Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-06-2004, 06:29 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default Player data stored in binary in DB

Is there a performance reason why character_.profile and character_.alt_adv are stored in binary in the DB? Was it so 300 columns were not added to the table?

Even if we just added the data in some sort of delimited form, it would help the world builders so some additional stuff
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote
  #2  
Old 05-06-2004, 06:32 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

No.
__________________
++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
Reply With Quote
  #3  
Old 05-06-2004, 07:26 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

I believe that its stored that way because thats how its sent to the client and so they also store it that way in memory using a struct to easily access any part of it so they have to do costly conversions all the time they ahve to store or send something. A lot of the Emu is making sure the code doesn't take long to execute so it won't LD people.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3