(Zone, MQGhostDetectionSpellID)), this);  //Lieka:  Integrated into Rules System.  Spell to cast on players Default:  757 (Resurrection Effects).
				worldserver.SendEmoteMessage(0,0,0,13,"<MQGhost Detector>.  %s was just caught using Macroquest to /Ghost to %s.  Come get your free kill!",this->GetName(),zone->GetLongName()); //Lieka:  Broadcast to the server that the MQGate Detector has caught a cheater.			
			}
			break;
	}
}
Change (Insert Red Lines):

Code:
	dist = sqrt(dist);
	/*[Paddy] Cutting out the Z-Axis check. Not necessary and prevents long falls from triggering */
	//tmp = z_pos - ppu->z_pos;
	//dist += tmp*tmp;
	
	/* Begin Cheat Detection*/
	if ((this->cheat_timer.GetRemainingTime())>1 && (this->cheat_timer.Enabled())) //Lieka:  Check to see if the cheat (exemption) timer is active - this is for debugging
	{
		//Spell timer is currently active
		//worldserver.SendEmoteMessage(0,0,0,13,"Timer is Active.  %d True: %s",this->cheat_timer.GetRemainingTime(), (this->cheat_timer.GetRemainingTime()>1)? "true" : "false"); //Leika Edit:  Enable this to get debug messages.
	}
	else //Timer has elapsed or hasn't started, let's do a Warp Check
	{
		if ((WarpDetection(false, dist)) && (((admin <= RuleI(Zone, MQWarpExemptStatus)) || (RuleI(Zone, MQWarpExemptStatus) == -1))) //Exempt from warp detection if admin level is >  Rule:Zone:MQWarpExemptStatus
		{
			printf("Warping Detected by %S Acct: %s Distance: %f.", GetName(), AccountName(), GetLWDistance());
			CheatDetected(MQWarp); //Lieka:  Execute MQWarp function on offending player
		}
	}
	//Lieka End Edit

Change (Insert Red Lines):

Code:
void Client::Handle_OP_GMSummon(const EQApplicationPacket *app)
{
	if (app->size != sizeof(GMSummon_Struct)) {
		cout << "Wrong size on OP_GMSummon. Got: " << app->size << ", Expected: " << sizeof(GMSummon_Struct) << endl;
		return;
	}
	this->cheat_timer.Start(5000, false); //Lieka:  Exempt in-zone GM Summons from triggering MQWarp detector
	OPGMSummon(app);
	return;
}
After:

Code:
	x_pos		= m_pp.x;
	y_pos		= m_pp.y;
	z_pos		= m_pp.z;
	heading		= m_pp.heading;
	race		= m_pp.race;
	base_race	= m_pp.race;
	gender		= m_pp.gender;
	base_gender	= m_pp.gender;
	deity		= m_pp.deity;//FYI: DEITY_AGNOSTIC = 396; still valid?
	haircolor	= m_pp.haircolor;
	beardcolor	= m_pp.beardcolor;
	eyecolor1	= m_pp.eyecolor1;
	eyecolor2	= m_pp.eyecolor2;
	hairstyle	= m_pp.hairstyle;
	luclinface	= m_pp.face;
// vesuvias - appearence fix
	beard		= m_pp.beard;
Add:

Code:
this->cheat_timer.Start(2500,false); //Lieka:  Prevent tripping the MQWarp detector when logging in after LD - basically gives a grace period for large position changes.
After:

Code:
				case SE_InvisVsUndead: 
					{
					invisible_undead = true;
					break;
					} 
				case SE_InvisVsAnimals: 
					{
					invisible_animals = true;
					break;
					}					
			}
		}
	}
Add:

Code:
this->cheat_timer.Start(2500,false); //Lieka:  Prevent tripping the MQWarp detector when arriving in a new zone.
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #3  
Old 03-28-2008, 05:27 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

.\zone\client_process.cpp

Change (Insert Red Lines):

Code:
	if (ra->action == 1) {
		this->cheat_timer.Start(3500, false); //[Paddy] Allow getting rezzed without triggering 
		cout << "Player " << this->name << " got a " << (int16)spells[ra->spellid].base[0] << "% Rezz" << endl;
		this->BuffFadeAll();
		SetMana(0);
		SetHP(GetMaxHP()/5);
		EQApplicationPacket* outapp = app->Copy();
		outapp->SetOpcode(OP_RezzComplete);
Change (Insert Red Lines):

Code:
void Client::OPGMSummon(const EQApplicationPacket *app)
{
	GMSummon_Struct* gms = (GMSummon_Struct*) app->pBuffer;
	Mob* st = entity_list.GetMob(gms->charname);

	if(st && st->IsCorpse())
	{
		st->CastToCorpse()->Summon(this, false);
	}
	else
	{
		if(admin < 80)
		{
			return;
		}
		if(st)
		{
			this->cheat_timer.Start(3500, false);//[Paddy] Allow PC's to be summoned without triggering Warp Detection
			Message(0, "Local: Summoning %s to %i, %i, %i", gms->charname, gms->x, gms->y, gms->z);
			if (st->IsClient() && (st->CastToClient()->GetAnon() != 1 || this->Admin() >= st->CastToClient()->Admin()))
				st->CastToClient()->MovePC((float)gms->x, (float)gms->y, (float)gms->z, this->GetHeading(), 2, true);
			else
				st->GMMove(this->GetX(), this->GetY(), this->GetZ(),this->GetHeading());
		}
		else
		{
			int8 tmp = gms->charname[strlen(gms->charname)-1];
			if (!worldserver.Connected())
			{
				Message(0, "Error: World server disconnected");
			}
			else if (tmp < '0' || tmp > '9') // dont send to world if it's not a player's name
			{
				ServerPacket* pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
				ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
				strcpy(szp->adminname, this->GetName());
				szp->adminrank = this->Admin();
				strcpy(szp->name, gms->charname);
				strcpy(szp->zone, zone->GetShortName());
				szp->x_pos = (float)gms->x;
				szp->y_pos = (float)gms->y;
				szp->z_pos = (float)gms->z;
				szp->ignorerestrictions = 2;
				worldserver.SendPacket(pack);
				safe_delete(pack);
			}
			else {
				//all options have been exhausted
				//summon our target...
				this->cheat_timer.Start(3500, false); //Lieka:  Don't want to trip the MQWarp detector here either.
				if(GetTarget() && GetTarget()->IsCorpse()){
					GetTarget()->CastToCorpse()->Summon(this, false);
				}
			}
		}
	}
}
.\zone\command.cpp

Change (Insert Red Lines):

Code:
	else if (t->IsClient())
	{
		if(c->Admin() < 150)
		{
			c->Message(0, "You may not summon a player.");
			return;
		}
		t->CastToClient()->cheat_timer.Start(3500,false); //Lieka:  Prevent Zone-to-Zone GM Summons from triggering the MQZone and MQWarp detectors.
		c->Message(0, "Summoning player %s to %1.1f, %1.1f, %1.1f", t->GetName(), c->GetX(), c->GetY(), c->GetZ());
		t->CastToClient()->MovePC(zone->GetZoneID(), c->GetX(), c->GetY(), c->GetZ(), c->GetHeading(), 2, GMSummon);
	}
}
Change (Insert Red Lines):

Code:
	if (sep->IsNumber(2) || sep->IsNumber(3) || sep->IsNumber(4)){
		//zone to specific coords
		c->CastToClient()->cheat_timer.Start(3500,false);  //Lieka:  Not sure why we put this here... should be an admin if you are zoning to special coordinates by this point.
		c->MovePC(zoneid, atof(sep->arg[2]), atof(sep->arg[3]), atof(sep->arg[4]), 0.0f, 0);
	}
	else {
		//zone to safe coords
		c->cheat_timer.Start(3500,false); //Lieka:  Should only hit this spot if your status is high enough to #zone, but prevent it from triggering the detector anyway.
		c->MovePC(zoneid, 0.0f, 0.0f, 0.0f, 0.0f, 0, ZoneToSafeCoords);
	}
}
.\zone.mob.h

After:

Code:
	inline int16	GetRace()				const { return race; }
	inline int8	GetGender()					const { return gender; }
	inline int8	GetTexture()				const { return texture; }
	inline int8	GetHelmTexture()			const { return helmtexture; }
	inline int8	GetClass()					const { return class_; }
	inline uint8	GetLevel()				const { return level; }
	inline const char*	GetName()			const { return name; }
Add:

Code:
	float GetLWDistance()					{ return last_warp_distance; }    //Null:  these are used to return the values to #showstats
	float GetWarpThreshold()				{ return warp_threshold; }		  //this one too
Change (Insert Red Lines):

Code:
	bool fix_pathing;
	Timer cheat_timer; //Lieka:  Timer used to check for movement exemptions/client-based, unsolicited zone exemptions
	Timer threshold_timer;  //Null:  threshold timer
	float warp_threshold;   //Null:  threshold for warp detector
	float last_warp_distance;  //Null:  last distance logged as a warp, used for logs and #showstats
	inline float GetCWPX() const { return(cur_wp_x); }
	inline float GetCWPY() const { return(cur_wp_y); }
	inline float GetCWPZ() const { return(cur_wp_z); }


.\zone\mob.cpp

Change (Insert Red Lines):

Code:
		attack_timer(2000),
		attack_dw_timer(2000),
		ranged_timer(2000),
		tic_timer(6000),
		mana_timer(2000),
		spellend_timer(0),
		cheat_timer(0), //Lieka:  Timer for MQ Detector exemptions
		stunned_timer(0),
		bardsong_timer(6000),
		threshold_timer(0), //Lieka:  Timer to allow exemptions MQWarp related to lag
#ifdef FLEE_HP_RATIO
		flee_timer(FLEE_CHECK_TIMER),
#endif
		bindwound_timer(10000)
	//	mezzed_timer(0)
		{
	targeted = false;
	logpos = false;
	tar_ndx=0;
	tar_vector=0;
	tar_vx=0;
	tar_vy=0;
	tar_vz=0;
	tarx=0;
	tary=0;
	tarz=0;
	AI_Init();
	SetMoving(false);
	moved=false;
	warp_threshold = 140;            //Null:  set the threshold on creation of mob instance
	last_warp_distance = 0;			 //Null: set this one to zero also just because.
	_egnode = NULL;
	adverrorinfo = 0;
	name[0]=0;
	clean_name[0]=0;
	lastname[0]=0;
Change (Insert Red Lines):

Code:
	logging_enabled = false;
	isgrouped = false;
	_appearance = eaStanding;
	pRunAnimSpeed = 0;
//	guildeqid = GUILD_NONE;
	
    spellend_timer.Disable();
	cheat_timer.Disable();
	bardsong_timer.Disable();
	bardsong = 0;
	bardsong_target_id = 0;
	casting_spell_id = 0;
	target = 0;
Change (Insert Red Lines):

Code:
void Mob::ShowStats(Client* client) {
	client->Message(0, "Name: %s %s", GetName(), lastname);
	client->Message(0, "  Level: %i  MaxHP: %i  CurHP: %i  AC: %i  Class: %i", GetLevel(), GetMaxHP(), GetHP(), GetAC(), GetClass());
	client->Message(0, "  MaxMana: %i  CurMana: %i  ATK: %i  Size: %1.1f", GetMaxMana(), GetMana(), GetATK(), GetSize());
	client->Message(0, "  STR: %i  STA: %i  DEX: %i  AGI: %i  INT: %i  WIS: %i  CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
	client->Message(0, "  MR: %i  PR: %i  FR: %i  CR: %i  DR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR());
	client->Message(0, "  Race: %i  BaseRace: %i  Texture: %i  HelmTexture: %i  Gender: %i  BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
	client->Message(0, "  Last Warp Distance: %f Threshold Remaining: %f", GetLWDistance(), GetWarpThreshold());   //Null:  added this to check players last warp distance for debuging.
	if (client->Admin() >= 100) {
		client->Message(0, "  EntityID: %i  PetID: %i  OwnerID: %i  AIControlled: %i", this->GetID(), this->GetPetID(), this->GetOwnerID(), this->IsAIControlled());
		if (this->IsClient()) {
			client->Message(0, "  CharID: %i  PetID: %i", this->CastToClient()->CharacterID(), this->GetPetID());
			client->Message(0, "  Endurance: %i, Max Endurance %i",client->GetEndurance(), client->GetMaxEndurance());
		}
Change (Insert Red Lines):

Code:
		if (target->IsClient()) {
			target->CastToClient()->cheat_timer.Start(3500,false); //Lieka:  Prevent Mob Summons from tripping hack detector.
			target->CastToClient()->MovePC(zone->GetZoneID(), x_pos, y_pos, z_pos, target->GetHeading(), 0, SummonPC);
		}
		else
			GetHateTop()->GMMove(x_pos, y_pos, z_pos, target->GetHeading());
        return true;
	}
	return false;
}
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #4  
Old 03-28-2008, 05:30 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

.\zone\spdat.h

After:

Code:
int GetMinLevel(int16 spell_id);
int CalcBuffDuration_formula(int level, int formula, int duration);
sint32 CalculatePoisonCounters(int16 spell_id);
sint32 CalculateDiseaseCounters(int16 spell_id);
sint32 CalculateCurseCounters(int16 spell_id);
bool IsDiscipline(int16 spell_id);
bool IsResurrectionEffects(int16 spell_id);
bool IsRuneSpell(int16 spell_id);
bool IsMagicRuneSpell(int16 spell_id);
Add:

Code:
bool IsShadowStepSpell(int16 spell_id);
bool IsSuccorSpell(int16 spell_id);
bool IsTeleportSpell(int16 spell_id);
bool IsGateSpell(int16 spell_id);
.\zone\spdat.cpp

After:

Code:
bool IsRuneSpell(int16 spell_id) {
	bool Result = false;

	if(IsValidSpell(spell_id)) {
		for(int i = 0; i < EFFECT_COUNT; i++) {
			if(spells[spell_id].effectid[i] == SE_Rune) {
				Result = true;
				break;
			}
		}
	}

	return Result;
}
Add:

Code:
bool IsShadowStepSpell(int16 spell_id) {
	if (IsEffectInSpell(spell_id, SE_ShadowStep)){
		return true;
	}
	else {
		return false;
	}
}
bool IsSuccorSpell(int16 spell_id) {
	if (IsEffectInSpell(spell_id, SE_Succor)){
		return true;
	}
	else {
		return false;
	}
}
bool IsTeleportSpell(int16 spell_id) {
	if (IsEffectInSpell(spell_id, SE_Teleport)){
		return true;
	}
	else {
		return false;
	}
}
bool IsGateSpell(int16 spell_id) {
	if (IsEffectInSpell(spell_id, SE_Gate)){
		return true;
	}
	else {
		return false;
	}
}

.\zone\spell_effects.cpp

Change (Insert Red Lines):

Code:
			case SE_SummonPC:
			{
				if(IsClient()){
					CastToClient()->cheat_timer.Start(3500, false);  //Lieka:  Exempt spells the "SummonPC" effect from triggering the MQWarp detector.
					CastToClient()->MovePC(zone->GetZoneID(), caster->GetX(), caster->GetY(), caster->GetZ(), caster->GetHeading(), 2, SummonPC);
					Message(15, "You have been summoned!");
				} else {
					caster->Message(13, "This spell can only be cast on players.");
				}
				break;
			}
.\zone\spells.cpp

Change (Insert Red Lines):

Code:
	if(bard_song_mode)
	{
		if(IsClient())
		{
			this->CastToClient()->CheckSongSkillIncrease(spell_id);
			//Lieka start Edit:  Fixing Warp Detector triggered for Bard Songs
			if ((IsGateSpell(spell_id)) ||//Lieka Edit Begin:  Checking effects within the spell, rather than hardcoding Spell IDs.
				(IsTeleportSpell(spell_id)) ||
				(IsSuccorSpell(spell_id)) ||
				(IsShadowStepSpell(spell_id)) ||
				(IsGateSpell(spell_id)))
				{
						this->cheat_timer.Start(2000,false);  //Lieka:  Exempt above effects from setting off MQWarp detector due to intrazone movement generated from the bard song effects
				}
				//Lieka end edit.
		}
		// go again in 6 seconds
//this is handled with bardsong_timer
//		DoCastSpell(casting_spell_id, casting_spell_targetid, casting_spell_slot, 6000, casting_spell_mana);

		mlog(SPELLS__CASTING, "Bard song %d should be started", spell_id);
	}
	else
After:

Code:
	else
	{
		if(IsClient())
		{
			Client *c = CastToClient();
			SendSpellBarEnable(spell_id);

			// this causes the delayed refresh of the spell bar gems
			c->MemorizeSpell(slot, spell_id, memSpellSpellbar);

			// this tells the client that casting may happen again
			SetMana(GetMana());

			// skills
			if(slot < MAX_PP_MEMSPELL)
			{
				c->CheckIncreaseSkill(spells[spell_id].skill);
				
				// increased chance of gaining channel skill if you regained concentration
				c->CheckIncreaseSkill(CHANNELING, regain_conc ? 5 : 0);
				
				c->CheckSpecializeIncrease(spell_id);
			}
Add:

Code:
			if ((IsGateSpell(spell_id)) ||//Lieka Edit Begin:  Checking effects within the spell, rather than hardcoding Spell IDs.
				(IsTeleportSpell(spell_id)) ||
				(IsSuccorSpell(spell_id)) ||
				(IsShadowStepSpell(spell_id)) ||
				(IsGateSpell(spell_id)))
				{
				c->cheat_timer.Start(2000,false); //Lieka:  Exempt above effects from setting off MQWarp detector due to intrazone movement generated from the spell effects
				}
After:

Code:
	if	// Bind Sight line of spells 
	(
		spell_id == 500 || 	// bind sight
		spell_id == 407 		// cast sight
	)
	{ 
		action->target = GetID(); 
	} 
	else
	{ 
		action->target = spelltar->GetID(); 
	} 

	action->level = caster_level;	// caster level, for animation only
	action->type = 231;	// 231 means a spell
	action->spell = spell_id;
	action->sequence = (int32) (GetHeading() * 2);	// just some random number
	action->instrument_mod = GetInstrumentMod(spell_id);
	action->buff_unknown = 0;
Add:

Code:
		//Lieka start Edit:  Fixing Warp Detector triggered by spells cast on the player.
	if ((IsGateSpell(spell_id)) ||//Lieka Edit Begin:  Checking effects within the spell, rather than hardcoding Spell IDs.
		(IsTeleportSpell(spell_id)) ||
		(IsSuccorSpell(spell_id)) ||
		(IsShadowStepSpell(spell_id)) ||
		(IsGateSpell(spell_id)))
		{
				spelltar->cheat_timer.Start(2000,false); //Lieka:  Exempt above effects from setting off MQWarp detector due to intrazone movement generated from the spell effects
		}
		//Lieka end edit.
.\zone\zone.h

Change:

Code:
	ZonePoint* GetClosestZonePoint(float x, float y, float z, int32	to, float max_distance = 40000.0f);
To:

Code:
ZonePoint* GetClosestZonePoint(float x, float y, float z, int32	to, float max_distance = 40000.0f, Client* client = NULL);

.\zone\zone.cpp

Change:

Code:
ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, int32 to, float max_distance) {
To:

Code:
ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, int32 to, float max_distance, Client* client) {
Change (Insert Red Lines):

Code:
	if(closest_dist>(200.0f*200.0f) && closest_dist<max_distance2)
	{
		client->CheatDetected(MQZone); //[Paddy] Someone is trying to use /zone
		LogFile->write(EQEMuLog::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.",to,closest_dist);
		LogFile->write(EQEMuLog::Status, "<Real Zone Points>.  %f x %f y %fz ",x,y,z);
		//worldserver.SendEmoteMessage(0,0,0,13,"<Real Zone Points>.  %f x %f y %fz ",x,y,z);
		closest_zp = NULL; //Lieka:  Prevent the zone request from happening.
	}
	if(closest_dist > max_distance2)
		closest_zp = NULL;
	
	if(!closest_zp)
		closest_zp = GetClosestZonePointWithoutZone(x,y,z);

	return closest_zp;
}
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #5  
Old 03-28-2008, 05:32 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

.\zone\zoning.cpp

After:

Code:
		case ZoneToSafeCoords:
			//going to safe coords, but client dosent know where?
			//assume it is this zone for now.
Add:

Code:
cheat_timer.Start(35000,false); //Lieka:  Allow Zone/Evac to Safe Coords without triggering MQWarp detector.
After:

Code:
		case GMSummon:
Add:

Code:
cheat_timer.Start(35000,false); //Lieka:  Allow Inter-Zone GM Summons without triggering MQZone detectors.

After:

Code:
		case ZoneSolicited:  //we told the client to zone somewhere, so we know where they are going.
Add:

Code:
cheat_timer.Start(3500,false); //Lieka:  Allow Server Forced Zoning without triggering MQZone detector.
After:

Code:
		case ZoneUnsolicited:   //client came up with this on its own.
			zone_point = zone->GetClosestZonePointWithoutZone(GetX(), GetY(), GetZ(), ZONEPOINT_NOZONE_RANGE);
			if(zone_point) {
				//we found a zone point, which is a reasonable distance away
				//assume that is the one were going with.
Add:

Code:
cheat_timer.Start(3500,false); //Lieka:  Allow Zone normal zoning without triggering MQZone detector.
After:

Code:
			} else {
				//unable to find a zone point... is there anything else
				//that can be a valid un-zolicited zone request?
Add:

Code:
this->CheatDetected(MQZone); //Lieka:  Bring down the hammer, they are trying to zone without meeting any of the above criteria.
After:

Code:
		if(zone_mode == ZoneUnsolicited) {
			zone_point = zone->GetClosestZonePoint(GetX(), GetY(), GetZ(), target_zone_id, ZONEPOINT_ZONE_RANGE);
			//if we didnt get a zone point, or its to a different zone,
			//then we assume this is invalid.
			if(!zone_point || zone_point->target_zone_id != target_zone_id) {
				Message(13, "Invalid unsolicited zone request.");
				LogFile->write(EQEMuLog::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
Add:

Code:
		if ((this->cheat_timer.GetRemainingTime())<1 || (!this->cheat_timer.Enabled())){ //Lieka:  Disable MQGate Detector if timer is active.
				this->CheatDetected(MQGate);
				}
Change (Insert Red Lines):

Code:
[color=red]		//for now, there are no other cases...
		
		//could not find a valid reason for them to be zoning, stop it.
		this->CheatDetected(MQZone);  //Lieka:  Bring down the hammer, we don't let hackers off that easily...
		Message(13, "Invalid unsolicited zone request.");
		LogFile->write(EQEMuLog::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%s'. Not near a zone point.", GetName(), target_zone_name);
		SendZoneCancel(zc);
		return;

Change (Insert Red Lines):

Code:
	//enforce min status and level
	if (!ignorerestrictions && (Admin() < minstatus || GetLevel() < minlevel)) {
		this->cheat_timer.Start(3500,false); //Lieka:  Don't set off warp detector for when a player is moved to the safe-spot for trying to access a zone without the appropriate level or status requirements (i.e. zoning into FearPlane at level 30, etc)
		myerror = ZONE_ERROR_NOEXPERIENCE;
	}
	
	if(!ignorerestrictions && flag_needed[0] != '\0') {
		//the flag needed string is not empty, meaning a flag is required.
		if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(target_zone_id)) {
			this->cheat_timer.Start(3500,false); //Lieka:  Don't set off warp detector for when a player is moved to the safe-spot for trying to access a zone without the appropriate flag.
			Message(13, "You must have the flag %s to enter this zone.");
			myerror = ZONE_ERROR_NOEXPERIENCE;
		}
	}
After:

Code:
void Client::SendZoneCancel(ZoneChange_Struct *zc) {
	//effectively zone them right back to where they were
	//unless we find a better way to stop the zoning process.
	EQApplicationPacket *outapp;
Add:

Code:
cheat_timer.Start(3500,false); //Lieka:  Disable MQ Warp & MQ Gate Detector when zoning fails. (not high enough level, etc)
After:

Code:
void Client::SendZoneError(ZoneChange_Struct *zc, sint8 err) {
	LogFile->write(EQEMuLog::Error, "Zone %i is not available because target wasn't found or character insufficent level", zc->zoneID);
Add:

Code:
	cheat_timer.Start(3500,false);//Lieka:  Disable /Warp & /Gate Detector when zoning fails. (not high enough level, etc)
Change (insert red lines):


Code:
	switch(zm) {
		case EvacToSafeCoords:
			this->cheat_timer.Start(2500,false);// Null: added a timers to this location because sometimes the ones in the other locations of code were not doing the job
		case ZoneToSafeCoords:
			this->cheat_timer.Start(2500,false);
			x = zone->safe_x();
			y = zone->safe_y();
			z = zone->safe_z();
			heading = heading;
			break;
		case GMSummon:
			this->cheat_timer.Start(2500,false);
			zonesummon_x = x_pos = x;
			zonesummon_y = y_pos = y;
			zonesummon_z = z_pos = z;
			heading = heading;
			
			zonesummon_id = zoneID;
			zonesummon_ignorerestrictions = 1;
			break;
		case ZoneSolicited:
			this->cheat_timer.Start(2500,false);
			zonesummon_x = x;
			zonesummon_y = y;
			zonesummon_z = z;
			heading = heading;
			
			zonesummon_id = zoneID;
			zonesummon_ignorerestrictions = ignorerestrictions;
			break;
		case GateToBindPoint:
			this->cheat_timer.Start(2500,false);
			x = x_pos = m_pp.binds[0].x;
			y = y_pos = m_pp.binds[0].y;
			z = z_pos = m_pp.binds[0].z;
			heading = m_pp.binds[0].heading;
			break;
		case ZoneToBindPoint:
			this->cheat_timer.Start(2500,false);
			x = x_pos = m_pp.binds[0].x;
			y = y_pos = m_pp.binds[0].y;
			z = z_pos = m_pp.binds[0].z;
			heading = m_pp.binds[0].heading;
			
			zonesummon_ignorerestrictions = 1;
			LogFile->write(EQEMuLog::Debug, "Player %s has died and will be zoned to bind point in zone: %s at LOC x=%f, y=%f, z=%f, heading=%f", GetName(), pZoneName, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, m_pp.binds[0].heading);
			break;
		case SummonPC:
			this->cheat_timer.Start(2500,false);
			zonesummon_x = x_pos = x;
			zonesummon_y = y_pos = y;
			zonesummon_z = z_pos = z;
			heading = heading;
			break;
		default:
			LogFile->write(EQEMuLog::Error, "Client::ZonePC() received a reguest to perform an unsupported client zone operation.");
			ReadyToZone = false;
			break;
	}
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #6  
Old 03-28-2008, 05:36 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

REQUIRED SQL:

Code:
ALTER TABLE `hackers` 
ADD COLUMN `zone` TEXT AFTER `hacked`;
ADD COLUMN `date` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP AFTER `zone`;
Code:
insert into rule_values values (0, Zone:EnableMQWarpDetector, False);
insert into rule_values values (0, Zone:EnableMQZoneDetector, False);
insert into rule_values values (0, Zone:EnableMQGateDetector, False);
insert into rule_values values (0, Zone:EnableMQGhostDetector, False);

insert into rule_values values (0, Zone:MQWarpExemptStatus, 50);
insert into rule_values values (0, Zone:MQGateExemptStatus, 50);
insert into rule_values values (0, Zone:MQZoneExemptStatus, 50);
insert into rule_values values (0, Zone:MQGateExemptStatus, 50);

insert into rule_values values (0, Zone:MQWarpDetectorDistance, 30);
insert into rule_values values (0, Zone:MQWarpLagThreshold, 140);
insert into rule_values values (0, Zone:MQWarpThresholdTimer, 90000);

insert into rule_values values (0, Zone:MQWarpDetectionSpellID, 757);
insert into rule_values values (0, Zone:MQGateDetectionSpellID, 757);
insert into rule_values values (0, Zone:MQZoneDetectionSpellID, 757);
insert into rule_values values (0, Zone:MQGhostDetectionSpellID, 757);
There are 15 new rules created as a result of this addition. Here is a breakdown of each:

Zone:EnableMQWarpDetector //Lieka: Enable the MQWarp Detector. Set to False to disable this feature.
Zone:EnableMQZoneDetector //Lieka: Enable the MQZone Detector. Set to False to disable this feature.
Zone:EnableMQGateDetector //Lieka: Enable the MQGate Detector. Set to False to disable this feature.
Zone:EnableMQGhostDetector //Lieka: Enable the MQGhost Detector. Set to False to disable this feature.

Zone:MQWarpExemptStatus //Lieka: Required account status to exempt the MQWarpDetector. Set to -1 to disable this feature.
Zone:MQZoneExemptStatus //Lieka: Required account status to exempt the MQWarpDetector. Set to -1 to disable this feature.
Zone:MQGateExemptStatus //Lieka: Required account status to exempt the MQWarpDetector. Set to -1 to disable this feature.
Zone:MQGhostExemptStatus //Lieka: Required account status to exempt the MQWarpDetector. Set to -1 to disable this feature.

Zone:MQWarpDetectorDistance //Lieka: Distance a player must travel between client to server location updates before a warp is registered. 30 allows for beyond GM speed without lag.
Zone:MQWarpLagThreshold //Lieka: Distance beyond the Zone:MQWarpDetectorDistance that a player must travel within the MQWarpThresholdTimer amount of time before tripping the MQWarp detector. Set to 0 to disable this feature.
Zone:MQWarpThresholdTimer //Lieka: Amount of time before the warp_threshold resets to the Zone:MQWarpLagThreshold value. Default: 90000 (900 seconds
Zone:MQWarpDetectionSpellID //Lieka: Which spell ID will be cast on players that incur the hammer of the MQ Detector. This spell will be actually cast don't pick a resistible spell. Default: 757 (Resurrection Effects)
Zone:MQZoneDetectionSpellID //Lieka: Which spell ID debuff will be cast on players that incur the hammer of the MQGateDetector. This spell will be added as a debuff while zoning. Default: 757 (Resurrection Effects)
Zone:MQGateDetectionSpellID //Lieka: Which spell ID debuff will be cast on players that incur the hammer of the MQGateDetector. This spell will be added as a debuff while zoning. Default: 757 (Resurrection Effects)
Zone:MQGhostDetectionSpellID //Lieka: Which spell ID will be cast on players that incur the hammer of the MQGhostDetector. This spell will be actually cast don't pick a resistible spell. Default: 757 (Resurrection Effects)
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #7  
Old 03-28-2008, 05:38 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

Updating your Zone_Points table for MQZoneDetector.

When an unsolicited zone request comes through (i.e. the client is requesting a zone change), the MQZoneDetector works with the source to determine if the player is within an acceptable distance of a zoneline. These zonelines must be set in your Zone_Points table in order for this feature to work correctly. The majority of the Zone_Points only specify the destination zone points, but have 0, 0, 0 for the source zone points. If it is a zone line (like literally a line), then you put 999999 for the appropriate value. Below is my list, list:

I do not have a complete Zone_Points table, but I do have Old World, FearPlane, HatePlane, and AirPlane updated in my table.

SQL Step 1: Wipe your old world zone lines (I'm assuming that we're all based off of PEQ originally (mine is based from Angelox, but originally still it was PEQ)).

This is a list of zone_points IDs that I have written insert statements for.

Code:
delete from zone_points where id = 1 || id = 3 || id = 7 || id = 10 || id = 11 || id = 14 || id = 17 || id = 18 || id = 19 || id = 20 || id = 21 || id = 23 || id = 24 || id = 25 || id = 27 || id = 31 || id = 38 || id = 40 || id = 41 || id = 45 || id = 47 || id = 49 || id = 51 || id = 52 || id = 53 || id = 67 || id = 68 || id = 69 || id = 71 || id = 75 || id = 77 || id = 94 || id = 97 || id = 99 || id = 101 || id = 108 || id = 121 || id = 126 || id = 148 || id = 181 || id = 182 || id = 186 || id = 187 || id = 197 || id = 214 || id = 336 || id = 337 || id = 338 || id = 339 || id = 340 || id = 341 || id = 342 || id = 343 || id = 345 || id = 370 || id = 371 || id = 372 || id = 373 || id = 374 || id = 375 || id = 376 || id = 377 || id = 378 || id = 379 || id = 380 || id = 381 || id = 382 || id = 383 || id = 384 || id = 385 || id = 386 || id = 387 || id = 388 || id = 389 || id = 390 || id = 391 || id = 392 || id = 393 || id = 394 || id = 395 || id = 396 || id = 397 || id = 398 || id = 399 || id = 400 || id = 401 || id = 402 || id = 413 || id = 414 || id = 415 || id = 416 || id = 417 || id = 418 || id = 419 || id = 420 || id = 440 || id = 472 || id = 473 || id = 474 || id = 475 || id = 476 || id = 477 || id = 478 || id = 479 || id = 480 || id = 481 || id = 482 || id = 483 || id = 484 || id = 485 || id = 486 || id = 487 || id = 488 || id = 489 || id = 490 || id = 491 || id = 492 || id = 493 || id = 537 || id = 538 || id = 549 || id = 550 || id = 551 || id = 552 || id = 557 || id = 558 || id = 559 || id = 575 || id = 590 || id = 591 || id = 592 || id = 594 || id = 640 || id = 641 || id = 642 || id = 643 || id = 644 || id = 647 || id = 648 || id = 649 || id = 657 || id = 658 || id = 659 || id = 660 || id = 663 || id = 664 || id = 665 || id = 666 || id = 675 || id = 676 || id = 677 || id = 685 || id = 686 || id = 687 || id = 688 || id = 689 || id = 690 || id = 691 || id = 692 || id = 693 || id = 700 || id = 701 || id = 703 || id = 704 || id = 725 || id = 726 || id = 738 || id = 739 || id = 740 || id = 741 || id = 742 || id = 743 || id = 752 || id = 769 || id = 770 || id = 771 || id = 772 || id = 773 || id = 774 || id = 775 || id = 799 || id = 800 || id = 801 || id = 802 || id = 803 || id = 804 || id = 806 || id = 807 || id = 808 || id = 851 || id = 852 || id = 853 || id = 854 || id = 855 || id = 857 || id = 858 || id = 860 || id = 861 || id = 862 || id = 888 || id = 889 || id = 905 || id = 910 || id = 911 || id = 912 || id = 914 || id = 915 || id = 916 || id = 917 || id = 918 || id = 920 || id = 921 || id = 970 || id = 971 || id = 977 || id = 978 || id = 1142 || id = 1145 || id = 1146 || id = 1147 || id = 1148 || id = 1149 || id = 1150 || id = 1151 || id = 1152 || id = 1153 || id = 1154 || id = 1155 || id = 1158 || id = 1159 || id = 1160 || id = 1161 || id = 1162 || id = 1174 || id = 1218 || id = 1268 || id = 1269 || id = 1270 || id = 1271 || id = 1272 || id = 1273 || id = 1274 || id = 1275 || id = 1276 || id = 1277 || id = 1278 || id = 1314 || id = 1315 || id = 1327 || id = 1328 || id = 1329 || id = 1333 || id = 1750 || id = 1751;
SQL Step 2: Batch the updated zonefiles back in.

Code:
insert into zone_points values (1, 'qeynos',1,464,-442,1.5,0,-151,-5,1.5,999,0,2);
insert into zone_points values (3, 'qeynos',2,586,-80,1.5,0,-26,356,1.5,999,0,2);
insert into zone_points values (7, 'qeynos2',9,1395,999999,999999,0,-304.6,999999,999999,999,0,4);
insert into zone_points values (10, 'feerrott',5,-2380,2601,26,0,-766,1034.5,107.2,0,0,72);
insert into zone_points values (11, 'feerrott',77,870.59,-160.11,-6.37,0,-901.31,444.21,-152.87,999,0,202);
insert into zone_points values (14, 'commons',0,0,0,0,0,0,0,-32,128,0,152);
insert into zone_points values (17, 'qey2hh1',2,999999,-15998,0,0,999999,3194,4,999,0,13);
insert into zone_points values (18, 'northkarana',1,999999,3275,-1.4,0,999999,-15844,0,999,0,12);
insert into zone_points values (19, 'northkarana',2,999999,-3100,999999,0,999999,1143.7,999999,999,0,15);
insert into zone_points values (20, 'eastkarana',1,999999,1143.7,999999,0,999999,-3100,999999,999,0,13);
insert into zone_points values (21, 'northkarana',3,-4508.36,999999,-31.27,0,2700,895,-30.03,128,0,14);
insert into zone_points values (23, 'eastkarana',2,3602,-2074,11.22,0,-1187,-443,32,999,0,16);
insert into zone_points values (24, 'beholder',1,-1184.86,-452.33,37.5,0,3371,-2284,51,999,0,15);
insert into zone_points values (25, 'eastkarana',3,-3088,-8339,693,0,835,109,3.13,999,0,5);
insert into zone_points values (27, 'southkarana',2,-3143,931,-9,0,-79.3,-7.9,4,999,0,18);
insert into zone_points values (31, 'beholder',2,907,-1846,4.75,0,-116.69,-23.31,4,999,0,11);
insert into zone_points values (38, 'highkeep',1,56.81,96.21,3.13,0,63.33,-106.07,3.13,999,0,5);
insert into zone_points values (40, 'commons',1,900,4180,-48,0,1464.44,-1088.05,-48,999,0,20);
insert into zone_points values (41, 'kithicor',3,1464,-1089,-48,0,904.3,4216,-48.97,999,0,21);
insert into zone_points values (45, 'commons',2,999999,-1621,999999,0,999999,5045,999999,999,0,22);
insert into zone_points values (47, 'commons',3,-1146,597,-39,0,-75.27,35.22,3.13,999,0,36);
insert into zone_points values (49, 'ecommons',2,999999,5050,999999,0,10.3,-1475,-51,65,0,21);
insert into zone_points values (51, 'ecommons',3,999999,-1600,999999,0,-28,775,-24,191,0,9);
insert into zone_points values (52, 'nektulos',1,2250.9,-1110.4,1.8,0,12,158,31,999,0,40);
insert into zone_points values (53, 'ecommons',4,1552,649,-17,0,-2698,-653,999999,999,0,25);
insert into zone_points values (67, 'nektulos',2,41,156,32,0,1529,614,-18,999,0,22);
insert into zone_points values (68, 'nektulos',5,-2702.2,-660.4,-18,0,1529,614,-18,999,0,22);
insert into zone_points values (69, 'nektulos',3,3107,289,-17,0,-2091,-205,-14,0,0,27);
insert into zone_points values (71, 'gukbottom',7,0,0,0,0,1630,359,-88,999,0,65);
insert into zone_points values (75, 'lavastorm',2,1349,330,3,0,268.8,7.5,3,0,0,80);
insert into zone_points values (77, 'guktop',7,0,0,0,0,1667,-136,-98,360,0,66);
insert into zone_points values (94, 'feerrott',1,-1132,-3124.12,-9.22,0,-1132.7,1888.8,-9,226.9,0,46);
insert into zone_points values (97, 'feerrott',2,364.44,3415.17,3.13,0,1007.7,-2864.3,17,59.1,0,50);
insert into zone_points values (99, 'feerrott',4,1667,808,60,0,-385.27,-96.32,3.5,2.5,0,49);
insert into zone_points values (101, 'feerrott',3,-1451.82,-111.83,51,0,70.4,-65.1,3.1,64,0,48);
insert into zone_points values (108, 'southkarana',4,2900,999999,-31,0,-4472,1206,-30.03,0,0,13);
insert into zone_points values (121, 'erudsxing',1,0,0,3,0,115,325,23.75,360,0,24);
insert into zone_points values (126, 'felwithea',1,-1943,-2595,25,0,6,255,3,0,0,54);
insert into zone_points values (148, 'akanon',1000,54,-76,2,0,-2062,528,-110,999,0,56);
insert into zone_points values (181, 'erudnint',1,0,0,0,0,712,806,22,999,0,23);
insert into zone_points values (182, 'erudnint',2,711.4,793,5.8,63.6,-770,-182,54,0,0,24);
insert into zone_points values (186, 'butcher',4,1355,3239,11.75,0,410.05,-9171.42,10,999,0,69);
insert into zone_points values (187, 'oasis',3,0,0,3,0,0,0,3,0,0,93);
insert into zone_points values (197, 'highkeep',2,-91.98,91.48,3.13,0,-88.57,-107.04,3.13,999,0,5);
insert into zone_points values (214, 'qeynos',5,276,-552,-52,0,339,-175,-67,999,0,45);
insert into zone_points values (336, 'felwithea',2,350,-720,-10,0,244,-834,-10,0,0,62);
insert into zone_points values (337, 'felwithea',3,43,210,3,0,-1931,-2632,21,0,128,54);
insert into zone_points values (338, 'gfaydark',1,-1934,-2597,23,0,40,200,4,999,0,61);
insert into zone_points values (339, 'gfaydark',2,-2612,-1112,3.13,0,2175,-1202,3.13,999,0,57);
insert into zone_points values (340, 'gfaydark',3,-1641,2665,3.13,0,-1320,-3082,3.13,999,0,68);
insert into zone_points values (341, 'gfaydark',4,2600,-55,19,0,-660,162,4,999,0,58);
insert into zone_points values (342, 'gfaydark',177,-182,-744,-1.3,0,838,882,-157,999,0,202);
insert into zone_points values (343, 'gfaydark',178,-2245,-1820,0.4,0,812,97,-157,999,0,202);
insert into zone_points values (345, 'crushbone',1,-632,163,3.13,0,2608,-55,18.5,999,0,54);
insert into zone_points values (370, 'felwitheb',1,244,-834,-10,0,344,-720,-10,0,0,61);
insert into zone_points values (371, 'felwitheb',2,0,0,0,0,524,-497,-2,0,0,62);
insert into zone_points values (372, 'felwitheb',3,0,0,0,0,583,-602,-5,0,0,62);
insert into zone_points values (373, 'felwitheb',4,0,0,0,0,484,-717,-4,0,0,62);
insert into zone_points values (374, 'felwitheb',5,0,0,0,0,301,-587,-10,0,0,62);
insert into zone_points values (375, 'felwitheb',6,0,0,0,0,301,-587,-10,0,0,62);
insert into zone_points values (376, 'felwitheb',7,0,0,0,0,301,-587,-10,0,0,62);
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)

Last edited by TheLieka; 03-29-2008 at 01:41 AM..
Reply With Quote
  #8  
Old 03-28-2008, 05:45 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

SQL Part 2: Continued
Code:

insert into zone_points values (377, 'freporte',9,100,-64,-24,0,-84,-926,-28,999,0,9);
insert into zone_points values (378, 'freporte',10,448,-360,-28,0,-418,-622,-28,999,0,9);
insert into zone_points values (379, 'freporte',11,-1306,999999,-52.21,0,4131,332,-24.28,999,0,34);
insert into zone_points values (380, 'freporte',53,-155,344,-94,0,-740,-1632,-94,999,0,9);
insert into zone_points values (381, 'freportw',5,149,-716,-11,0,12,-656,-55,999,0,9);
insert into zone_points values (382, 'freportw',6,96,-652,-39,0,147,-682,-13,999,0,9);
insert into zone_points values (383, 'freportw',7,270,-699,-25,0,-376,-83,999999,999,0,8);
insert into zone_points values (384, 'freportw',8,225,-126,-10,0,-415,491,999999,999,0,8);
insert into zone_points values (385, 'freportw',9,-84,-926,-28,0,100,-64,-24,999,0,10);
insert into zone_points values (386, 'freportw',10,-418,-622,-28,0,448,-360,-28,999,0,10);
insert into zone_points values (387, 'freportw',12,999999,775,-24,0,999999,-1592,-54,999,0,22);
insert into zone_points values (388, 'freportw',51,1585,-272,2,0,372,722,-8,999,0,8);
insert into zone_points values (389, 'freportw',52,719,-586,-20,0,-2,-441,-18,999,0,8);
insert into zone_points values (390, 'freportw',53,-740,-1632,-94,0,-155,344,-94,999,0,10);
insert into zone_points values (391, 'freportw',177,0,0,0,0,-406,-234,-157,258,0,202);
insert into zone_points values (392, 'freportn',7,-379,-83,-25,0,267,-700,999999,0,0,9);
insert into zone_points values (393, 'freportn',8,-415,491,-11,0,227,-124,999999,0,0,9);
insert into zone_points values (394, 'freportn',51,372,722,-11,0,1590,-275,4,0,0,9);
insert into zone_points values (395, 'freportn',52,-6,-436,-20,0,730,-581,-18,0,0,9);
insert into zone_points values (396, 'grobb',1,-133,50,3.13,0,-2827,-665.3,-30,127.5,0,46);
insert into zone_points values (397, 'halas',1,-692.79,-77.88,3.13,0,3684,380,5,999,0,30);
insert into zone_points values (398, 'kaladima',1,-64.45,42.17,3.13,0,3131,-179,3.13,999,0,68);
insert into zone_points values (399, 'kaladima',2,419.97,333.59,-18.15,0,416,340,-22,999,0,67);
insert into zone_points values (400, 'kaladima',3,390,-264,3.13,0,354,-224,4,999,0,67);
insert into zone_points values (401, 'kaladimb',1,416,340,-22,0,419.97,333.59,-18.15,999,0,60);
insert into zone_points values (402, 'kaladimb',2,354,-224,4,0,390,-264,4,999,0,60);
insert into zone_points values (413, 'neriaka',1,0,0,0,0,-242,999999,999999,999,0,41);
insert into zone_points values (414, 'neriaka',2,86,-354,-11,0,999999,-367,999999,999,0,41);
insert into zone_points values (415, 'neriaka',3,29,155,30,0,2252,-1105,1,999,0,25);
insert into zone_points values (416, 'neriakb',1,0,0,0,0,-247,999999,999999,999,0,40);
insert into zone_points values (417, 'neriakb',2,86,-401,-11,0,999999,-361,999999,999,0,40);
insert into zone_points values (418, 'neriakb',3,200,-852,-39,0,206,999999,999999,999,0,42);
insert into zone_points values (419, 'neriakc',1,205,-852,-39,0,200,999999,999999,999,0,41);
insert into zone_points values (420, 'neriakc',2,0,0,0,0,-876,1146,-1,252,0,57);
insert into zone_points values (440, 'oggok',1,-396,-90,4,0,1609,901.4,58,126,0,47);
insert into zone_points values (472, 'qeynos',3,0,0,0,0,230,-64,-80,129,0,45);
insert into zone_points values (473, 'qeynos',4,177,-477,-16,0,307,-184,-38,250,0,45);
insert into zone_points values (474, 'qeynos',22,-185,149,-64,0,-175,147,-77,999,0,45);
insert into zone_points values (475, 'qeynos',33,-151,-596,-25,0,217,-301,-38,999,0,45);
insert into zone_points values (476, 'qeynos2',1,0,0,0,0,-168,-714,-10,999,0,2);
insert into zone_points values (477, 'qeynos2',2,0,0,0,0,-30,-153,9,250,0,2);
insert into zone_points values (478, 'qeynos2',4,0,0,0,0,-175,141,-80,384,0,45);
insert into zone_points values (479, 'qeynos2',5,175,90,-39,0,637,105,-38,999,0,45);
insert into zone_points values (480, 'qeynos2',6,194,348,-27,0,889,217,-50,999,0,45);
insert into zone_points values (481, 'qeynos2',14,0,0,0,0,893,756,-82,0,0,2);
insert into zone_points values (482, 'qeynos2',77,0,0,0,0,147,-289,-157,383,0,202);
insert into zone_points values (483, 'qeynos2',99,308,-161,4,0,1057,-49,-43,999,0,45);
insert into zone_points values (484, 'qcat',1,-175,147,-77,0,-189,127,-90,999,0,1);
insert into zone_points values (485, 'qcat',2,217,-301,-38,0,-147,-608,-24,999,0,1);
insert into zone_points values (486, 'qcat',3,307,-184,-38,0,175,-483,-27,999,0,1);
insert into zone_points values (487, 'qcat',4,339,-175,-67,0,273,-553,-62,999,0,1);
insert into zone_points values (488, 'qcat',5,637,105,-40,0,175,90,-38,999,0,2);
insert into zone_points values (489, 'qcat',6,889,217,-50,0,190,340,-30,999,0,2);
insert into zone_points values (490, 'qcat',7,0,0,0,0,1122,-852,-50,275,0,38);
insert into zone_points values (491, 'qcat',99,1051,-49,-58,0,302,-161,-13,999,0,2);
insert into zone_points values (492, 'rivervale',98,-371,-278,4,0,2022,3825,463,999,0,20);
insert into zone_points values (493, 'rivervale',99,0,0,0,0,410,-2552,-4,999,0,33);
insert into zone_points values (537, 'qrg',5,-594.8,211.9,2.8,0,5100.9,196.7,-1,128,0,4);
insert into zone_points values (538, 'qrg',7,47.4,-512.2,42.8,129.6,47.4,-512.2,42.8,0,0,3);
insert into zone_points values (549, 'butcher',1,-1312,-3070,3.75,0,-1650,2673,1,999,0,54);
insert into zone_points values (550, 'butcher',2,3114.75,-186.57,3.75,0,-64,42,4,999,0,60);
insert into zone_points values (551, 'butcher',3,-2929,-344,3.75,0,2856,262,473,999,0,70);
insert into zone_points values (552, 'butcher',77,1752,-502,1,0,829,474,-157,999,0,202);
insert into zone_points values (557, 'cauldron',1,2856,262,472.47,0,-2935,-337,3.13,999,0,68);
insert into zone_points values (558, 'cauldron',2,-1167,-1013,-330,0,100,30,326,999,0,64);
insert into zone_points values (559, 'cauldron',3,-2002.06,-627.76,93.15,0,64,330,3.13,999,0,63);
insert into zone_points values (575, 'ecommons',1,-2462,-105,3.13,0,2604,2903,3.13,999,0,34);
insert into zone_points values (590, 'everfrost',1,3700,370,3,0,-676,-76.46,3.13,999,0,29);
insert into zone_points values (591, 'everfrost',2,-3061,-530,-109,0,95,-340,4,999,0,17);
insert into zone_points values (592, 'everfrost',3,2020,-7048,-60,0,-60,100,4,999,0,73);
insert into zone_points values (594, 'everfrost',77,2884.4,-75,-60,0,846,131,-157,999,0,202);
insert into zone_points values (640, 'innothule',1,2569.11,1140.77,-24.78,0,-3203,1098,-21,192.2,0,35);
insert into zone_points values (641, 'innothule',2,-1131.29,1893.76,-9.22,0,-1102,-3100.5,-9,8,0,47);
insert into zone_points values (642, 'innothule',3,-2763.64,-615.55,-31.44,0,-95.1,-2.3,3.1,9.1,0,52);
insert into zone_points values (643, 'innothule',4,140.98,-827.97,-8.37,0,-36,7.4,3,255.5,0,65);
insert into zone_points values (644, 'innothule',77,-731.99,-30.93,-25.78,0,-812,95,-157,999,0,202);
insert into zone_points values (647, 'kerraridge',1,467.9,-915.7,23,60.3,-512,2653,-34.5,194.8,0,38);
insert into zone_points values (648, 'kithicor',1,644,4890,693,0,-979,91,4,999,0,5);
insert into zone_points values (649, 'kithicor',2,2007,3825,465,0,-369,-282,4,999,0,19);
insert into zone_points values (657, 'lavastorm',1,-937.4,-1063,16,0,-15,856,5,999,0,44);
insert into zone_points values (658, 'lavastorm',25,-2117.83,-194.11,-16.45,0,3107,289,-17,999,0,25);
insert into zone_points values (659, 'lavastorm',31,798,223,129,0,-476.07,-485.77,73.72,999,0,31);
insert into zone_points values (660, 'lavastorm',32,915,483,54,0,-413,-265,-112,999,0,32);
insert into zone_points values (663, 'lfaydark',1,925,-2185,0,0,579,2205,-112,999,0,56);
insert into zone_points values (664, 'lfaydark',2,2179,-1213,0,0,-2624,-1113,1,999,0,54);
insert into zone_points values (665, 'lfaydark',3,-1111,3360,4,0,-347,126,-182,999,0,59);
insert into zone_points values (666, 'lfaydark',9,0,0,0,0,910,-1775,-75,226,0,42);
insert into zone_points values (675, 'misty',1,-834,1432,-7,0,228,152,6,999,0,11);
insert into zone_points values (676, 'misty',2,410,-2588,-7,0,-79,78,5,1470,0,19);
insert into zone_points values (677, 'misty',77,0,0,0,0,830,1227,-157,511,0,202);
insert into zone_points values (685, 'nektulos',77,0,0,0,0,-841,132,-157,257,0,202);
insert into zone_points values (686, 'nro',1,4175,999999,-24.27,0,-1097,999999,-52.22,999,0,10);
insert into zone_points values (687, 'nro',2,-1889,999999,3,0,2501.1,999999,999999,999,0,37);
insert into zone_points values (688, 'nro',3,2626,2908,4,0,-2461,-152,4,999,0,22);
insert into zone_points values (689, 'nro',4,0,0,0,0,5330,390,-15,322,0,110);
insert into zone_points values (690, 'northkarana',0,0,0,0,0,0,0,-32,128,0,152);
insert into zone_points values (691, 'northkarana',6,0,0,0,0,0,0,-25,0,0,152);
insert into zone_points values (692, 'oasis',1,2545,999999,999999,0,-1876,999999,999999,999,0,34);
insert into zone_points values (693, 'oasis',2,-1876,255,5,0,1530,95.6,7,104.9,0,35);
insert into zone_points values (700, 'qeytoqrg',1,-304.6,999999,999999,0,1395,999999,999999,999,0,2);
insert into zone_points values (701, 'qeytoqrg',2,1222,-2468,-1,0,36,45,999999,999,0,12);
insert into zone_points values (703, 'qeytoqrg',3,3436,-1135,3,0,-162.1,16.05,3.8009,999,0,17);
insert into zone_points values (704, 'qeytoqrg',4,5199,69,-3,0,-65.9,136.9,4,241,0,3);
insert into zone_points values (725, 'rathemtn',1,3411,3036,-1.4,0,2518,-2282,4,999,0,51);
insert into zone_points values (726, 'rathemtn',2,416,-3108,3,0,377,3424,2,999,0,47);
insert into zone_points values (738, 'sro',1,1535,196,5,0,-1899,95.6,7,11.2,0,37);
insert into zone_points values (739, 'sro',2,-3207,1137,-23,0,2563,1153,-23,117.1,0,46);
insert into zone_points values (740, 'southkarana',1,-8554,1144,3,0,4374,1151,1,999,0,51);
insert into zone_points values (741, 'steamfont',1,-2056,526,-107,0,54,-77,4,999,0,55);
insert into zone_points values (742, 'steamfont',2,590,2212,-110,0,918,-2177,-4,999,0,57);
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #9  
Old 03-28-2008, 05:47 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Smile

SQL Part 2: Concluded

Code:
insert into zone_points values (743, 'steamfont',77,0,0,0,0,-401,-76,-157,255,0,202);
insert into zone_points values (752, 'soltemple',1,243,56,2,0,1322.4,280.9,149,128,0,27);
insert into zone_points values (769, 'tox',0,-1518.6,-919.3,-37.4,0,0,0,-32,128,0,152);
insert into zone_points values (770, 'tox',1,2515.4,222.29,-44.72,0,-1556,-184,-45,999,0,24);
insert into zone_points values (771, 'tox',2,-2627,-431,-41,0,878.4,101.5,3.8,92.5,0,75);
insert into zone_points values (772, 'tox',3,-512,2653,-34.5,62,467.9,-915.7,24,60.3,0,74);
insert into zone_points values (773, 'tox',4,0,0,0,0,266,203,-38,0,0,45);
insert into zone_points values (774, 'tox',77,2326,-580,-45,0,662,36,-157,256,0,202);
insert into zone_points values (775, 'tox',177,-2339,284,-47,0,-840,1227,-157,257,0,202);
insert into zone_points values (799, 'qey2hh1',1,0,0,0,0,1238,-2449,-2,999,0,4);
insert into zone_points values (800, 'arena',1,-57.43,-844.61,12.02,0,2346.56,2676.59,97,999,0,51);
insert into zone_points values (801, 'befallen',1,-75.27,35.22,3.75,0,-1150,596,-38,999,0,21);
insert into zone_points values (802, 'blackburrow',1,-158.97,38.92,3.75,0,3431,-1155,3.75,999,0,4);
insert into zone_points values (803, 'blackburrow',2,94.53,-345.21,3.75,0,-3058,-530,-109,999,0,30);
insert into zone_points values (804, 'blackburrow',7,163.07,148.64,-155.19,0,270,2730,-2,999,0,181);
insert into zone_points values (806, 'lakerathe',1,2513,-2280,5,0,3411,3036,-2,999,0,50);
insert into zone_points values (807, 'lakerathe',2,2347.52,2704.3,95,0,-59,-841,9,999,0,77);
insert into zone_points values (808, 'lakerathe',3,4376.63,1155.48,3.13,0,-8563,1156,4,999,0,14);
insert into zone_points values (851, 'guktop',1,1632,353,-87,0,1667,-136,-98,0,0,66);
insert into zone_points values (852, 'guktop',2,1535,-71,-98,0,1498,-13,-94,0,0,66);
insert into zone_points values (853, 'guktop',4,1134,608,-81,0,1127,650,-85,999,0,66);
insert into zone_points values (854, 'guktop',5,1196,-192,-78,0,1196,-212,-78,0,0,66);
insert into zone_points values (855, 'guktop',6,-63.68,41.72,3.13,0,172.2,-811.6,-7,65.1,0,46);
insert into zone_points values (857, 'gukbottom',1,1667,-136,-98,0,1630,359,-88,0,0,65);
insert into zone_points values (858, 'gukbottom',2,1498,-13,-94,0,1527,-59,-94,0,0,65);
insert into zone_points values (860, 'gukbottom',4,1127,650.56,-88,0,1134,608,-81,999,0,65);
insert into zone_points values (861, 'gukbottom',5,1196,-212,-81,0,1196,-192,-78,0,0,65);
insert into zone_points values (862, 'gukbottom',3,0,0,0,0,170,-818,-9,0,0,46);
insert into zone_points values (888, 'mistmoore',1,-350,123,-178,0,-1115,3359,4,999,0,57);
insert into zone_points values (889, 'najena',1,-19,869,4,0,-936,-1058,13,999,0,27);
insert into zone_points values (905, 'permafrost',1,0,0,0,0,2022,-7073,-55,999,0,30);
insert into zone_points values (910, 'soldunga',1,-443,-525,70,0,783.95,227.54,127.36,999,0,27);
insert into zone_points values (911, 'soldunga',2,-303,-507,25,0,-273,-506,25,999,0,32);
insert into zone_points values (912, 'soldunga',3,-1080,-541,-0.9,0,-1081,-518,-0.9,999,0,32);
insert into zone_points values (914, 'soldunga',5,-361,-384,13,0,-364,-413,11,999,0,32);
insert into zone_points values (915, 'soldunga',6,-705,-450,-12,128,-706,-434,-29,52,0,32);
insert into zone_points values (916, 'soldunga',7,-286,-506,25,0,-278,999999,999999,999,0,32);
insert into zone_points values (917, 'soldunga',8,-165,-551,26,0,-166,-582,17,999,0,32);
insert into zone_points values (918, 'soldunga',9,-986,-566,2,0,-977,-475,-28,128,0,32);
insert into zone_points values (920, 'soldunga',11,0,0,0,0,-371,999999,999999,999,0,32);
insert into zone_points values (921, 'soldunga',12,-872,-391,11,0,-907,-381,10,128,0,31);
insert into zone_points values (970, 'paw',1,0,0,0,0,-3143,931,-11,999,0,14);
insert into zone_points values (971, 'unrest',1,81,335,3,0,-2032,-626,91,999,0,70);
insert into zone_points values (977, 'qeynos2',7,-151,-5,1.5,0,464,-442,1.5,999,0,1);
insert into zone_points values (978, 'qeynos2',8,-26,356,1.5,0,586,-80,1.5,999,0,1);
insert into zone_points values (1142, 'kedge',1,0,0,0,0,-1182,-1009,-334,999,0,70);
insert into zone_points values (1145, 'highpass',1,844.8,105.4,4.1,0,-3097,-8338,690,999,0,15);
insert into zone_points values (1146, 'highpass',2,-981,92,431,0,557,4892,691,999,0,20);
insert into zone_points values (1147, 'soldungb',1,-413,-265,-112,0,911.18,484.37,57.44,999,0,27);
insert into zone_points values (1148, 'soldungb',2,-281,-506,25,0,-295,-505,26,144,0,31);
insert into zone_points values (1149, 'soldungb',3,-1084,-536,0,0,-1084,-538,0,999,0,31);
insert into zone_points values (1150, 'soldungb',4,0,0,0,0,999999,-454,999999,999,0,31);
insert into zone_points values (1151, 'soldungb',5,-365,-400,11,0,-372,-381,13,122,0,31);
insert into zone_points values (1152, 'soldungb',6,-361,-400,11,0,999999,-398,999999,999,0,31);
insert into zone_points values (1153, 'soldungb',7,-281,-506,25,0,-176,-537,29,157,0,31);
insert into zone_points values (1154, 'soldungb',8,0,0,0,0,999999,-570,21,999,0,31);
insert into zone_points values (1155, 'soldungb',9,-996,-489,-24,0,-972,-504,-22,128,0,31);
insert into zone_points values (1158, 'runnyeye',1,0,0,0,0,903,-1844,4,999,0,16);
insert into zone_points values (1159, 'runnyeye',2,248,141,4,0,-830,1431,-9,999,0,33);
insert into zone_points values (1160, 'erudnext',1,-1398.23,-256.76,-40.28,128,-1410.7,-184.5,38,999,0,24);
insert into zone_points values (1161, 'erudnext',2,-1408.01,-308.03,40.7,0,-1410.7,-310.3,-42,128,0,24);
insert into zone_points values (1162, 'erudnext',3,-1556,-184,-45,999,2550,296,-48,999,0,38);
insert into zone_points values (1174, 'cazicthule',1,70.4,-65.1,3.1,64,-1464,-107,52,5,0,47);
insert into zone_points values (1218, 'fearplane',1,844,482,142,0,-2288,2605,1,999,0,47);
insert into zone_points values (1268, 'paineel',1,891,105,4,0,-2607,-429,-42,40,0,38);
insert into zone_points values (1269, 'paineel',2,0,0,0,0,669.6,300,-69.4,148.6,0,39);
insert into zone_points values (1270, 'paineel',3,735,-884,-33,0,746,-900,-34,192,0,101);
insert into zone_points values (1271, 'paineel',4,601.3,-940.8,-94.2,0,800,200,0,0,0,75);
insert into zone_points values (1272, 'paineel',5,0,0,0,0,725,999999,999999,999,0,75);
insert into zone_points values (1273, 'paineel',10,910.9,523.3,-118.2,0,959,557.3,-79,64,0,75);
insert into zone_points values (1274, 'paineel',11,959,557.3,-79,192,906,525,-121,128,0,75);
insert into zone_points values (1275, 'paineel',12,881.6,755.9,-77.2,124.9,1068.7,658.2,-36.2,128,0,75);
insert into zone_points values (1276, 'paineel',13,1085.8,657.7,-35.3,128,464,217,41,0,0,75);
insert into zone_points values (1277, 'paineel',14,1068.7,658.2,-35.2,0,886,755,-77,0,0,75);
insert into zone_points values (1278, 'paineel',15,476,217,43.7,0,1091,658,-41,0,0,75);
insert into zone_points values (1314, 'warrens',2,-92.4,1142,-107.2,59.8,712,-876,-33,107,0,75);
insert into zone_points values (1315, 'warrens',3,750,-887,-33,0,712,-876,-33,107,0,75);
insert into zone_points values (1327, 'erudnext',4,-645,-193.6,77.7,65,712,807,22,192,0,23);
insert into zone_points values (1328, 'highpass',3,-91.5,-112.6,4.1,0,-16,88,4.1,192.2,0,6);
insert into zone_points values (1329, 'highpass',4,62.8,-112.6,4.1,0,-16,88,4.1,192.2,0,6);
insert into zone_points values (1333, 'soldungb',12,-705,-450,-12,0,-681,-463,-20,34,0,31);
insert into zone_points values (1750, 'erudnext',5,-645.1,-271.1,-70.7,192.4,-394.1,-6.6,41.8,0,0,24);
insert into zone_points values (1751, 'erudnext',6,-344.1,-10,39.8,0,-770,-183,54.7,0,0,24);
Holy shit - ok, I wonder if anyone else will actually make it through all that. Nonetheless, that's the pride and joy of VZ/TZ - enjoy it and keep those hackers at bay.

Thanks,
Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #10  
Old 03-28-2008, 06:22 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

dammit, I missed AirPlane:

Code:
delete from zone_points where id = 1163 || id = 1164 || id = 1165 || id = 1166 || id = 1167 || id = 1168 || id = 1169 || id = 1170 || id = 1171 || id = 1172 || id = 1173;
Code:
insert into zone_points values (1163, 'airplane', 1, 0, 0, 0, 0, -387, 415, 132, 0, 0, 37);
insert into zone_points values (1164, 'airplane', 3, 0, 0, 0, 0, 516, 1108, -8, 999, 0, 71);
insert into zone_points values (1165, 'airplane', 4, 0, 0, 0, 0, -103, -434, -359, 999, 0, 71);
insert into zone_points values (1166, 'airplane', 5, 0, 0, 0, 0, 564, 320, -55, 0, 0, 71);
insert into zone_points values (1167, 'airplane', 6, 0, 0, 0, 0, 1185, -781, 130, 999, 0, 71);
insert into zone_points values (1168, 'airplane', 7, 0, 0, 0, 0, -884, 1089, 412, 999, 0, 71);
insert into zone_points values (1169, 'airplane', 8, 0, 0, 0, 0, -750, 306, 772, 999, 0, 71);
insert into zone_points values (1170, 'airplane', 9, 0, 0, 0, 0, -984, -471, 1013, 999, 0, 71);
insert into zone_points values (1171, 'airplane', 10, 0, 0, 0, 0, -262, -1294, 1221, 999, 0, 71);
insert into zone_points values (1172, 'airplane', 11, 999999, 999999, -2000, 999, -41.52, -1552.49, -70.81, 999, 0, 10);
insert into zone_points values (1173, 'airplane', 12, 0, 0, 0, 0, 1463, 574, -765, 250, 0, 71);
Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #11  
Old 03-28-2008, 07:42 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

Holy. Shit. Much appreciation Dax. I'll post results, may take me a few days .
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #12  
Old 03-29-2008, 12:45 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Quote:
Originally Posted by TheLieka View Post
REQUIRED SQL:
Code:

insert into rule_values values (0, Zone:MQWarpExemptStatus, 50);
insert into rule_values values (0, Zone:MQGateExemptStatus, 50);
insert into rule_values values (0, Zone:MQZoneExemptStatus, 50);
insert into rule_values values (0, Zone:MQGateExemptStatus, 50);
You have a duplicate Zone:MQGateExemptStatus rule in your sql. Should the last one have been :

Code:

insert into rule_values values (0, Zone:MQGhostExemptStatus, 50); ?
__________________
Random Segments of Code....
Reply With Quote
  #13  
Old 03-29-2008, 04:44 AM
mattmeck
Guest
 
Posts: n/a
Default

I just have to say..


Thank you for sharing, this is big and will help the community.
Reply With Quote
  #14  
Old 03-29-2008, 05:09 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

This is wonderful, and I can't wait to try it out! However...

Could you post a diff against working code? Linux isn't liking client_packet.cpp at all and I want to rule out copy/paste errors on my part. (Though, there are a couple of typos as well, for example):

Code:
AddBuff(this,(RuleI(Zone, MQZoneDetectionSpell)),30);
under Client::CheatDetected

needs to be:

Code:
AddBuff(this,(RuleI(Zone, MQZoneDetectionSpellID)),30);
Also, "False" in ruletypes.h needs to be "false", for Linux anyway.

Thanks for sharing this, it certainly is brilliantly written besides the minor typos here and there.
Reply With Quote
  #15  
Old 03-29-2008, 06:56 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

Sorry for the typos with the rules system (I put it together for the submission). I'll see if I can get you a diff, but we've deviated quite a bit from the standard build, so it will take me a bit. I'll see if I can get one together.

Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3