Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-16-2023, 01:18 AM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 225
Default Nexus Not Teleporting - Akka Server Install

Has anyone else run into the issue with the portal pads in the nexus NOT TELEPORTING people standing on the pads? When the ports activate, you sometimes get a RED message:

Your spell did not take hold.


Other times you get no message, just some bubbles surrounding you.

From the various ports TO the nexus, like from Greater Faydark and North Karana DO work normally to teleport you to the Nexus. The ports from the nexus back do not seem to work. This has been very thoroughly tested and confirmed by several players on the server.

Nexus ports from the nexus back to places like Kunark, Velious, Odus, etc. do not work reliably. Need to know if anything was changed and how to fix this...

Followup Info: I looked in the spells_new table and the IDs of the spells are 2706 (Fay), 2707 (Odus), 2708 (Antonnica) and 2709 (Kunark). When using the GM command:

#cast 2709

You are not ported. Some text is shown, and what looks like bubbles show up and dissipate, but no porting occur.

I have temporarily worked around this by replacing the selfcast command that does the porting in the player.pl script (in nexus quests folder) with a selfcast of the appropriate wizard gate spell. That isn't precisely accurate for Velious, but close enough.

This perl code in the player.pl script is pretty complicated and the spells in the spells_new are pretty complex, at least the second half of the fields are... This is about the limit of my knowledge.


Thank you,
Riklin (Halls Havoc Server)
Reply With Quote
  #2  
Old 06-26-2023, 12:43 AM
Bastion-Server
Fire Beetle
 
Join Date: Aug 2021
Posts: 3
Default

The Nexus Ports should be up and working on Bastion this Tuesday. The Odus/Velious port will still be just as flaky as it is suppose to be as well.

Nameless
Reply With Quote
  #3  
Old 08-10-2024, 05:18 AM
icesilvermist1's Avatar
icesilvermist1
Fire Beetle
 
Join Date: Aug 2024
Location: CO
Posts: 6
Default

Did you get the stone that you are supposed to get from the NPC? Pretty sure you used to have to be holding a stone so you would not get ported on accident.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3