http://wiki.eqemulator.org/p?Task_Sy...sk_System_Main
step
•If the step column is zero for all activities in a task, then one activity must be completed before the next activity becomes available.
•If you want a player to be able to work on multiple activities at the same time, then those activities should be assigned the same, none-zero, step number. In these wiki pages, a task where more than one activity can be worked on at the same time is referred to as a 'stepped' task.
I was following this wiki page. If all the steps in the activities are left 0 it forces that activity to be completed before the next activity is available is the way I was understanding it. I may be wrong. Don't understand why the proximity isn't working though. The PEQ editor actually assigns the ID for the proximity table for you when you enter in the cords.